What are Heroic Missions?

Heroic missions are missions unlocked upon obtaining 50 sigils. They need to be cleared once per faction, so aim to get at least one leader per faction as you progress through the game. The heroic missions are more difficult than their non-heroic counterparts, often employing a gimmick on the map or featuring an initial push that you need to defend.

Why do Heroic Missions?

Clearing a heroic mission rewards you with 3 tomes of experience for your troops as well as a sigil upon completing it once. You need to clear them 4 more times, each with different leaders from the remaining factions. Upon clearing them, you receive 300 coins for your efforts. It is quite rewarding and will be your main source of income in the end game.

Westfall - Foe Reaper 4000 Heroic Mission Guide

The Foe Reaper spins around, knocking units back. Ranged units are the best option against it. The normal Foe Reaper also cause knockback when then hit another unit.

Map Elements

Gold Mines: 2

Meeting Stones: 0

Treasure Chests: 0

Lanes: 2

Enemy Towers: 2

Ally Towers: 2

Enemy Minis

Footmen

An Armored phalanx Squad of steel, a great Tank for fragile allies, and can be split to defend two lanes at once!

Harvest Golem

A hearty Melee automaton with a trick up its sleeve – After its first death it will shock itself back to life!

Angry Chickens

Chain Lightning

Swarmed by Squads of smaller foes? Send a surge of lightning sizzling through several enemies!

Prowler

A Fast and ferocious Melee Tank. Sprints ahead to protect slower troops, or defend a far away fight.

Murloc Tidehunters

Fast and cheap, great for supporting Tanks and taking Treasure Chests, but weak on their own.

Vultures

A cheap pair of Flying scavengers. Two vultures are a nuisance, but each vulture victim adds to the flock!

Recommended Minis

Darkspear Troll

This headhunter deals massive damage with savage spear throws. Enemies in the air beware!

The Darkspear Troll is one of the best anti-air units in the game. It boasts excellent range and damage, often one-shotting flying units. Additionally, it is surprisingly bulky, thanks to its regeneration talent.

Big Bad Voodoo BEST
Regenerate 10% health every second.
Headhunting
On kill, increase Attack and Movement speed by 10%. Stacks to 50%.
Serpent Sting
Gain Poison.

Harpies

A trio of fragile Fliers, but if they can reach their target, they will shred it in seconds.

Harpies are a 3-in-1 mini. They can be split up into two lanes for flexibility. They absolutely tear up their targets if they manage to reach them. If you see your opponent deploying their anti-air minis, it's time to deploy these ladies in another lane. They deal even more damage when you unlock their poison talent. They are a mainstay in all my decks and are especially great in Rend decks.

Infectious Swipes BEST
Gain Poison.
Trinket Collectors
Gain the Miner trait. Cost increased by 1.
Talon Dive
Deal double damage on 1st attack.

Gryphon Rider

A sky-riding Flier that throws mighty dwarven hammers at aerial and ground troops alike.

The Gryphon Rider is one of the starting minis, bringing you one step closer to upgrading it to uncommon. Its 'Mighty Throw' talent is absolutely amazing, significantly extending its attack range. It's also a great cycling unit. Pair it with a sturdy frontline unit so it can endure longer and throw more hammers.

Air Drop
Periodically drop a potion, Leveling Up the first ally to touch it.
Odyn’s Fury
Gain Fury.
Mighty Throw BEST
Gain +3 Range.

Pyromancer

Sometimes you need to light an enemy on fire. She prefers to light them all on fire.

The Pyromancer is a top-tier ranged elemental damage dealer. Acquire the 'splash area increase' talent to decimate armies with her flames. Pair her with a capable tank to ensure her survival, such as Rend Blackhand or Drakkisath. Additionally, consider utilizing the Flame Elemental. While it excels in Drakkisath decks, it can be incorporated into any deck requiring elemental damage.

Conflagrate BEST
Splash area is doubled.
Pyroblast
Deal triple damage on the first attack.
Blaze of Glory
Damage and Burn nearby enemies on death.

Earth Elemental

A flock of feathered fowl that can overwhelm even the heartiest of Tanks and Towers.

Earth Elemental is one of the best 3-cost minis in the game. Though it only attacks towers and bosses, it excels at what it does. It can also redirect the opposing player's army by dropping it right behind them. It will walk towards the nearest enemy structure, allowing you to hit the enemy army from behind, essentially dealing free damage. It is an unbound unit, meaning you can backdoor towers, structures, or bosses. They are fairly hard to kill, requiring elemental damage to inflict significant harm to them.

Ready to Rumble
Taunt on deploy.
Shrapnel Blast
Destroying a tower deals damage to nearby enemies.
Obsidian Shard BEST
On death, split into two smaller Earth Elementals.

Deck Build

general-drakkisath-deck-y9bg0

How to Clear

Your main objective here is to capture the right-side tower to gain access to the gold mines in the middle of the stage. Begin by capturing the tower, then redirect your attention to the left side so your kobolds can mine the area. Afterward, focus on taking down the left-side tower to prevent the enemy from sending units through the tunnel. From there, you can mount an attack against the Foe Reaper 4000. Just ensure that you deploy more ranged units than melee units since the latter won't be as effective against its knockback attacks.

Conclusion

Here you have it - a guide to the Westfall - Foe Reaper 4000 Heroic Mission. Stay tuned to Dotgg.gg for more in-depth guides for Warcraft Rumble.

Dirk
Dirk

Dirk is a devoted stay-at-home dad. His days are filled with the joyful chaos of raising two amazing sons. When he's not in full dad mode, you often find him diving into the world of video games, where he can escape into fantastic adventures and challenges.

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