Granblue Fantasy: Relink • DotGG https://dotgg.gg/granblue-fantasy-relink/ Gaming Network Thu, 14 Mar 2024 05:52:40 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://dotgg.gg/wp-content/uploads/sites/16/2023/08/cropped-DotGG-Icon-1-32x32.png Granblue Fantasy: Relink • DotGG https://dotgg.gg/granblue-fantasy-relink/ 32 32 222528845 Granblue Fantasy Relink Version 1.1.1 Patch Notes https://dotgg.gg/granblue-fantasy-relink-version-1-1-1-patch-notes/ Thu, 14 Mar 2024 05:52:07 +0000 https://dotgg.gg/?p=18329 Many character fixes and quality of life updates in the first content patch.

The post Granblue Fantasy Relink Version 1.1.1 Patch Notes appeared first on DotGG.

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Granblue Fantasy: Relink's first major content update, version 1.1.1 is now out! Players can try out the new quest The Final Vision, more quality of life updates including expanded camera sensitivity and lock on options, character fixes, and more! Mass sigil transmutation and updated key binding options are currently in the works for a future update.

Notably for characters, there has been some nerfs to Rackam, Ferry's Jump Slam SBA, all Katrina Tech removed, all Charge Tech removed, Rotor bug Remove (Perci nerf), and a few others.

The following update applies various changes listed below. Players who have purchased the disc version are strongly encouraged to download and install this latest update.

New Content

  • Added a new challenging quest: The Final Vision. Clear The Tale of Bahamut's Rage to unlock this quest.
  • Added sigils with new traits to the Knickknack Shack's Treasure Trade. These sigils will become available after clearing The Final Vision.
  • Added new trophies.
  • Camera Sensitivity and Aim Sensitivity each now have two separate settings for vertical and horizontal movement speed. The maximum sensitivity for each setting has been raised from 10 to 20.
  • Added Camera Smoothing and Battle Camera Correction to Game Options.
  • Added the Clear Voice Feature to Audio options.

Quests

  • Quick quests now include Proud-difficulty quests.
    *The following quests are excluded: The Automagod Strikes Back, The Tale of Bahamut's Rage, and The Final Vision.
  • The Effective Characters section on the quest selection screen now displays characters controlled by other players in your session.
  • Added treasure chest icons to the drop items displayed on the Results screen of Boss-type quests to designate which chests they were obtained from.

Online Multiplayer

  • Fixed an intermittent bug that prevented stats scaling even when Power Adjustment was turned on.
  • Lowered the scaling degree of HP and ATK stats when matching with players who have Power Adjustment turned on.
  • Fixed a bug where after matching with players who had Power Adjustment turned on, visual effects for fully awakening weapons wouldn't display.
  • Fixed a bug that prevented a player from rejoining the same session if a network error had occurred during the session.

Battle

General

  • Auto Target Switching should no longer switch to an ice pillar on Mt. Neigelith whenever the original locked-on target is destroyed or lost.
  • Adjusted the camera to stay centered on a locked-on foe that's far away whenever possible.
  • Adjusted camera lock-on behavior during The Tale of Bahamut's Rage quest.
  • Adjusted the amount of link time extension granted by attacks, which was known to have caused link time to be extended for longer than intended.
  • Added visual and audio indicators to notify a player if their buffs have been removed.
  • Fixed a rare bug where a player wasn't able to aim throwable objects while playing online.

The Captain (Gran/Djeeta)

  • Hits that raise Arts lvl now extend the time before Arts Lvl resets from activating a skill. The following modifications were made as a result of this change:
    • Adjusted the skill cooldown shortening effect that comes from raising Arts lvl.
    • Adjusted the skill cooldown shortening effect given by Overdrive Surge.
    • Adjusted the SBA gauge fill rate given by certain □ and △ attacks.
    • Adjusted the SBA gauge fill rate given by certain skills.
    • Adjusted the amount of SBA gauge that is redistributed by Conduction.
  • Fixed a bug that prevented Djeeta from dodging right after performing an aeriel barrage.
  • Fixed a bug that altered Gran and Djeeta's movement speed while they were charging Power Raise.

Katalina

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Increased the SBA gauge fill rate given by link attacks while Ares is summoned.

Rackam

  • Fixed a bug where Rackam didn't gain Duration's additional effect if he was under the Invincibility effect.
  • Fixed a bug that caused Bull's Eye Blast to charge to a lower level while playing online.
  • Fixed a bug that caused the damage cap of aerial barrages to work incorrectly.
  • Lowered the damage cap of Slagshot.

Io

  • Fixed a bug where the effective area of Healing Winds was smaller than it appeared on screen.
  • Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects.

Eugen

  • Fixed a bug in chapter 6 that caused the camera to remain in a fixed position when trying to aim.
  • Fixed a bug where grenades wouldn't stick to certain foes.
  • Fixed a bug where Eugen didn't gain Intercept's additional effects if he was under the Invincibility effect.
  • Fixed a bug where Sumrak dealt less hits when under specific conditions.
  • Fixed a bug where grenades became less powerful when under specific conditions.

Rosetta

  • Fixed a bug where after casting Lost Love during link time, the effect provided by the Enhanced Roses (Link Time) Mastery wouldn't trigger for replanted roses.
  • Fixed a bug that displayed the wrong element for Lost Love.

Ghandagoza

  • Fixed a bug that prevented Ghandagoza from dodging right after performing an aerial barrage.
  • Extended the input buffering window for charging △ following a combo finisher.
  • Quickened the transition timing into charging △ following a combo finisher.

Ferry

  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Lowered the SBA gauge fill rate given by launch attacks and aerial barrages.
  • Fixed a bug where pets would link attack a foe different from the one you were locked on to.
  • Fixed a rare bug where link time wouldn't trigger if Ferry dodged after a link attack.
  • Implemented measures to mitigate link attacks from missing due to certain terrain.
  • Fixed a bug that prevented Ferry from dodging while casting Sic 'Em, Geegee!
  • Fixed a bug where the effective area of Benediction was smaller than it appeared on screen.
  • Fixed an intermittent bug where the damage cap of Umlauf would be superseded by the damage caps of other attacks.
  • Fixed a bug that would sometimes cause positive status effects of skills to not be granted if the skills were activated right after a Skybound Art.

Narmaya

  • Fixed a bug that prevented Narmaya from dodging right after performing an aerial barrage.
  • Fixed a bug where it was possible to make Narmaya execute Dawnfly stance combo attacks despite being in Freeflutter stance.

Lancelot

  • Fixed an online multiplayer issue where upon entering link time with the Supplementary DMG effect, Lancelot would retain that effect indefinitely.

Vane

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug that prevented Vane from performing a combo finisher despite pressing △ right after a link attack.
  • Fixed a bug that sometimes prevented Vane from immediately attacking after dodging if he dodged in the middle of a Beatdown combo.

Percival

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed an intermittent bug where the damage cap of Roter Wirbel would be superseded by the damage caps of other attacks.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Fixed a bug where the charge speed of △ wouldn't speed up despite being charged after an air combo.

Siegfried

  • Fixed a bug that prevented Siegfried from dodging right after performing an aerial barrage.

Cagliostro

  • Adjusted how high a foe is launched by a launch attack, and hits from air combos are now easier to land.
  • Extended the input buffering window for a second charged △ attack following the first charged △ attack.
  • Objects transmuted as part of a link attack should now hit foes with greater accuracy.
  • Fixed a bug where after Cagliostro recovered from Glaciate or Held Under, whenever another party member's attack landed, she would flinch to those hits.

Yodarha

  • Fixed a bug where the △ attack wouldn't counter if Yodarha was under the Invincibility effect.
  • Fixed a bug that prevented Yodarha from dodging right after performing an aerial barrage.
  • Fixed a bug that displayed the wrong element for Flashing Void.

Zeta

  • Fixed a bug where if Zeta had the Supplementary DMG effect, the extra attack from that effect could trigger a loop combo.
  • Fixed an intermittent bug where the damage cap of Infinite Wonders would be superseded by the damage caps of other attacks.

Vaseraga

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.

Id

  • Fixed a bug where certain skills that provide a combo skip effect after activation wouldn't need to be fully activated to provide the effect.
  • Fixed a bug where if Id dodged right after activating Atonement, he would only gain the Substitution effect.
  • Fixed a bug that prevented Id from dodging right after performing an aerial barrage.
  • Fixed an intermittent bug that reduced Id's movement speed while he charged his △ attack.

Other Items

  • Added a warning about the party having less than 4 members before going into a certain section of chapter 4.
  • Fixed a bug that prevented players from obtaining the Reminiscence trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented players from obtaining The Ultimate trophy/achievement. It will unlock upon returning to a town.
  • Fixed a bug that prevented normal story progression if the chapter before Chapter Ø was played via chapter select before clearing Chapter Ø. If you are affected by this bug, quitting the chapter should restore progression.
  • Fixed a bug that prevented players from obtaining trophies related to the Wee Pincers side quest line and opening treasure chests. They will unlock upon returning to a town.
  • ・Fixed a bug where entries weren't unlocking properly in the Places tab of the glossary in Lyria's Journal.
  • Adjusted the speed of the Masteries cursor.
  • Adjusted the visibility of the compass when in darker areas.
  • Adjusted the playback conditions of Gotle's voice lines when transmuting sigils.
  • Various bug fixes.

Thank you for playing Granblue Fantasy: Relink!

The post Granblue Fantasy Relink Version 1.1.1 Patch Notes appeared first on DotGG.

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Granblue Fantasy: Relink Update Schedule and Preview https://dotgg.gg/granblue-fantasy-relink-update-schedule-and-preview/ Sat, 09 Mar 2024 21:33:03 +0000 https://dotgg.gg/?p=17899 Schedule and release dates of upcoming patch updates for Granblue Fantasy: Relink.

The post Granblue Fantasy: Relink Update Schedule and Preview appeared first on DotGG.

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Cygames has revealed the upcoming patches for Granblue Fantasy: Relink in their 10th anniversary livestream (among big news and events for all the other games in the franchise).

Free Content

  • New Quest: The Final Vision

Paid Content

  • Emote Expansion Set: Let's Chat
  • Self-Improvement Pack 1
  • Weapon Uncap Items Pack 1
  • Weapon Upgrade Items Pack 1
  • Sigil Upgrade Items Pack 1

Free Content

  • New playable characters: Seofon and Tweyen
  • And more!

The new characters are unlockable at no additional cost by fulfilling certain in-game requirements. Alternatively, they can be unlocked automatically via purchase.

Paid Content

  • Coming Soon

Free Content

  • New playable character: Sandalphon
  • And more!

The new characters are unlockable at no additional cost by fulfilling certain in-game requirements. Alternatively, they can be unlocked automatically via purchase.

Paid Content

  • Coming Soon

Version 1.1.0

Free Content

New Quest: The Final Vision

O "proud" skyfarers, victors of the highest order,Supreme Primarch Sandalphon has a request for you.Join him in a battle against the ultimate foe, Lucilius!

This quest can be undertaken from the quest counterafter viewing a new story segment in Seedhollow.

Paid Content

Let's Chat Emote Expansion Set

  • Rock Paper Scissors Emote
  • Shadowbox Emote
  • Inspire Emote

MSRP $1.99

Self-Improvement Pack 1

  • Stronghold V Sigil
  • Gold Spellbook x 10
  • Ambrosia x 5
  • Glittercrystal Cluster x 10
  • Gold Dalia Badge x 25

MSRP $2.99

Weapon Uncap Items Pack 1

  • Potent Greens Sigil
  • Damascus Ingotsx 10
  • Glittercrystal Clusterx 10
  • Gold Dalia Badgex 25

MSRP $2.99

Weapon Upgrade Items Pack 1

  • War Elemental Sigil
  • Fortitude Crystal (L)x 500
  • Glittercrystal Clusterx 10
  • Gold Dalia Badgex 25

MSRP $2.99

Sigil Upgrade Items Pack 1

  • Flight over Fight Sigil
  • Azurite's Splendorx 10
  • Glittercrystal Clusterx 10
  • Gold Dalia Badgex 25

MSRP $2.99

The post Granblue Fantasy: Relink Update Schedule and Preview appeared first on DotGG.

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Granblue Fantasy Relink: Vane Guide https://dotgg.gg/granblue-fantasy-relink-vane-guide/ Tue, 20 Feb 2024 21:30:24 +0000 https://dotgg.gg/?p=14604 Overview Vane, the vice-captain of Feendrache's Order of the White Dragons, is an ice element tank who is not only capable of dealing massive amounts of damage, but is also the only character that is consistently able to have him and his team completely ignore mechanics of a boss with his Rampart ability. His main […]

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Overview

Vane, the vice-captain of Feendrache's Order of the White Dragons, is an ice element tank who is not only capable of dealing massive amounts of damage, but is also the only character that is consistently able to have him and his team completely ignore mechanics of a boss with his Rampart ability. His main damage comes from combo finishers, and his triangle attack has unique properties in that is heals Vane per hit, and where if he collides with an enemies attack, he will block and ignore the attack, allowing him to unga bunga and keep on the offensive. As he has a lot of self healing in his kit, and the ability to give himself hostility, he makes an excellent tank, outside of his ability to shield his team.


Gameplay

Vane has a unique Beatdown meter where landing combo finishers and link attacks fill up this bar, allowing him to deal a powerful triangle combo if the bar is completely full. While it may seem like the most damage would come from pulling off this full combo, it is in fact not; as not only does it take a while to pull off, but you should focus on exhausting your skill cooldowns that lead into combo finishers instead, as that leads to dealing the most damage. Not only that, but with his unique sigil Hero's Will, every combo finisher lower's Vane's skill cooldowns, and the best combo that leads to the most combo finishers is the square, square, triangle, triangle combo, as it counts as two combo finishers. Below is a simple gameplay demonstration of Vane's damage rotation, while not optimal, it should give you a solid idea of how to play him:

You should still weave in triangle attacks from time to time as it heals Vane and can block enemy attacks, but focus on building fast skill CD with Vane to go along with his Sigil, and always interrupt his beatdown combo with skills as soon as they come off cooldown, and back into combo finishers.


Skills

Arm Destruction

  • A frontal shockwave attack that deals a high amount of stun
  • One of Vane's best offensive skills, as the high stun power often means that it will trigger a link attack, meaning you can go straight into a combo finisher to quickly fill up his Beatdown bar.

Rampart

  • Casts a circle around Vane that grants Invincibility. Hold while casting to prolong the duration.
  • An absolute must have skill for any Vane playstyle. This is his unique ability that allows his entire team to completely ignore boss mechanics such as when they become enraged.

Energy Destruction

  • A powerful sweeping attack. Deals more damage based on how full Vane's SBA gauge is.
  • Don't let the SBA gauge factor into rather you use this skill or not, even at 0%, this is Vane's most damaging skill, and by the time the CD comes back around, you can use it again at a higher SBA gauge meter for an absurd amount of burst damage right into combo finisher for even more damage.

Heroic Beat

  • A fast lunge slash that restores Vane's HP based on the damage he dealt.
  • Not only is this a very good lunge attack to keep up with your opponents, but also acts as a heal, saving you a precious potion. Not to mention as it is an offensive skill, he can go straight into combo finisher from it. A must have skill for any Vane.

Rift Driver

  • A multi-hit assault that pulls foes in front of Vane toward him.
  • Likely Vane's worse offensive skill, as not only does it take a while to complete, which means it's not good for burst damage, but also the fact that bosses do not get pulled in with this skill, making that attribute pointless outside of trash mobs.

Breakthrough

  • Grants Hostility⬆️ and ATK⬆️(30%) to Vane.
  • This skill is suited for if you want to play as more of a tank role with Vane, as you're more likely to attract enemy attention away from your team.
  • The ATK buff is good, but may become obsolete as you get into endgame as damage caps will likely already be met.

Drachenstolz

  • Grants Guts, ATK⬆️(30%), and DEF⬆️(30%) to Vane
  • The defense buff along with guts allows Vane to play a bit more carefree, especially if you have quick cooldowns, you'll be able to pop this a lot, saving you from being KO'd and unable to tank for your team.
  • This goes extremely well with Soul Eruption, as once you survive a hit with 1 HP, you can full heal with Soul Eruption, more on that below.

Soul Eruption

  • Fully restores Vane's HP and removes all debuffs. Also grants ATK⬆️(30%) and DEF⬆️(50%). Can only be activated when Vane is at or below 30% HP.
  • This goes well with Drachenstolz as guts will leave you with 1 HP, and this skill will instantly full-heal you and re-buff you with a powerful 50% defense buff to help your survivability.

Skill Recommendations

The first skill build is for a damage dealing Vane who still holds the capability to save his team from a deadly mechanic thanks to Rampart. This features his 3 best offensive skills in order to lead to many combo finishers and wreak havoc to Vane's foes.

The second build is for a self-sustaining, tank build. With Drachenstolz, Vane is able to survive lethal damage, leaving him at 1 HP, he can then full heal with Soul Eruption, and can rinse and repeat this so that even if he is out of healing items, he can sustain himself for the long haul. Heroic beat is also used here as another form of healing, and a gap closer.


Best Weapon(s)

As all characters are damage dealers, and the best way to increase your damage at the early game is with critical hits, his best weapon before his fully ascended and terminus weapons would be Ukonvasara, which gives the crit rate trait and a total 50% boost to critical hit damage passive at max level.


Best Sigils

For Vane, I would equip his two unique sigils Hero's Creed and Hero's Will, Hero's Will in particular will make his skill rotation much quicker, which for the Rampart skill, you want to make sure is up when you need it the most. To go with the theme of skill cooldown, you will want Cascade and Quick Cooldown. For damage, you will want Damage Cap, War Elemental, and Supplemental Damage. Apart from that, you'll want Guts/Autorevive, Potion Hoarder, and Aegis. If you're using Drachenstolz, I would go with Autorevive instead.

Quick Cooldown V

  • Shortens skill cooldowns.
  • Max Sigil Effect: T.Lvl 15, Skill cooldown -10%

Cascade V

  • Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type.
  • Max Sigil Effect: T.Lvl 15, Skill cooldown -1.5%

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Autorevive V

  • Automatically recover from critical condition. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Potion Hoarder V

  • Increases the stock of recovery items.
  • Max Sigil Effect: T.Lvl 15, Green potion +3, blue potion +5, mega potion +5, revival potion +2

Aegis V

  • Raises maximum health as a proportion of your current maximum health.
  • Max Sigil Effect: T.Lvl 15, HP +35%

Over Mastery

Upon reaching level 80, 90, and 100, you will be able to spend excess MSP into Vane's over mastery. I would prioritize Critical Hit Rate, Normal Attack Cap, Skill Attack Cap, and Stun in that order. Anything else is just a bonus.


Conclusion

Vane is an extremely good character, in my opinion, one of the best characters in the game not only due to his incredible burst damage potential with Energy Destruction, but also with his Rampart skill, which with high skill CD, you will be able to consistently use in order to protect your entire team from tricky boss mechanics, overall saving items for those longer boss fights. He will be welcomed and loved into any end-game boss hunts.


The post Granblue Fantasy Relink: Vane Guide appeared first on DotGG.

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Granblue Fantasy Relink: Lancelot Guide https://dotgg.gg/granblue-fantasy-relink-lancelot-guide/ Sun, 18 Feb 2024 10:28:10 +0000 https://dotgg.gg/?p=14269 Overview Lancelot, a Knight who leads the Order of the White Dragons, is a ice element, dual blade, fast attacker who relies on overwhelming his opponents with his quick attacks and nimble movements. He is able to effortlessly dodge in and out of attacks in order to boost his effectiveness in combat. As he is […]

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Overview

Lancelot, a Knight who leads the Order of the White Dragons, is a ice element, dual blade, fast attacker who relies on overwhelming his opponents with his quick attacks and nimble movements. He is able to effortlessly dodge in and out of attacks in order to boost his effectiveness in combat. As he is an ice element, he is able to assist his team by CC'ing enemies with Glaciate, and since he is a very fast character, he has the ability to redistribute his SBA gauge in order to help his allies keep up with him, making him a good team player if you so choose. Last but not least, he can buff himself with Supplementary Damage, and as his strikes are quick, this will help him deal a very high amount of damage past the damage cap.


Gameplay

Lancelot is meant to be played as an in your face, hit and dodge character. Think like a boxer, you want to weave in and out of your opponents face, landing perfect dodges with your triangle + direction in order to continue the combo chain. Lancelot deals rapid damage the longer his square attack is being used, up to a point when the blades are covered in ice, and at that point you can either combo finish it with triangle, or continue the assault, and dodging whenever necessary. In addition, landing skills or link attacks will automatically coat Lancelot's blades in ice, and then after continuing to mash square, he will begin to glow blue, which is the highest damage state he can be in. Below is a simple demonstration of Lancelot's gameplay loop with a mix of skills and combo finishers; keep in mind he is very versatile in his combos.

After dodging, you can continue on with the blade assault, or finish it off with a triangle attack and then dive back in with a skill, and rinse and repeat.


Skills

Blade Impulse

  • A fast lunge slash that is chainable into a (square) combo.
  • This move has a short cooldown, is an excellent gap closer, and a good way to start Lancelot's combo. In my opinion, a must-have skill.

Southern Cross

  • A fast multi-hit attack that is chainable into a (square) combo.
  • An excellent combo starter for if you're already close up to your opponent. Use this to get a head-start on your DPS combo, another great skill for a rush down, damage Lancelot.

Blauer Dolch

  • Grants Supplementary DMG to Lancelot
  • As Lancelot has a lot of attacks, supplementary damage works especially good on him to deal damage past the damage cap, making this another must-have skill.

Turbulenz

  • Dodges into the air, and then slams down with an area-of-effect attack that is chainable into a (square) combo.
  • This is Lancelot's strongest skill, and not only does it have a wide AOE range, but it also works as yet another combo starter, making it a good pick for a rush down Lancelot.

Lawinensturm

  • An ice-infused ranged attack. Can be activate multiple times in a row.
  • This skill gives Lancelot a ranged attack option, which can be useful for dealing with aerial enemies, however, he cannot combo off of this, and Lancelot prefers to be close to his opponents, making this skill not very appealing.

Luftspiegelung

  • Grants Mirror Image to Lancelot
  • While having DMG nullified for a set number of hits is useful, Lancelot is a character who is meant to be nimble and naturally able to dodge his opponents, so while you can ignore a boss mechanic with this, you're better off dodging and saving this slot for an offensive skill.

Kaltzwinger

  • Casts an ice trap that inflicts Glaciate. Hold while casting to prolong the duration.
  • This skill sacrifices Lancelot's own damage in order to provide CC for your team in order to deal damage, or to simply stop them from performing a deadly move. This is a must if you're playing a more support based Lance.

Schwertgeist

  • Redistributes Lancelot's SBA gauge to all allies.
  • As Lancelot builds his SBA gauge quicker than most due to his quick strikes, this skill would come in handy for a support Lancelot in order to help his team more quickly obtain SBA for full bursts.

Skill Recommendations

The first skill build is for a rush-down, pure damage dealing Lancelot. All offensive skills here are combo starters, letting Lance quickly get into his high damage state, with supplementary damage increasing his overall damage output by a lot.

This second option revolves around providing support to your team, from the CC caused by Glaciate, to giving your team SBA gauge. Blade Impulse and Blauer Dolch are the best options here, as the gap closer combo starter is too good to pass up, and supplementary damage will improve your DPS to better assist your team damage wise, as well.


Best Weapon(s)

As Lancelot is a heavy DPS character, his best weapon before he gets his fully ascended and terminus weapons would be Vegalta, which gives you the critical hit trait as well as a total 50% boost to critical damage passive at max level.


Best Sigils

For Lancelot, you want his unique sigils White Dragon's Oath and White Dragon's Glory. As Lancelot is a heavy dodged focused character with his built in dodge on his triangle attack, you want sigils that enhance dodge effects, those of which include Nimble Defense and Nimble Onslaught. For damage dealing, Cascade, Damage Cap, War Elemental, and Supplementary Damage. Lastly, for survivability, you'll want Potion Hoarder, and Guts / Autorevive.

Nimble Defense V

  • Extends Invincibility after a perfect dodge. Temporarily boosts defense and restores a small bit of health.
  • Max Sigil Effect: T.Lvl 15, Invincibility +2 sec.
  • Def +14%/ Recover 7% of max HP

Nimble Onslaught V

  • Extends Invincibility after a perfect dodge. Boosts the charge speed of your SBA gauge and shortens skill cooldowns.
  • Max Sigil Effect: T.Lvl 15, Invincibility +2 sec.
  • SBA gauge gain +3.5%/ Skill cooldown -3.5%

Cascade V

  • Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type.
  • Max Sigil Effect: T.Lvl 15, Skill cooldown -1.5%

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Potion Hoarder V

  • Increases the stock of recovery items.
  • Max Sigil Effect: T.Lvl 15, Green potion +3, blue potion +5, mega potion +5, revival potion +2

Autorevive V

  • Automatically recover from critical condition. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Over Mastery

Once you reach level 80, 90, and 100 with Lancelot, you will be able to dump excess MSP into over mastery. As Lancelot relies heavily on his normal attack, you want to prioritize Normal Attack Damage Cap, then Skill Damage Cap, Skybound Arts Damage, Critical Hit Chance, Chain Attack, and Stun in that order.


Conclusion

At the beginning, it may seem like Lancelot is weak as his multitude of slashes don't appear to deal much damage, but as you progress through the game and build out his MSP tree, weaponry, and get the appropriate sigils, he truly starts to shine. He is able to out deal the damage of most characters due to his fast strikes in combination with supplementary damage, and is also able to CC enemies with Glaciate if he so chooses. I consider Lancelot a high skill ceiling character due to his reliance on perfect dodges, but once this is nailed down, he is a force to be reckoned with and is not easily out damaged in the right hands.


The post Granblue Fantasy Relink: Lancelot Guide appeared first on DotGG.

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Granblue Fantasy: Relink Ferry Guide https://dotgg.gg/granblue-fantasy-relink-ferry-guide/ Fri, 16 Feb 2024 02:55:35 +0000 https://dotgg.gg/?p=14044 Overview Ferry, an Erune who has died many years ago and now traverses the world as a ghost, is a light elemental support and damage character who utilizes her unique ability to summon minions Fugee, Nicola, Geegee, and Beppo onto the field to provide various buffs to herself and her team, as well as deal […]

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Overview

Ferry, an Erune who has died many years ago and now traverses the world as a ghost, is a light elemental support and damage character who utilizes her unique ability to summon minions Fugee, Nicola, Geegee, and Beppo onto the field to provide various buffs to herself and her team, as well as deal considerable amounts of damage. With her skills, she is able to prioritize self buffs, team buffs, or a variety of the two with her summons, making her highly versatile. Her main method of attack is using a long ranged whip, allowing her to attack from a safe distance outside of using her summons, giving her multiple damage options, which comes in handy depending on what mechanic the foe is currently on. She is also able to give herself Supplementary Damage, giving her the potential to deal damage above the cap.


Gameplay

The way that Ferry works may sound complicated, but is actually very easy to learn. To put it simply, you want to have as many summons out of 4 as often as you can in order to make the most out her buffs, as well as provide the most support to your team. There are several ways to accomplish this, either by landing the final hit of a charged square attack, by performing a link attack, or by the use of skills. After all are summoned, you should use your buffs that benefit from having them on the field, then dismiss them by pulling off a powerful charged triangle attack. Below is a simple demonstration of a simple route summoning all 4 of Ferry's spirits without the use of skills:

And of course, before you dismiss them with the charged triangle attack, you want to take advantage of her selfish buff Hinrichten and or her team buff Benediction, which will have more effects based on how many summons are on the field.

Please note that this is not Ferry's method of dealing out the most damage, simply to get the most out of her summons. As noted from this community guide suitable for endgame HERE, the optimal damage comes from her launch + aerial barrage.


Skills

Pendel

  • Summons Fugee and Nicola to whisk Ferry back to safety while Geegee engages foes at the front. All 3 pets remamin on the battlefield.
  • This is a great offensive skill for a supportive Ferry, not only does this instantly unlock 3 out of 4 summons, it has a very short natural cooldown, and it also leaves her at the perfect distance for a charged attack in order to summon her final spirit. Not to mention it's good for getting out of sticky situations.

Benediction

  • Restores HP to Ferry and nearby allies. Grants Regen, DEF⬆️(10-20%), and ATK⬆️(20%) in that order based on how many pets are on the battlefield.
  • This is Ferry's go-to support ability, so if you're going the supportive route, this a must have, as not only is it a nice heal, but the defensive buff is vital, and the attack buff can help some allies reach damage cap if they have not already.

Blaues Gespenst

  • Summons Fugee and Nicola onto the battlefield for a frontal attack that inflicts DEF⬇️(15%) and removes 1 buff from foes.
  • This is another excellent option for a support Ferry, as while the defense down option may not be the best option for late game play due to attack cap, the dispel this offers can be invaluable for stripping foes of strong attack or supplementary damage buffs.

Purge Spirits

  • A magic-infused whip attack that deals a high amount of stun and summons Fugee, Nicola, Geegee, and Beppo onto the battlefield on hit.
  • This is a must have ability for a damage / stun build Ferry. Not only is this attack one of the best high stun damage options in the game due to it's range, but it is one her Ferry's two skills that summons all 4 of her spirits, opening up options for quicker damage output or faster buffing.

Sic 'Em, Geegee!

  • Summons Geegee onto the battlefield to generate a sphere that inflicts Slow. Hold while summoning to aim Geegee.
  • While slow is a really useful debuff, this skill provides no additional utility or damage to make it worth a slot compared to her plethora of useful skills.

Umlauf

  • Grants Stout Heart to Ferry and summons a damaging spirit orb that circles around her.
  • While the orb provides a constant stream of damage, it is very short range, and this seems to only make sense with her fully charged Triangle attack, and with Stout Heart, you'll still be taking damage.
  • If the self buff was Invincibility, this would be a no brainer, but as it stands, this is not something I would pick.

Strafe

  • Summons Fugee, Nicola, Geegee, and Beppo onto the battlefield for an all-out, continuous assault.
  • This is another great option for a damage dealing Ferry, as not only does this offer a way to deal heavy damage from a safe distance, but it also instantly summons all 4 of her spirits, allowing her to apply her buffs at full capacity, or deal more damage with her charged triangle attack.

Hinrichten

  • Grants ATK⬆️(50%) to Ferry, as well as Critical Hit Rate⬆️(30%), Supplementary DMG, and Invincibility in that order based on how many pets are on the battlefield.
  • This is a MUST have skill equipped for both support and damage build Ferry's, as the Supplementary DMG ensures you can deal damage far above the damage cap, and with the invincibility, you can safely use her charged triangle attack without fear of being KO'd while pulling it off.

Skill Recommendations

This first skill build is for a support focused Ferry, with the ability to strip buffs and apply defense down, as well as Benediction, providing a variety of useful buffs to Ferry herself and her team. Pendel here is used for placement as well as faster summoning's.

This second build is for a damage Ferry, with skills that focus on summon output, with Purge and Strafe both giving you 4 summons, with Pendel giving you 3 and putting you into the position for an easy 4th.


Best Weapon(s)

Although Ferry has a few support skills, she is still primarily a damage dealing character, thus, outside of her fully ascended and Terminus weapon, the best forgeable weapon would be the Flame Lit Curl, granting crit rate boost and a total of 50% crit damage at max level.


Best Sigils

For Ferry, you want her unique character sigils Phantasm’s Harmony and Phantasm’s Concord. For damage, you will want Damage Cap, Supplementary Damage, War Elemental, Combo Booster, Cascade, and Injury to Insult (or Stamina / Tyranny if you're not using Phantasm’s Concord) For non damage, you'll want Guts/Autorevive, Potion Hoarder, and perhaps Aegis if you need more HP. Lastly, Critical Hit Rate IF you're not using Hinrichten

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Combo Booster V

  • Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made in time.
  • Max Sigil Effect: T.Lvl 15, Boosts DMG dealt by a max of +70%.

Cascade V

  • Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type.
  • Max Sigil Effect: T.Lvl 15, Skill cooldown -1.5%

Injury to Insult V

  • Deal more damage to foes inflicted with status ailments.
  • Max Sigil Effect: T.Lvl 15, DMG dealt +22%

Guts V

  • Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Potion Hoarder V

  • Increases the stock of recovery items.
  • Max Sigil Effect: T.Lvl 15, Green potion +3, blue potion +5, mega potion +5, revival potion +2

Over Mastery

For Ferry's Over Mastery, which you will unlock at level 80, 90, and 100, you want to prioritize Normal Attack Damage Cap, Skill Damage Cap, Skybound Arts DMG, Stun, and Critical Hit Chance.


Conclusion

Ferry is a very fun character to use, with the constantly micro management of her summons and when to dismiss them, to her powerful team buffs, to her high damage and stun capability that she can dish out from a safe distance, you will find Ferry to be an incredibly versatile unit.


The post Granblue Fantasy: Relink Ferry Guide appeared first on DotGG.

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Granblue Fantasy: Relink Tier List https://dotgg.gg/granblue-fantasy-relink-tier-list/ Wed, 14 Feb 2024 21:06:14 +0000 https://dotgg.gg/?p=11142 Best Granblue Fantasy Relink characters, their ranking, and simple explanations as to why they've earned their rank.

The post Granblue Fantasy: Relink Tier List appeared first on DotGG.

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This is our preliminary tier list for all of the characters that are currently in Granblue Fantasy Relink as of the launch of the game. This tier list will be updated regularly as new updates, characters, and balance changes are implemented to Granblue Fantasy: Relink, so stay tuned! REMEMBER! All characters in this game are relatively balanced, and everyone is viable, this list is mainly to spark discussion and ease of use characters for endgame.


Tier List

TierSkyfarer (Click to hop to them)
S TierVane
Lancelot
Rackam
Zeta
Charlotta
A TierGran / Djeeta
Percival
Ferry
Narmaya
Cagliostro
Id
Siegfried
Yodarha
B TierIo
Katalina
Eugen
C TierRosetta
Vaseraga
Ghandagoza
Tier List as of February 2024

Tier List Explanation

S-Tier characters excel at every circumstance thrown at them, provide excellent team utility, great survivability, deal very high damage or support capabilities, and make it easier for the team to succeed.

A-Tier characters perform great under every circumstance, provide good team utility in their skills and passives, deal good damage, and are overall good to have in any team setup.

B-Tier characters are solid choices that are great under certain situations or bosses, but are overall outperformed by those in A or S rank. This could be due to their skill selection, movement options, combat / gameplay gimmick.

C-Tier characters perform well only under very specific circumstances, with exceptional player skill level, or with a highly coordinated team. That saying, these characters are not terrible, but others perform their role much easier and at a more consistent rate.


S Tier

Vane

As a support and tank, Vane is fantastic, as he has multiple shielding mechanics that allow not only Vane himself ignore boss mechanics, but also the entire team, if used correctly. He alone can push Io up to A rank. As he is currently the only character in the game able to have the entire team completely ignore mechanics as well as save allies in a pinch, he is an invaluable pick for any team composition. Check out our Vane guide HERE

Lancelot

Similar to Katalina in that Lancelot has the ability to CC enemies with ice, he stands out in the fact that he can deal and absurd amount of damage in a short time due to his rapid strikes. He also comes with two incredible self buffs, including mirror image giving him survivability, and supplementary damage, meaning that each of his fast strikes can deal even more damage past the damage cap, making him an incredible damage dealer. Here is out Lancelot guide

Rackam

Rackam is a killing machine. Not only is he able to fight from a distance, but has skills that can increase his damage output ten-fold. From self attack and critical hit rate boosts, to increasing the number of attacks he deals and even a defense down that allows him and the team to deal even more damage. More importantly is his skill Duration, allowing him to completely skip boss mechanics with a continuous dodge that requires little to no effort on your end to execute. He is a selfish damage dealer, but he excels tremendously at dealing damage. Not to mention since he is a ranged gunner, he is great at part breaking.

Zeta

Zeta is a fantastic fire element damage dealer because not only does she provide team utility with her attack down and attack up skills, but also has the ability to consistently stay in the air if you manage to keep up her loop combo, which with a little practice, is very easy to nail down. Her ability to stay in the air means she manages to avoid a lot of ground based attacks and attack on smaller enemies, meaning you'll have less to worry about when attacking your foes with Zeta. Her ability to stay in the air also means it's easy for her to target specific body parts of monsters, in particular higher up areas where most characters besides Eugen and Rackam would find hard to reach. To add to this, she has a supplementary damage buff, allowing her to deal damage past the cap. Check out Zeta's character guide HERE

Charlotta

Charlotta is an amazing DPS with top tier survivability with her skills that grant her invincibility as well as a group wide defense cut buff. Not only that, she can counter any attack with the triangle button, even in the middle of a combo, which is incredibly powerful. To add, she has a generic def down debuff to help you and your party deal even more damage. If you want to play as a DPS but struggle with staying alive, try Charlotta. Check out our Charlotta guide HERE


A Tier

Gran / Djeeta

Gran and Djeeta are highly versatile, jack of all trades type of character. They have the ability to deal decent damage to very high damage, provide team wide support by way of healing, buffs and debuffs, as well as damage mitigation. The small issue with Gran / Djeeta is that in order to maximize on their skills, you need to level up your Arts level, which involve landing combos on enemies, which, at late game, bosses tend to move around a LOT, but if you manage to find a way to easily raise their arts level, they are a force to be reckoned with, and can become a master of support, or DPS as seen here: Credit to Dusty_Tibbins on reddit

Percival

Percival is an excellent support and utility unit with his unique debuff that gives defense down + slow to enemies in a cone. This is the only party wide def down that stacks with a generic def down. Not only that, he has a fire dmg burn debuff, and excellent AOE skills good for clearing out trash mobs. While is attack speed is not the best, his ability to also boost his own damage with supplementary puts him above many in his class, making him not only a useful character for helping the team survive and do more damage, but also becoming a powerhouse himself. Check out our Percival guide HERE

Ferry

Ferry is a unique support and damage dealer in the fact that she uses summons to do her biddings. The good thing about this is that her summons have the ability to deal damage even when Ferry or the team is unable to attack a boss in the middle of a mechanic. Those same summons can also provide many great buffs for Ferry and the rest of the team. She is also capable of dealing massive damage from a safe distance with her whip thanks to her ability to buff herself with supplementary damage, making her not only one of the best supports in the game, but one of the best damage dealers, as well. The only limiting factor here is the constant micro-management of her summons, which at certain points can be tricky to pull off. Our Ferry guide is HERE

Narmaya

Not only does Narmaya has insane combo and damage potential, but she has an innate dispel + slow debuff when she counters, making her incredibly useful for bosses, as buffed bosses mean a much harder time for you and your party. Not only that, but she has the ability to take hostility and apply def down to foes, but she lacks the capability of a tank, so you will often see Narmaya KO'd unless this is used wisely. To add, she is able to buff herself with supplementary damage, meaning she can go above most other damage dealing characters. One small downside to Narmaya is that you will need to combo consistently in order to maximize her potential, which can be difficult during many phases of late game bosses. Check out our guide for Narmaya HERE

Cagliostro

Cagliostro is most likely the single best pure support in the game. She has a unique party wide buff that grants attack, defense, and crit rate, and since it is unique, has the ability to stack with other attack up and defense up buffs. She is also great at sustaining, with a big AOE heal, AOE revive, and dispel. She can also debuff enemies with an attack down trap. Lastly, with her unique sigil, her fully charged attack gives a defense down debuff to enemies, thus making her the only character in the game capable off keeping a 100% debuff uptime. Seeing how easy it is to hit damage cap, the attack buff and defense down buffs will not always be needed, however. Check out our Cagliostro guide HERE

Id

Id is a character that often takes self damage for either the benefit of himself to deal more damage, or in place of his team. Id is a great damage dealer, especially with his dragon form, which gives him heightened mobility and a highly spammable fireball, which has very long ranged and can be targeted at weak points to easily break parts. While he has no team buffs or debuffs outside of slow, he can however, save a near death ally with his Atonement skill, making him highly useful in certain situations.

Siegfried

Siegfried is an excellent damage mitigation damage dealer, with his ability to apply party wide drain and debuff resistance, keeping your party healthy as long as they are attacking. To add, he has a party wide defense up buff, and a generic defense down, allowing you and your party to deal more damage while draining their HP for sustain, as well. His only slight downside is that he is a slow attacker, and requires precise button presses at all times in order to maximize his damage input, which during many boss mechanics, you won't have the time to land those consistently.

Yodarha

Yodarha is a very fast attacking character, with the ability to quickly deal damage and get out if he's in danger due to his speed. Not only is he capable of dishing out a lot of damage, but also provides the powerful Mirror Image buff, which allows you or the team to nullify an attack, making it useful for skipping boss mechanics if it's timed correctly. The only down side to applying this buff to the entire party is that he needs to have his Triple Shroud marks full, which require him to land a combo finisher, which might not always be possible depending on the mechanic a boss is currently on.


B Tier

Io

While Io has the ability to deal huge chunks of damage, her charge time in order to deal that damage is incredibly long, meaning that you will need to be extremely coordinated with your team, or wait for an opportune time such as when an boss is stunned in order to pull off that damage. However, if you do manage to pull off her attacks with the help of let's say a Vane, she is able to deal massive damage and often comes out on top as MVP, but this is easier said than done.

Katalina

Katalina has great CC with her ability to freeze enemies in their track, and offers team utility with her Invincibility buff that can be applied to herself or her team, as well as a heal and team buff / stout heart. The downside preventing her from moving out of B rank is that for her to be most effective, she needs to have her Ares meter filled up and Ares summoned to apply her buffs to the team, which, due to her slower than normal attack speed, is harder to land on bosses than you would expect, leaving her less useful than those in the higher tier at team utility.

Eugen

Eugen is a decent ranged character that offers utility in ways of paralysis, healing, poison with defense down, and most importantly, the ability to directly aim freely, making him the ideal part breaker. The problem with him however, is that most of his attacks leave with stationary, thus, vulnerable, especially with the amount of fast bosses and mechanics that require you to be constantly on the move, being forced to be stationary could pose a huge problem. However, if you are struggling to get consistent part breaks, Eugen is the man to have on the squad.


C Tier

Rosetta

Rosetta offers fantastic utility with the use of her roses, from generic regen, attack, and defense buffs, to skills offering healing, dispel, damage cut, she is a great support unit. She can also deal decent damage, attract hostility to her roses, and poison as well. The only big downside stopping Rosetta from entering the above ranks is the fact that the roses are stationary most of the time, with the only way to move them being certain skills, however, the damage and buffs can only be applied to those within a certain radius to the roses, and as bosses move around a lot, you'll often find them and your team out of range of the effects. Also, against airborne enemies, the roses, and thus Rosetta herself, are high ineffective.

Vaseraga

I consider Vaseraga as simply a worse Siegfried, Vane, or Id, with damage mitigation abilities but at the extent of his own health, meaning you will need a lot of sustain in order to stay alive. Another downside is that for him to tank at his full capability, he has to fill his Grynoth gauge, while any other tank does not need to worry about a resource to keep track with. Him being a worse Id also takes into account is lack of mobility compared to him. Played in the right hands and team however, he may shine, but overall any other tank would have a much easier time sustaining the team, as he also does not provide any buffs to the team. He is a "selfish" tank. Also like Id, his Netherwrath can save a critical ally, so like any character in the game, he is not useless by any means.

Ghandagoza

Ghandagoza is a decent tank unit with the ability to attract hostility, counter, ignore stagger, a selfish dispel and heal, and a group wide attack buff. While on paper, Ghandagoza seems good as your designated tank, he is simply way too slow compared to your other tank archetypes to provide decent damage output. He controls like a literal tank, while the other tanks are mobile and more useful for DPS checks.


Update / Change Log

Updates / changes to the tier list will go here, as well as brief explanations. Changes are caused by more testing with the character, balance updates, and introduction of new characters.

February 2024

  • (02-06-24) After discussion with people online, made some adjustments to placements. Moved Io to top of B after seeing her damage capabilities. Moved Gran to top of A rank after seeing end game usefulness. Moved Rosetta from A to C after considering how much her use drops due to her stationary roses, especially against airborne enemies. Shifted positioning of Vane, Percival, Siegfried, Ferry, Narmaya, Yoda, and Id in A rank. Lastly, dropped Ghan from B to C rank after consideration of his incredibly slow speed.
  • (02-08-24) After discussion with people online, made some adjustments to placements. Moved Vane to S tier due to his ability to completely ignore boss mechanics for him and the team. Moved Cag down to A as buffs aren't the most useful thing in the end game due to damage cap being reached. Shifted positions in A. Moved Lancelot to top of B rank due to supplementary damage buff.
  • (2-13-24) Changed Lancelot from B to S rank after experimentation with end-game and damage caps.
  • (2-15-24) Changed A rank positions of Ferry, Narmaya, Cagliostro, Id, Siegfried.

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Granblue Fantasy: Relink Charlotta Guide https://dotgg.gg/granblue-fantasy-relink-charlotta-guide/ Wed, 14 Feb 2024 16:27:43 +0000 https://dotgg.gg/?p=13640 Overview Charlotta, the Harvin Captain of the Holy Knights, is an light based, rapid attacking warrior that excels at overwhelming her foes through fast movement, aerial attacks, and counter attack options. Not only does she have amazing combat ability, but also self survivability with an option for her to apply Invincibility to herself in order […]

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Overview

Charlotta, the Harvin Captain of the Holy Knights, is an light based, rapid attacking warrior that excels at overwhelming her foes through fast movement, aerial attacks, and counter attack options. Not only does she have amazing combat ability, but also self survivability with an option for her to apply Invincibility to herself in order to either get herself out of a sticky situation, or to unload on her foes without worry of taking damage. Not only that, she can apply a weaker Phalanx to her team with Königsschild, providing damage cut to herself and allies, making her also useful for dealing with high damage attacks.


Gameplay

Charlotta's gameplay is quite simple, in that her main damage comes from spamming the square button, which speeds up her swings and DPS. The quickest way to get to the maximum number of swings per second is to begin spamming square right after a link attack or a damage dealing skill. Outside of that, she is able to leap into the air at any time by pressing triangle, and after performing the high jump, she can either perform a thrusting attack with another triangle, or a lunge gap closer by pressing square.

She is one of the only characters who has a built in gap closer, making it easier for her to stay on top of her enemies. One more neat thing to her base kit is that, at any time, even during her square combo, she can press triangle to counter attack any attack and leap into the air. Below is a short demonstration of one of her bread and butter combos, taking use of her two self buffs which go hand in hand, which will be explained in the Skills section:


Skills

Shining Onslaught

  • A multi-hit attack that inflicts DEF⬇️(15%) on hit.
  • This is a decent lunge attack for Charlotta, however she is able to lunge further without the use of a skill, making that not super important.
  • The defense down is a nice bonus if you are going into a fight with no other defense down user or if you're playing as a more supportive Charlotta, which in that case I recommend you bring this skill along. However...
  • Defense down is not super important once you reach late game as damage caps are easily reached.

Sword of Lumiel

  • A flurry of slashes that cuts wider and deals more damage the longer Charlotta swings. Hold while activating to continue slashing.
  • This is a very high damaging skill as the DPS it brings is among the top on the game. It can also be cut short or dodged out of at any time if you find yourself in danger of being attacked, or if the enemy has moved out of the way.
  • Combine this with her self invisibility buff and you can whack away at your foes guilt free!

Valiant Stance

  • Grants an ATK⬆️(30%-120%) effect to Charlotta that strengthens over time. She loses the effect upon taking damage.
  • This pairs well with her other self buff Invincible as she is unable to take damage during that time, thus making this buff easier to maintain.
  • This is very good if you're able to consistently keep the buff active, and makes it easier to build Charlotta for max damage and can opt for other, non damage increasing sigils.

Invincible

  • Grants Invincibility to Charlotta
  • A straightfoward skill that for a short period, around 10 seconds, leaves Charlotta immune to all damage.
  • Not only can this ignore boss mechanics, but it also allows Valiant Stance to stay on longer if you were to take damage, making both of her self buffs go hand in hand together.

Holy Ladder

  • Jumps into the air to unleash a whirlwind of long-range slashes. After the lash slash, press square or triangle while airborne for a follow-up attack.
  • This is a great attack for dealing damage at long range or when it's unsafe to attack from close distance.
  • This is also an easy way to start a combo, as she can chain directly into her lunge power strike right after it in order to close the distance.

Königsschild

  • Grants DMG Cut to Charlotta and nearby allies.
  • A weaker version of Captain's Phalanx, but also much easier to pull off consistently, this is a very good buff that could save your team from one-shot attacks bosses in Proud mode tend to have. This is a must have skill for a supportive Charlotta.

Rising Cut

  • Charlotta readies her weapon to parry and counter.
  • While this can be a life savor for attacks that are difficult to parry, Charlotta has a built in block with a perfectly timed triangle attack, making this skill very low priority unless you struggle with timing her triangle, or dodging.

Sacred Charge

  • Redistributes Charlotta's SBA gauge to all allies
  • As Charlotta is often attacking at a much faster rate than her allies, this will be useful in order to keep everyone to snuff in order to perform full bursts more consistently. This is a great skill for a support Charlotta.

Skill Recommendations

The first option is suited for a damage focused Charlotta. With the combination of Valiant Stance and Invincible, allowing you to get up to your foes face without much fear of losing your buff, to the barrage of attacks with Sword of Lumiel, to the ranged sword beams of Holy Ladder, this kit assures you have all of your damage bases covered.

The second option is suited for a support Charlotta. As she will be building up her SBA bar naturally faster than others, you will want a way to distribute it to your allies falling behind. You also get a defense down as well as a damage cut to yourself and allies, and even more survivability in order to support your team for longer with the use of Invincible.


Best Weapon(s)

For all damage dealing characters, which I argue is everyone in the cast, you will want, outside of the obvious fully ascended and terminus weapons, would be the critical hit rate boost weapons. For Charlotta, that weapon is Ushumgal, which at max level, will give you a total crit damage boost of 50%.


Best Sigils

For Charlotta, you want her character unique sigil Holy Knight's Luster as well as Holy Knight's Grandeur. Outside of that, your typical sigils for damage dealers being Damage Cap, War Elemental. You will also want Combo Booster, and some non damage boosting sigils such as Aegis, Potion Hoarder, Guts, and AutoRevive. If you have any room to spare, some Supplementary Damage to boost Charlotta past the damage cap.

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Combo Booster V

  • Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made in time.
  • Max Sigil Effect: T.Lvl 15, Boosts DMG dealt by a max of +70%.

Aegis V

  • Raises maximum health as a proportion of your current maximum health.
  • Max Sigil Effect: T.Lvl 15, HP +35%

Potion Hoarder V

  • Increases the stock of recovery items.
  • Max Sigil Effect: T.Lvl 15, Green potion +3, blue potion +5, mega potion +5, revival potion +2

Guts V

  • Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Autorevive V

  • Automatically recover from critical condition. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Over Mastery

Upon reaching Level 80, 90, and 100, you will unlock the ability to spend extra MSP on Over Mastery stats. For Charlotta, since she is mainly a damage dealer first, you want to prioritize Damage Cap on normal attacks, chain attacks, skill attacks, and SBA attacks for her Over Mastery


Conclusion

Charlotta is a very powerful character that offers a lot of sustain not only to herself with her Invincibility buff coming from both her skill as well as unique sigil, but also to her team with a 50% damage cut ability. Her DPS is among the top in the game due to the rapid slashes her X combo provides, so if you stack her with Supplemental Damage sigils, she will often remain the top of the DPS charts. As she can completely ignore mechanics with invincibility, provide great DPS, as well as team damage mitigation, Charlotta is a character that will be on the top of tier lists.


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Granblue Fantasy: Relink – How to AFK Farm https://dotgg.gg/granblue-fantasy-relink-how-to-afk-farm/ Wed, 14 Feb 2024 01:12:40 +0000 https://dotgg.gg/?p=13790 Granblue Fantasy: Relink, much like the original browser/mobile game, has most of its progression based on grind and repetition. Be it leveling, Mastery Points (MSP), weapon leveling or weapon upgrading materials, there is a lot of grinding to be done. Therefore, it might be desirable for many players to lessen the weight on farming, be […]

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Granblue Fantasy: Relink, much like the original browser/mobile game, has most of its progression based on grind and repetition. Be it leveling, Mastery Points (MSP), weapon leveling or weapon upgrading materials, there is a lot of grinding to be done.

Therefore, it might be desirable for many players to lessen the weight on farming, be it by optimizing the amount of materials earned in single runs or being able to do as many runs as possible with the least amount of effort possible. This guide will be focusing on the letter strategy of grinding, AFK farming.

For this game there are 2 types of AFK grinding, I'll be referring to them as Full Assist (FA) AFK and True AFK.

Full Assist (FA) AFK

Full Assist (FA) AFK Party

FA AFK, much like the name suggests, is the idea of using the accessibility option of full assist mode to let the main character attack anything that comes near them. It is an easy to apply strategy that becomes possible towards the beginning of mid game, in other words, as soon as you finish the story. However, due to the restrictions the game has where it only allows you to use Full Assist Mode up to extreme difficulty, you will drop this strategy whenever you get to end game grind for higher tiers of difficulty.

This setup works best on smaller arenas such as Gallanza boss fight or any boss that keeps aggressively going towards the characters to hit them. That way the main character will be able to keep dealing dmg, helping clear the fights quicker. Ideally you will want to run this method with a ranged character as your main so that they can keep dealing damage even if the boss isn’t in their face.

Here is what a FA party usually looks like:

  • Main character preferably a ranged character such as Rackam and Eugene that can hit targets from longer distances than others. But if you are just getting started, don’t worry about building them just for this yet, any decently geared character can work as long as you leave your strongest ones to the AI to control.
  • 1 Healer support that can both heal and provide decent defensive supports, as well as help the other 2 AI controlled characters deal more DMG. For this slot, Cagliostro is most likely the best option, since she can not only heal, but also give quick revive and attack buffs for the other 2 character
  • 2 DPS characters: the other 2 slots in the party will need to be your strongest characters so far, most likely your main if it wasn’t Eugene or Rackam.

That being said, the requirements for FA AFK are pretty lax, since you will only be able to use it on Extreme difficulty and bellow, you will have a lot of leeway on party builds. As long as you can kill it faster then kills you, you can AFK it. Your character can also auto dodge everything, so a healer is set in the party composition more so to prepare for TRUE AFK so you don’t have to rework on different characters.

Gear wise, you wont need to worry as much about sustain or defense for the main character because of they perfect dodge by themselves all the time, but a single auto revive can come a long way for consistency's sake. Other useful skills for survivability are regen and nimble defense that buffs your main character whenever it does a perfect dodge. Other than that, you can slot in damage to help kill things, and if you feel like you dying isn’t a concern for what you plan to AFK grind, any form of sustain can be replaced for dmg much like the other characters.

The other characters can be built for dmg all the way in.

My recommendation would be to throw in as many damage sigils as you can, go to the dummy to test them and see if every hit they do comes out with the same numbers.

If every normal attack does the same dmg, every skill dmg does the same dmg and SBA always does the same damage, that means you are hitting the damage cap. In that can, you can switch some damage slots for damage cap sigils to further increase the damage and help speed up things.

FA AFK main character example:

Full Assist (FA) AFK Gear

The biggest advantage of FA AFK over TRUE AFK is speed, with FA AFK you can do AFK farming with runs lasting as little as 1 minute, however, you can only rely on that strategy up to Extreme difficulty. That is where TRUE AFK comes in.

True AFK

True AFK Party

True AFK is just AFK farming but without relying on Full Assist Mode, not because there is a advantage to not use the mode, but because we cant.

For anything above extreme, aka Maniac and Proud, Full Assist Mode does nothing. However, even if your main character is completely useless, the same can’t be said about the 3 other CPU controlled characters in your party.

To use AFK farming on Maniac and Proud you will need to be strong enough for your 3 CPU characters to carry the run before the main character has died enough times to fail the quest. This method also only works on quests without a damage check and quests that happen on a closed arena. Any quest that requires you to navigate through a level to only then fight a boss will not work with afk farming, since your CPUs won't go anywhere without following the main character of the party.

The party set up is the same as FA AFK, you will need 2 DPS to carry and a support to res/heal main character.

The main difference here however, is that since your main character won’t do anything in the fight, you will want to build them defensively to avoid death as much as possible.

Here are skills that are preferred to have in your True AFK main character:

  • HP: Both Aegis and raw HP stats to bring up your HP as much as possible.
  • Autorevive: This will give your main character a free death and free HP recover when they get back up. The higher the skill level, the more frequent this skill will be used in the fight
  • Guts: Guts will save your life by 1 HP once every 100s of seconds much like Autorevive, having this with a healer like Cagliostro will help you avoid a death.
  • Stronghold and Garrison: Both defensive skills, with the former giving you more defense the higher your HP, and the latter giving more defense the lower your hp.
  • Regen: Regen will help you maintain a decent % of HP throughout the fight, and in many cases allow you to recover good chunks of HP when the boss is focused on the other characters.
  • Low Profile: will make your character less likely to be targeted by the boss.

TRUE AFK Main character example:

True AFK Gear

Character wise, basically any character can fill the role of MC. And the same goes for the 2 DPS slots the CPU will control.

However, I strongly recommend using Cagliostro as the support, since she not only has a unique DEF buff with phantasmagoria that stacks with any other def buff you might bring with the other 2 CPUs. But she also has a great area heal and will focus on main character HP, and even better, she has an on demand instant AoE revive. Which, when comboing together with autorevive will help you cheese your critical HP letting your main character die as many times as needed before the CPUs kill the boss.

Other notable characters to bring to the party are:

  • Katalina, who has many decent defensive and mitigation skill, and the only character with a party wide invul across the entire map. Although, be aware that her invul isn’t as reliable on a CPU as Vanes one, since she needs Aries to be active to be able to share it with the party.
  • Vane, has amazing damage to be used as your CPU, and a invul bubble that will help the entire party survive through mechanics
  • Captain, who can be used as anything due to having access to heals and regens, as well as defense with phalanx and substitute. Not to mention decent damaging abilities to help the party get through the fight faster.

Conclusion

In conclusion, Relink is a very grindy game that can be streamlined by using FA AFK farming on content from easy to extreme, and TRUE AFK on Maniac and Proud. But do keep in mind that after 10 clears through auto quest repeat, the game will ask you if still want to repeat the quest, and if there is no answer in 40 seconds, it will send the player back to the city.

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Granblue Fantasy: Relink Percival Guide https://dotgg.gg/granblue-fantasy-relink-percival-guide/ Sat, 10 Feb 2024 14:56:11 +0000 https://dotgg.gg/?p=12924 Overview Known as the Lord of Flames, Percival is a powerful fire knight armed with sword and magic that is able to empower his own team, or debuff his foes and wreak havoc with his wide AOE attacks. He comes with a unique debuff Petrified that slows enemies and lowers their defense. Due to the […]

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Overview

Known as the Lord of Flames, Percival is a powerful fire knight armed with sword and magic that is able to empower his own team, or debuff his foes and wreak havoc with his wide AOE attacks. He comes with a unique debuff Petrified that slows enemies and lowers their defense. Due to the fact that it is a unique debuff, this stacks with other defense down debuffs, making it incredibly powerful for dealing more damage to foes.


Gameplay

Percival is extremely beginner friendly in that his kit is not complicated in the slightest, in fact, he only has one combo, which is 4 basic attacks. After landing 4 basic attacks, his charge move is considerably faster, but landing the combo finisher is not the only way to increase his charge time, as several skills, and link attacks also achieve the same effect. Him being able to move while holding his charge makes him very versatile, as foes tend to move around a lot! Below is a simple demonstration of his gameplay loop with only one of his active skills that increases charge time.

However, if you equip his unique ascension sigil, which you should, then you want to aim to parry attacks with his charged attack as it gives him an attack buff and a nice heal for more self-sustain. This will obviously take a lot of practice and memorization of attack patterns.

Outside of fighting stationary targets, you should treat Percival like Hammer in Monster Hunter, in the fact that you can move while charging, instead of worrying about pulling off a combo finisher, keep triangle held and wait for the opportune time to release it in order to strike.


Skills

Feuerangriff

  • Unleashes a series of slashes. Schlacht charges faster when charged right after the attack.
  • A powerful multi hit attack that's great for attacking foes who are stationary, but not so much when they are on the move as it takes quite a bit of time to pull off.

Royal Authority

  • Expels fire from the ground around Percival. Schlacht charges faster when charged right after the attack.
  • An excellent AOE attack to damage a large group of enemies at the same time. While this is great for mobs, it's not the best for bosses if they are not currently stunned, as they will often get out of the way of the attack radius.

Zerreissen

  • A lunging thrust attack that inflicts Burn. Schlacht charges faster when charged right after the attack.
  • While the Burn DoT is nice, there is a much better lunge attack option with Macht, and there are other offensive skills that will net you more DPS overall than burn would.

Macht

  • A lunging slash that deals a high amount of stun. Grants Stout Heart to Percival while lunging. Schlacht charges faster when charged right after.
  • One of Percival's best offensive move as not only is it a great gap closer, but also deals considerable stun damage and gives Percival a buff to ignore hit stun.

Flammenmarsch

  • Grants ATK⬆️(20%) and DEF⬆️(20%) the entire party.
  • This is a fantastic buff, mainly due to the DEF increase this provides, but also the ATK increase is useful for those who have not reached their damage caps. This combines well with X-Seele

X-Seele

  • Inflicts Petrified on foes within a conical zone in front of Percival.
  • This is a unique debuff, meaning that this can stack with other defense down buffs, making your foes super weak and easy for your team to deal maximum damage.

Träumerei

  • Grants Strength and Supplementary DMG to Percival.
  • An incredible selfish buff for Percival as Strength boosts his own attack based on how high is HP is up to 70%. To add, Supplementary Damage ensures that even if he is at damage cap, he will be able to deal damage above that, making him one of the best damage characters.

Roter Wirbel

  • Spawns fire coils in front of Percival that deal constant damage. Schlacht charges faster when charged right after the attack.
  • This is a great way to increase Percival's DPS when attacking when a boss is stunned or during link time, but apart from that, it is not consistent as bosses will easily and quickly move out of range of the attack.

Skill Recommendations

This first skill build option is if you want to provide the most support to your team, while also being able to dish out really high damage yourself. You forgo one offensive option, but is easily made up by the team utility.

This second build is for if you want to be able to dish out a little extra damage yourself and sacrifice the ATK / DEF buff for the team. Both of these builds include X-Seele and Träumerei as they are incredibly important and powerful buffs, with X-Seele having a stackable defense down with other defense down buffs!


Best Weapon(s)

For all damage dealing characters, which in reality is everyone at a certain point, the best choice for weapon until you unlock their Ascension and Terminus weapon, are weapons that boost critical hit rate. For Percival, that weapon is Joyeuse, which increases critical hit rate, and at max level, gives a total 50% boost to critical hit damage.


Best Sigils

For Percival, you want both of his character unique sigil Lords Procession and or Lord's Ambition. Outside of those, you will want Quick Charge, Charged Attack, War Elemental, Damage Cap, Lucky Charge or Critical Rate, and survivability sigils such as Autorevive, Aegis, Guts, and Potion Hoarder.

Quick Charge V

  • Charged attacks charge faster. Boosts attack power.
  • Max Sigil Effect: T.Lvl 15, Charge time -21%
  • ATK +14%

Charged Attack V

  • Boosts the power of charged attacks.
  • Max Sigil Effect: T.Lvl 15, DMG dealth +35%

Lucky Charge V

  • Boosts the critical hit of charged attacks.
  • Max Sigil Effect: T.Lvl 15, Critical hit rate +54%

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Potion Hoarder V

  • Increases the stock of recovery items.
  • Max Sigil Effect: T.Lvl 15, Green potion +3, blue potion +5, mega potion +5, revival potion +2

Guts V

  • Survive a lethal hit with 1 HP. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Over Mastery

Upon reaching Level 80, 90, and 100, you will unlock the ability to spend extra MSP on Over Mastery stats. For Percival, since he is mainly a damage dealer first, you want to prioritize Damage Cap on normal attacks, chain attacks, skill attacks, and SBA attacks for his Over Mastery


Conclusion

Percival is a powerhouse of a unit. With his unique Petrification debuff that applies a unique slow and defense down to foes, to his team utility of buffing defense and attack, to his self buffs to increase his powerful charge attack and skill damage by a lot, he is a very versatile character that once you get his playstyle down, you will constantly see "MVP" show up on the result screen.


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Granblue Fantasy: Relink Cagliostro Guide https://dotgg.gg/granblue-fantasy-relink-cagliostro-guide/ Fri, 09 Feb 2024 01:51:33 +0000 https://dotgg.gg/?p=12278 Overview Cagliostro is a brilliant mage who introduced alchemy to the Sky Realm. She excels at long ranged "weapons of murder", but is better suited at being an excellent support mage. She comes with a unique buff Phantasmagoria that increases ATK, DEF, and Crit rate, and is stackable with other attack and defense buffs, making […]

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Overview

Cagliostro is a brilliant mage who introduced alchemy to the Sky Realm. She excels at long ranged "weapons of murder", but is better suited at being an excellent support mage. She comes with a unique buff Phantasmagoria that increases ATK, DEF, and Crit rate, and is stackable with other attack and defense buffs, making it incredibly powerful.


Gameplay

Cagliostro's gameplan is extremely straight forward and easy to use. What you want to do is, depending on the situation, complete her basic combo chains, and finish off with a charged triangle attack which is hastened by charging it immediately after a combo finisher. The strong thing about completing her combo finishers is that, once you have her unique sigil equipped, every charge attack places a defense -30% debuff on the enemy, allowing you to apply a constant debuff, which only Cagliostro is able to achieve. How you plan to use your charge attacks depends on what you want to accomplish:

To add, of course if you're going to be using Cagliostro as a support, you want to play at a distance away from the enemy so that you're not at risk of being wiped out, which in that case, attack 1 and 4 are great charge attack options.


Skills

Reinforce

  • Casts a circle that restores allies' HP. Hold while casting to aim the circle
  • A simple, yet very effective heal in the fact that no special conditions need to be met in order to maximize it's potential, such as needing to fill an Arts level or Ares meter.
  • This is a must have skill if you're building Cagliostro as a support.

Phantasmagoria

  • Grants Phantasmagoria to the entire party.
  • This is an incredible buff as since it is unique, it is stackable with other ATK⬆️ and DEF⬆️ buffs.
  • As this is her signature skill and what makes her stand out from other support, this should always be on Cag, no matter what type of build you're going for.

Mimic Doll

  • Dodge backward after placing an explosive replica of Cagliostro where she used to be standing. Collapse charges faster right after the attack.
  • For a support character, this is a great skill for dealing damage as not only does it act as an avoidance and attracts enemy hostility, but is also a way to quickly charge collapse in order to debuff your foe.

Pain Train

  • Charges into foes while riding Ouroboros
  • This skill is useful for closing the gap if you're opting for an offensive Cagliostro, as gap closers are very important for DPS characters.
  • Another use for this would be to more quickly get to teammates who are targeting the boss while you're far away, so even a support build could find this useful.

Alexandria

  • Summons Ouroboros to launch foes in front of Cagliostro into the air. Collapse charges faster right after the attack.
  • This one is truly built for offensive Cag's, you can combo this right into a fully charged Collapse for some decent damage, and in the end game, all characters will deal high damage.

Rhizomata

  • Casts a circle that rescues allies from critical condition. Hold while casting to aim the circle.
  • This is another must have skill for a pure support Cagliostro, instant revives are vital for saving on the game over bar from filling up!

Disruption

  • Casts a spell that deals damage and removes 1 buff from foes in the blast radius. Hold while casting to aim.
  • This is a great damage option for both support and offensive Cag's, as it also acts as a dispel. If you're going support and don't care about Mimic Doll or Pain Train, I would go with this as your "offensive" slot.

Mehen

  • Lays a spear trap that gets stronger and inflicts ATK⬇️(20%) when stabilized. Hold while casting to aim.
  • While the attack debuff is nice, since this is a stationary trap, it will be difficult to get a boss to trip it when you want, making this not very consistent.
  • However, it is good to place in the middle of a large group of mobs to inflict damage and attack debuff on them all.

Skill Recommendations

If you want your Cagliostro to be one of the best supports in the game, I would go with the first. This ensures you get AOE healing and revive, the powerful Phantasmagoria buff, as well as Mimic Doll which takes hostility away from you, and is also a good way to avoid incoming attacks.

If you instead want Cagliostro to become a murder machine, go with the second build. Alexandria and Mimic Doll both give Cag quick charge on her Collapse, letting her maximize her DPS potential. Pain train allows her to get to the action quickly, and you can never give up the free ATK, DEF, and CRIT rate from the Phantasmagoria buff. If you're fighting a boss that buffs a lot, replace Alexandria with Disruption.


Best Weapon(s)

Although Cagliostro is best played as a support, her best weapon to equip outside of her Ascended and Terminus weapon is the Sacred Codex. Every character in the game, support or not, has to deal damage, and critical hit chance + damage will improve that damage ten-fold. At max, it gives you a total 50% critical hit damage bonus


Best Sigils

For Cagliostro, you absolutely, 100% need Founder's Strategy, which can be acquired from Treasure Trade upon reaching Maniac difficulty. Outside of that, you'll want at the minimum the following Sigils: Damage Cap V, War Elemental, Crit Damage, Auto-Revive V, Quick Cooldown V, Aegis V, Improved Healing, Cascade

Auto-Revive V (As a support, you don't want to leave your team hanging if you accidently kick the bucket!)

  • Automatically recover from critical condition. Reactivation time is shortened based on trait level.
  • Max Sigil Effect: T.Lvl 15, Ready for activation after 170 seconds.

Damage Cap V (You will still need to deal damage as a support, and you will reach cap quickly without a few of these)

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Critical Damage V

  • Boosts damage dealt by critical hits.
  • Max Sigil Effect: T.Lvl 15, DMG dealt +35%

Quick Cooldown V (Very important for support!)

  • Shortens skill cooldowns.
  • Max Sigil Effect: T.Lvl 15, Skill cooldown -10%

Aegis V

  • Raises maximum health as a proportion of your current maximum health.
  • Max Sigil Effect: T.Lvl 15, HP +35%

Improved Healing V (vital if you're healing)

  • Raises the healing cap and healing amount of healing skills.
  • Max Sigil Effect: T.Lvl 15, Healing amount +35%
  • Healing cap +35%

Cascade V

Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type.

Max Sigil Effect: T.Lvl 15, Skill cooldown -1.5%


Over Mastery

Upon reaching level 80 to 100 with Cagliostro, you will unlock Over Mastery. For Cag, I would prioritize Healing Cap Up (if you're using Reinforce), Normal Attack Damage Cap Up, Skill Damage cap Up, and Skybound Art Damage Cap, in that priority. Anything else you roll is just a bonus.


Conclusion

Cagliostro is an easy to use and extremely effective support unit thanks to her unique Phantasmagoria buff that is sure to not overlap with any other buff in the game. With the correct sigils, she will be an incredible healer as well, or, if you prefer to build her as an offensive battle mage, thanks to her combo abilities, she works well in that regards, too.

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Granblue Fantasy: Relink – How to Beat Gallanza https://dotgg.gg/granblue-fantasy-relink-gallanza/ Thu, 08 Feb 2024 20:16:05 +0000 https://dotgg.gg/?p=11884 Introduction Gallanza, the Silver Wolf, voiced by Crispin Freeman in English (EN) and Koichi Yamadera in Japanese (JP), commands the mighty Silver Wolf Corps as an indomitable general loyal to the Pilgrims of Avia. Armed with a massive halberd and an infusion of earth element, Gallanza intimidates his foes with wide and area-of-effect attacks. For […]

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Introduction
Gallanza

Gallanza, the Silver Wolf, voiced by Crispin Freeman in English (EN) and Koichi Yamadera in Japanese (JP), commands the mighty Silver Wolf Corps as an indomitable general loyal to the Pilgrims of Avia. Armed with a massive halberd and an infusion of earth element, Gallanza intimidates his foes with wide and area-of-effect attacks.

For those eager to face this challenge, rest assured that Gallanza is no optional boss. While he exhibits a weakness to Wind attacks, he stands strong against assaults grounded in the element of Earth.

As you embark on your journey in Granblue Fantasy Relink, keep an eye out for Gallanza in specific main story quests. Whether it's Chapter 4: Skies Forever Blue, Chapter 8: Relink, or the intriguing side quest, General Investigation: Gallanza, the encounter promises a thrilling battle.

n Chapter 4, titled "Skies Forever Blue," you'll earn the following rewards: x4 Fortitude Crystal (S), x1 Earth Shard, x1 Standard Refinium, and x10 MSP.

Moving on to Chapter 8, titled "Relink," where both Gallanza and Maglielle must be defeated to claim your rewards. In this chapter, you'll receive x1 Fortitude Crystal (M), x10 Fortitude Crystal (S), x1 Prism Chip, and x1 Dark Shard.


Strategy

Regular Attacks:

  1. Staff Blast:
    • When Gallanza performs the Staff Blast, take advantage of the openings on his sides and back to unleash attacks.
    • Dodge the fire beam by moving to the sides or behind him.
  2. Staff Stabs Combination:
    • During the combination of fast staff stabs, focus on evading the attacks and then capitalize on the openings he provides on his sides and back.
  3. Spinning Staff Ground Burst:
    • Watch for the red outline on the ground during the spinning staff attack.
    • Dodge out of the area indicated to avoid the ground burst AoE.

Overdrive Mode: Martial Spear:

  1. Fire Waves:
    • During the Martial Spear attack, find gaps between the fire waves to dodge and approach Gallanza.
    • Utilize these gaps to get closer to him and attack from the sides.
  2. Leaping and Ground-Smashing Attack:
    • When Gallanza leaps, watch for the red circle indicating his landing spot.
    • Dodge out of the way in time. After the leap, be prepared for the ground-smashing attack.
  3. Staff Swing Sequence:
    • During the staff swing sequence, evade the attacks and take advantage of the pause after the ground smash to attack Gallanza.
  4. Storming Death:
    • When Gallanza initiates Storming Death, be attentive to the spear throw and subsequent bomb drops.
    • Maneuver carefully to avoid the firebombs. Reach the edge where there are no markings to avoid the ground-smashing spikes.

Chapter 8: Relink - Teaming up with Maglielle:

  1. Fire Waves from the Air:
    • Dodge the fire waves from Gallanza while he's in the air, utilizing the clear visual cues.
  2. Summoned Fire Blasts from the Floor:
    • Watch for the red outline on the floor before Gallanza summons fire blasts.
    • Move out of the indicated area to avoid taking damage.
  3. Coordinate Attacks:
    • During the team-up with Maglielle, coordinate your attacks between dodging the spinning blades and avoiding Gallanza's ranged assaults.

Adapt your strategy based on the specific attack patterns and cues during each phase of the encounter. Keep an eye on your surroundings and work with your team to effectively bring down Gallanza. Good luck!


Attacks

Dragoon Jump

You will see Gallanza jump into the air and crash down like a dragoon. It'll be easy to dodge since there will be a red circle to indicate where he's goin to land.


Spear Stabs

Prepare for Gallanza's rapid combo of stabs. This attack might come after a slam, approaching quickly. Keep in mind that his sides remain vulnerable. Take advantage of this and launch your counterattacks from the sides.


Ground Stab

Gallanza will spin his staff above his head and stab it into the ground, creating a ground burst with a significant AoE. The thin red outline will indicate the danger zone. Ensure to dodge skillfully outside this area to avoid taking damage in the future encounters.


Staff Charge

Gallanza will charge in a straight line piercing you. Try to dodge left or right to avoid the attack. It can also be defended.


Martial Spear [Overdrive Only]

Gallanza begins waving his staff in circular motions, releasing waves of fire streaks in different directions. Players can navigate through the gaps between the fire waves, closing in on him to launch their attacks.


Spear Leap [Overdrive Only]

Following the Martial Spear, Gallanza executes a Spear Leap, leaping to the other side of the arena. This movement is indicated by a red circle on the ground and a connecting line. During the second leap, he performs a ground attack. If players successfully dodge the flame waves from the Martial Spear, it's advisable to stick to the sides to avoid this attack. For the second leap, dodging away from him is the optimal strategy to avoid the ground assault.


Storming Death [Overdrive Only]

Gallanza throws his spear, leaps into the air, and drops firebombs around the arena. Upon descent, the affected areas are beneath him and form six spikes. This attack inflicts substantial damage. Players must carefully navigate and dodge the firebombs, which cover most of the arena. During the second attack, positioning near the edge of the arena is recommended to minimize the impact.


Staff Swing [Overdrive Only]

Gallanza engages in a sequence of staff swings and smashes. Attacking him during the swinging sequence might be challenging, but when he smashes his staff onto the ground, he pauses briefly. Players can utilize this momentary pause to launch their attacks.


Silver Veil Storm [Chapter 8 Only]

In this collaborative onslaught, Gallanza joins forces with Maglielle. Gallanza leaps, unleashing fire waves and activating floor-based fire blasts, while Maglielle releases her spinning blades. To navigate through this multifaceted assault, players must adeptly dodge both attacks. Maglielle's spinning blades, colored in pink, are easily identifiable, and Gallanza's fire attacks are indicated by red outlines. Swiftly maneuver to avoid the converging assaults and stay vigilant to the distinctive patterns of each adversary's onslaught.

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Granblue Fantasy: Relink – How to Beat Furycane https://dotgg.gg/granblue-fantasy-relink-furycane/ Wed, 07 Feb 2024 08:59:56 +0000 https://dotgg.gg/?p=11247 Introduction Furycane, a boss in Granblue Fantasy Relink, is this impressive primal beast rocking a centaur look with layers of armor and cool green smoke swirling around. When you venture into the Tempeal Mine, get ready to face off against Furycane in his arena. Despite being pretty aggressive, there's a silver lining – his attacks […]

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Introduction
Furycane

Furycane, a boss in Granblue Fantasy Relink, is this impressive primal beast rocking a centaur look with layers of armor and cool green smoke swirling around. When you venture into the Tempeal Mine, get ready to face off against Furycane in his arena. Despite being pretty aggressive, there's a silver lining – his attacks and charge-ups are a bit time-consuming, giving players some room to maneuver and strategize. It is weak to fire but resistant to wind so bringing a fire character is a must.


Strategy

Phase 1:

  1. Double Swipe and Whirlwind Smash:
    • Dodge the double swipe and position yourself beside or behind Furycane to counterattack.
    • Exploit the opening during the Whirlwind Smash by attacking from his sides or back.
  2. Charge and Double Slash:
    • When Furycane charges and performs a double slash, dodge to the side he primarily attacks in front of him.
    • Seize the opportunity to attack from the exposed side after dodging.
  3. Twister Smash:
    • Watch for the green and orange indicators during Twister Smash to avoid the affected area.
    • Use this time to position yourself strategically for the next set of attacks.
  4. Charge and Jump Back:
    • When Furycane charges, hops back, and charges again, wait at his original position to attack him as he charges forward.
  5. Shrieking Squall:
    • Be cautious during the Shrieking Squall as Furycane charges around the arena.
    • Anticipate his movements and dodge to avoid the damaging charges.

Phase 2

  1. Furysword Swipes:
    • Dodge the Furysword swipes and focus on predicting where he will slam down.
    • Position yourself behind him during the swings to attack from a safe spot.
  2. Furysword Slam Above:
    • Similar to the previous attack but with a swing above before slamming down.
    • Position yourself behind him during the swing and take advantage of the opening.
  3. Ring of Death:
    • During this large AoE attack, stay away from the edges and the ring around Furycane.
    • Be mindful of attempts to blow players towards the edge; resist getting pushed out.

Overdrive Mode

  1. Red and Orange Circles:
    • Pay attention to the red and orange circles indicating where Furycane will slam down.
    • Move away from those areas to avoid damage.
  2. Avoid Twisters:
    • As Furycane slams down, dodge the twisters he sends out in different directions.
    • Close in on him after avoiding the twisters to resume the attack.

Attacks

Shrieking Squall

Furycane gets dramatic with the Shrieking Squall, charging around the arena like a cyclone on a caffeine boost. Good news – players get a heads-up with lined indicators in blue and orange. A simple sidestep out of the indicated areas does the trick. It's like playing hopscotch, but with a giant charging foe.


Charge Slash

Furycane decides to go for a Charge Slash, dragging his sword upwards. The key here is reading his charging direction. Just dodge out of harm's way and you're golden. It's like dodging a sword-wielding speedster – quick reflexes save the day.


Double Swipe

Furycane brings out the Double Swipe, wielding both swords for a slash extravaganza. Easy peasy – read his facing direction to predict the slashes. Steer clear of the danger zone, and you'll be dancing around his attacks. It's like avoiding a two-sword-wielding dance partner.


Twister Smash

Furycane pulls off the Twister Smash, jumping and smashing in his position. Indicators in green and orange warn you of the impending chaos. Dodge the initial smash, then be ready to dance around the twisters. It's like a colorful tornado ballet – dodge the performance.


Double Slash

Furycane brings out the Double Slash, swinging and stabbing with his swords. Here's the trick – get around him and attack from the back. It's like a sneak attack in a sword dance – play smart and you'll be the one calling the shots.


Charge

Furycane pulls a classic Charge, preparing to dash in a straight line. The sweet spot? Stand by him, as the charge only affects the front area. Dodge to the side when he charges, and you'll be in the clear. It's like playing chicken with a sword-wielding foe – but you're the one who stays cool under pressure.


Transfiguration

This is when Furycane transforms into a different figure. This is a cutscene, so players will not have to do anything.


Fluttersword

Furycane will swipe at the players, raise it, and slam his sword down in different directions. Players will need to dodge the swings but will be able to tell where he will slam down his sword as he takes a moment to slam down in the direction.


Ring of Death

Furycane will position himself in the center of the arena and perform a large AoE damage ring below him and at the edge of the arena. He will also attempt to blow the players towards the ring. Players will need to avoid the edges of the arena and go against the wind to avoid getting damaged.


Sword Swing

By Phase 2 Furycane will have a larger sword and will perform a swing above his head and slam it down in his direction. The swing will not damage players, however, the slam can easily be dodged as he will only do it in his direction.


Savage Cyclone [Overdrive]

Furycane charges up and then slams back down at a random location in the arena. Upon landing, rings of wind appear, temporarily blowing players away, and several twisters are unleashed in different directions. Players can easily indicate where Furycane will slam back down with the blue and orange target on the floor.


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Granblue Fantasy: Relink Narmaya Guide https://dotgg.gg/granblue-fantasy-relink-narmaya-guide/ Wed, 07 Feb 2024 02:54:27 +0000 https://dotgg.gg/?p=11661 Narmaya is a dark element blademaster who takes advantage of two distinct stances in battle for different situations in battle.

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Overview

Narmaya is a powerful and mobile blademaster who has the ability to switch between two stances at will; those being the Dawnfly stance and Freeflutter stance. Dawnfly involves slower attacks able to deal a wide sweeping AOE charged attack, while the Freeflutter stance takes a much quicker, but shorter reaching approach.


Gameplay

In order to master Narmaya's gameplay loop, it will take a bit of practice, but once you get it down, it will come to you like second nature. Essentially, you want to maximize the number of butterflies you can get in the shortest amount of time, and to do this, you want to open up in Dawnfly stance, and either use an skill, or attack three times in order to quickly charge the Dawnfly Zone Attack into Stance Shift Combo with perfect timing, then complete the Freeflutter combo into Stance Shift with perfect timing, which causes your Dawnfly zone attack to charge much quicker, and then, perfect switching back to Freeflutter thus giving you maximum butterflies to then either keep to power up your stats, or spend them to powerup your skills. I've made a demonstration on this below:

Once you get her gameplay loop down, she is a ton of fun to play! Similar to Zeta and Siegfried, characters with timing have a high skill ceiling, but that also means high potential.


Skills

Kyokasuigetsu

  • A fast lunging slash attack. Deals more hits based on butterfly count.
  • Not only is this a fantastic gap closer, but it is also her best opening attack, which, as shown in the gameplay demonstration, allows her to quickly charge the zone attack to start her combo chain.

Setsuna

  • A chargeable frontal slash. Charges faster based on butterfly count
  • I consider this an expert level skill and Narmaya's hardest one to pull off consistently due to the charge time and animation locking, but after some practice, and you manage to use it in situations such as during link time or when a boss is broken, prepare to deal an insane amount of damage, especially if you have supplementary damage active.

Crescent Moon

  • Unleashes a long-range slash while jumping back. Skill strength is based on butterfly count
  • While this is a great skill to play keep-away with your foe, if you are good at blocking, dodging, or countering, this skill would not be needed, as there are others that would increase your DPS much more.
  • Use this if you're a beginner who is struggling to avoid attacks.

Transient

  • A multi-hit assault that differs based on stance. Deals more hits based on butterfly count
  • This is a very hard hitting skill if you're maxed out on butterflies. While in Dawnfly stance, the skill is quicker, allowing you to play safer.
  • The skill does take a while to play out, leaving you slightly vulnerable, therefore not ideal in some situations. However, if you want a beginner friendly skill and you are not the best at countering, I would take this skill over Apex of Nothingness.

Utter Devotion

  • Grants Hostility⬆️ to Narmaya, and inflicts DEF⬇️(25%) on nearby foes. She also gains 3 butterflies
  • The defense down, while not the best if you've reached damage cap, goes well with supplemental damage, as it allows Narmaya to go even further beyond the damage cap.
  • While this gives you a quick 3 butterflies to buff your stats or abilities, it grants hostility, which is not the best unless you build Narmaya as a support tank and are good at dodging / countering.
  • This is a very risky skill, and only recommended for advanced Narmaya players. However, it goes incredibly well with Dance of Blue Petals, granting her 6 butterflies immediately.

Dance of Blue Petals

  • Grants DEF⬆️(40%) and restored HP to Narmaya. She also gains 3 butterflies.
  • In my opinion, if you are going to use Utter Devotion, this is a must, as the attracted hostility will likely have you taking more hits, thus this defense buff and healing will help her survivability.
  • To add, this gives 3 butterflies, so combined with Utter Devotion, Narmaya maxes out at 6 butterflies to use at her own disposal.

Apex of Nothingness

  • Narmaya readies to parry and counter. She inflicts Slow and removes 1 buff from a foe on hit. Effect duration and damage is based on butterfly count.
  • This is one of her best skills, as not only does it debuff the boss by applying slow and stripping a buff which is very important for end-game, but it is also a get out of jail free card if you're about to get hit by a boss.
  • It deals great damage if you have butterflies stacked.

Dance of Pink Petals

  • Grants ATK⬆️(30%), Stout Heart, and Supplementary DMG to Narmaya. She also gains 3 butterflies.
  • Arguably Narmaya's best skills, as not only does it give her a big attack buff and stout heart for super armor, but it gives her the important Supplementary DMG buff, which allows her to damage beyond the damage cap.
  • To add, it also gives 3 butterflies, further buffing Narmaya's stats and skills. This is a must have skill.

Skill Recommendations

If you want to maximize your damage output as Narmaya, I would go with the first option here. This ignores most of her team support utility such as attracting hostility and debuffing the enemies in favor of more damage capability. This is also a safer playstyle.

If you want to provide maximum team utility with Narmaya, this second build is for you. This build attracts hostility while lowering the enemies defense, but with Dance of Blue Petals, you get a defense buff and self heal to help you survive. Since you're attracting hostility, make use of Apex of Nothingness for the counter attack!


Best Weapon(s)

Outside of her Ascension and Terminus weapon, which will obviously be best in slot once fully upgraded, you want a weapon that will boost Narmaya's critical hit chance, which in that case, the forgeable weapon Fluorithium Blade is your next best option. This has a crit rate trait, and at max level, you get a total passive bonus of 50% crit damage.


Best Sigils

For Narmaya, you want Butterfly's Grace, Butterfly's Valor, Critical Hit V(+), Critical Damage V(+), Combo Booster V(+), Cascade V, Damage Cap V(+), Tyranny, and for mitigation, Potion Hoarder, Improved Dodge, Aegis, or Improved Guard, whatever you find yourself lacking in. The bolded are the must haves. Combo booster is important as Narmaya relies on attacking a lot and quickly in order to build her butterflies. Lastly, if you can afford any more slots, some Supplementary Damage would assist Narmaya in dealing damage beyond the damage cap.

Cascade V

  • Shortens skill cooldowns whenever you hit a foe. Effect strength changes based on the attack type.
  • Max Sigil Effect: T.Lvl 15, Skill cooldown -1.5%

Combo Booster V

  • Gradually boosts damage of each successive hit. Effect resets if the next hit isn't made in time.
  • Max Sigil Effect: T.Lvl 15, Boosts DMG dealt by a max of +70%.

Critical Damage V

  • Boosts damage dealt by critical hits.
  • Max Sigil Effect: T.Lvl 15, DMG dealt +35%

Critical Hit Rate V

  • Boosts critical hit rate.
  • Max Sigil Effect: T.Lvl 15, Critical hit rate +19%

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Conclusion

Narmaya is a high skill ceiling, difficult character to master, but if you do, you will be able to deal out a monstrous amount of damage, as well as attract away enemy attention if you decide to go that route. Once you get her gameplay rotation down however, she is one of the most fun characters to master, and even useful to the team as a buff dispeller and slow bot if you manage to land her counter. She is also one of the best cleave units with her zone attack, making her useful for farming trash mobs.


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Granblue Fantasy: Relink – How to Beat Greatshield Madbeat https://dotgg.gg/granblue-fantasy-relink-greatshield-madbeat/ Tue, 06 Feb 2024 05:36:20 +0000 https://dotgg.gg/?p=11020 Introduction Greatshield Madbeat is a boss in Granblue Fantasy: Relink found in Zeghard Fortress during Chapter 2, first introduced in the Demo's "Hostage Rescue" quest. This formidable boss represents the strength of goblinkind, wearing full armor and wielding a colossal sword and giant greatshield. It is weak against Wind. Strategy Attacks Shield Charge First up, […]

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Introduction
Greatshield Madbeat

Greatshield Madbeat is a boss in Granblue Fantasy: Relink found in Zeghard Fortress during Chapter 2, first introduced in the Demo's "Hostage Rescue" quest. This formidable boss represents the strength of goblinkind, wearing full armor and wielding a colossal sword and giant greatshield. It is weak against Wind.


Strategy

  1. Target the Weakness:
    • The Greatshield Madbeat's vulnerability is at its back.
    • Always aim for the rear when attacking to maximize damage.
  2. Party Positioning:
    • Spread out your party members to divide the boss's attention.
    • This helps in avoiding concentrated attacks on a single character.
  3. Dodging and Movement:
    • Swiftly dodge or run to either side during the Shield Charge to avoid getting hit.
    • Keep an eye on the red indicator during the Shield Drop move to dodge effectively.
    • For Shield Slam, dodge around the boss when it slams its shield onto the ground.
  4. Adapt to Shield Slam Variation:
    • The number of shield slams may vary; adjust your strategy accordingly.
    • If it slams only twice, dodge around and reposition. If more, dodge away to avoid vulnerability.
  5. Sword Attacks:
    • Time your dodges correctly for the three swings of the boss's sword.
    • Anticipate and move away from the boss during the Colossal Swing to avoid successive strikes.
  6. Overdrive Mode Awareness:
    • Monitor the yellow meter below the boss's health bar.
    • Once filled, the Greatshield Madbeat enters Overdrive Mode, making Skybound Arts ineffective.
    • Be prepared for special attacks unique to this mode.
  7. Shieldquake Assault:
    • Maintain a safe distance when the boss enters Overdrive to avoid the swinging shield.
    • Jump over shockwaves after the ground slam.
    • Watch for red indicators indicating the trajectory of rock projectiles.
  8. Projectile Phase:
    • Be vigilant during the boss's sequence of hurling rocks into the air.
    • Avoid the marked area to minimize damage when the boss targets a team member.
  9. Remaining Attacks:
    • Handle the running charge similar to the Shield Charge by moving away or dodging.
    • For the Colossal Swing, create distance and counterattack after successive strikes.
    • Watch for the Sword Slam, similar to the Shield Drop, and dodge away from the marked area.
  10. Team Coordination:
    • Capitalize on Gran's skills and coordinate attacks with companions.
    • Execute Link attacks to trigger Link Time and unleash powerful attacks at the rear.
  11. Skill Utilization:
    • Use Skybound Arts strategically, but be mindful of their reduced effectiveness during Overdrive.
    • Follow up with a Chain Burst for additional damage.
  12. Mob Management:
    • Stay alert for occasional enemy mobs during the battle.
    • Swiftly dispatch them to maintain focus on the Greatshield Madbeat.

Attacks

Shield Charge

First up, we have the Shield Charge. The Greatshield Madbeat decides it's time to play bulldozer and charges at you with its shield. Best move? Swiftly run to the side or do a fancy dodge to avoid getting run over. Think of it like a game of matador, but with a shield-wielding beast.


Shield Drop

Now, imagine the Greatshield Madbeat getting some airtime with a move called Shield Drop. It jumps up and then bam! – smashes its shield onto the ground. A helpful red indicator shows where the impact zone will be. Simple plan: dodge or hustle out of the red circle to stay in one piece. Airborne shields are never a good thing.


Shield Slam

The Greatshield Madbeat means business with Shield Slam. It goes full Hulk mode, holding its shield with both hands, and then slams it on the ground. Watch out, it might pull a random move – two slams, four slams, or maybe six. Dodge away and create some space to be on the safe side. It's like a shield-based drum solo, but dodging is your best encore.


Tempest Cleaver

Lastly, we have the Tempest Cleaver. The Greatshield Madbeat picks up its colossal sword and swings it three times. Back away or time your dodge just right to avoid becoming part of its slicing dance. It's like dodging a giant cleaver-shaped pendulum – precision is key.


Shieldquake Assault [Overdrive]

This one sounds like a full-on seismic event! The Greatshield Madbeat swings his shield, then slams it down, sending shockwaves through the ground. As if that's not enough, he turns into a rock-hurling maniac. Key advice: as soon as he enters this phase, make like a track star and back away. The shield swing covers a wide area, but you've got plenty of room to maneuver. The shockwave after the slam is tricky, though – if you're in its path, jump to dodge it. When he's hurling rocks, no surprises here – red indicators will guide you on where they'll land. Just do a graceful sidestep.

For his grand finale – the leaping shield slam – keep an eye out for the red indicator. If you're the lucky target, dodge away and make a hasty retreat. It's like playing a dangerous game of dodgeball, but with a shield-wielding giant.


Running Charge [Overdrive]

Now, we have the classic Running Charge. The Greatshield Madbeat decides it's time for a sprint, aiming to knock down anyone in its path. Simple rule: just step aside, give it some space, and let it charge into emptiness. It's like playing chicken, but you're the one who doesn't budge.


Colossal Swing [Overdrive]

Enter the Colossal Swing – where the Greatshield Madbeat goes all out with its colossal sword, swinging it like there's no tomorrow. To counter this, become the dodge master. Skillfully weave around, creating distance to avoid becoming an accidental target in its colossal sword dance.


Sword Shockwave [Overdrive]

Last but not least, we have the sword wave. It plunges its sword in the ground and pulls it out towards you making a shockwave. Jump or dodge out of the way.


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Granblue Fantasy: Relink – How to Beat Quakadile https://dotgg.gg/granblue-fantasy-relink-quakadile/ Mon, 05 Feb 2024 03:15:43 +0000 https://dotgg.gg/?p=10863 Introduction The Quakadile is encountered in Sundappled Grove during the main story quest, Chapter 1: The Western Frontier. Additionally, the Quakadile can be encountered in Sundappled Grove in the side quests 'Worried about Papa' and 'Protect the Rep'. Strategy It is weak to wind and strong against earth. Gran or Djeeta can serve as your […]

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Introduction
Quakadile

The Quakadile is encountered in Sundappled Grove during the main story quest, Chapter 1: The Western Frontier. Additionally, the Quakadile can be encountered in Sundappled Grove in the side quests 'Worried about Papa' and 'Protect the Rep'.


Strategy

It is weak to wind and strong against earth. Gran or Djeeta can serve as your main damage dealer for this fight since they are of the wind element.

The first time you encounter this boss, it's not much of a challenge since it's at beginning of the game. It has mostly telegraphed attacks, heavy and lumbering. Just make sure to stay behind it and hit it from behind with combo attacks and a finisher. Rinse and repeat.

Once its health goes low enough, it'll go into overdrive and will charge around or do an AoE attack around it. Make sure to dodge those and wait for it to cooldown. Additionally, you can stun it by leading it towards a wall. Proceed to unleash your attacks until it gets back up. Whenever the boss gets stunned, you will be able to perform the Link Attack with party members which deals a great amount of damage. Unleash your Skybound Arts whenever they are ready. It'll deal a lot of damage to the boss.

Players have reported success using traps and paralysis when dealing with the Quakadile. I haven't tried Lancelot or Io yet, but they could prove useful if you're having trouble taking down the creature in multiplayer or solo.


Attacks

Dreadquake Charge

The Quakadile's got this move called the Dreadquake Charge. It takes a step back, revs up, and then charges at you headfirst. Sidestep or keep your distance, unless you're into being knocked down.


Tempest Swipe

Next up is the Tempest Swipe. The Quakadile goes all wild, swiping its arms like it's having a tantrum. Good news is, it's a bit on the slow side. So, you can dodge gracefully or throw up a block to handle those wild arm swings.


Vortex Devour

Quakadile turns into a vacuum, pulling everything close for a three-course meal of bites. Back off to avoid the pull, and if you get sucked in, dodge like your life depends on it (because it kinda does).


Cyclone Sweep

When you see the Quakadile turning all red, get ready for the Cyclone Sweep. Dodge at the right moment or take a step back to avoid getting swept off your feet.


Overdrive Mode

Now, when the Quakadile hits Overdrive, things get serious. Skybound Arts will be rendered ineffective against it while also reducing all the damage it takes.


Head Bash Quakeburst

Quakadile bangs its head on the ground, and rock spikes pop up. Stay clear of the marked spots unless you're in the mood for a not-so-friendly spike encounter.


Razing Roll

In the Razing Roll, the Quakadile turns into a spiked ball and rolls around like a maniac. Hold off on melee attacks, focus on dodging, and when it readies for the last roll, lead it into a wall for a stun and a chance to hit back.

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Granblue Fantasy: Relink Zeta Guide https://dotgg.gg/granblue-fantasy-relink-zeta-guide/ Sun, 04 Feb 2024 19:30:54 +0000 https://dotgg.gg/?p=10934 Zeta is a fire unit armed with a seal weapon named Arvess, and she excels at counters and speedy aerial attacks.

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Overview

Zeta works for the Society, a group that hunts primal beasts. She's armed with a contract weapon named Arvess, and she excels at counters and speedy aerial attacks, making her great for avoiding a lot of attacks. This guide will go over Zeta's gameplay loop, her best skills, best weapons, and optimal sigils!


Gameplay

Zeta's gameplay loop in order to deal maximum damage is very simple, albeit will take a bit of practice due to the timing required on her attack in order to keep the loop going. At all times, you want Arvess Fermare status applied to whatever it is you're attacking, and there are several ways of doing this, from some of Zeta's skills, to her unique passive Arvess Resonance which after at least 3 loop combos finishing with her triangle / Y attack, also applies this status effect. To quickly perform a high jump in order to start the loop, you can land a perfect counter with her Y / Triangle attack.

After this is applied, burn your skills, and then keep doing loop combos for as long as you are able, or until the status has gone away from the enemy, then repeat the steps above to re-apply the status effect, then do it all over again. I've made a short demonstration of one of her basic combo routes below, this is the quickest way to apply Arvess Fermare as well as deal the most damage while the debuff is active.


Skills

Realm's Majesty

  • Zeta readies to parry and counter. She inflicts Arvess Fermare upon countering and then high jumps off of the foe.
  • This ability grants the status ailment that you want applied to the enemy at all times, so this adds another method of doing so.
  • I would say this is not top priority for Zeta unless you struggle with precise dodges, as the damage output for this skill is pretty non-existent. Her normal counter seems to be more than suitable.

Infinite Wonders

  • Fires a piercing, multi-hit beam that can be activated up to 3 times in a row. Inflicts Arvess Fermare on hit.
  • By far one of Zeta's best and most useful skills, as not only does it deal considerable damage from a very far distance, but it also gets you 3 applications of Arvess Fermare
  • The quickest and easiest way to apply Arvess Fermare. You will likely be keeping this on your Zeta.

Spear of Arvess

  • A fast spear lunge. Zeta high jumps off of a foe on impact
  • This is an excellent combo starter skill, not only is it a great gap closer, but it also high jumps, allowing Zeta to instantly start her combo loop.
  • A lot of bosses move around a lot, so a move to catch up to it, think Dante's Stinger, will always come in handy. I would save a slot for this for boss runs.

Rain of Fury

  • Calls down a volley of spears from the sky. Spears inflict ATK⬇️ (20%) on hit.
  • This is a good option if you do not have another attack down debuffer on your squad, and also deals decent damage at a range.
  • If you do however have a designated attack debuffer, I would save this precious skill slot for something else.

Signo Drive

  • Grants ATK⬆️(25%) to the entire party
  • This is a straightforward, powerful attack buff to your entire party, making this very useful for multiplayer, or if you just want your Zeta to deal extra damage.
  • Keep in mind that same buffs do not stack, so if you have another attack buffer, they will overwrite one another (whichever is strongest)

Wingclipper

  • Zeta swings her spear 3 times in a row. Inflicts Paralysis on the third hit.
  • This skill is good at CC bosses, especially if they are about to cast a powerful move, paralysis can take them right out of it.
  • However, this move has deceivingly short range, and there are other units who offer much better CC at a safer and more consistent range, making this low priority, unless of course you're playing solo Zeta, in which case, this is a must.

Thousand Flames

  • An explosive attack that deals damage, inflicts Burn, and removes 1 buff from foes in the blast radius. Hold while casting to aim.
  • Not only does this deal DoT, but it also acts as a dispel. The damage is not the best, but if you do not have another dispeller in the squad, this is a must have support skill.

Vengeful Flames

  • Grants Supplementary DMG to Zeta (extra attack per hit at reduced damage)
  • In my opinion, a skill that should always be equipped to Zeta and used as soon as soon as it comes off CD when you have the opportunity to wail on a boss.

Skill Recommendations

If you want to maximize your damage output as Zeta, I would go with the first option. This forgoes her team utility skills outside of the attack buff, which benefits Zeta herself by giving her a nice attack boost, and not needing to count on someone else to give an attack buff.

If you want to maximize your team utility, go with the second option. This build offers dispel, attack buff, attack debuff, and a paralyze CC, overall giving your team a much easier time.


Best Weapon(s)

For Zeta, you want any weapon that will boost her damage output, including Crit Chance / Crit Damage, and outside of her Ascension and Terminus Weapon, which are obviously best in slot, the best forgeable weapons would be the Huanglong Spear, boosting weak point damage, which Zeta excels at targeting. At max, it gives you a total 50% bonus damage when attacking weak points.

Or alternatively, the Gisla, which boosts critical hit rate, allowing you to save on critical hit sigil slots in order to hit that 100% crit rate. At max, it gives you a total 50% critical hit damage bonus


Best Sigils

For Zeta, Crimson Flight, Crimson's Awakening, Crimson's Clout (available in Seiro's shop after unlocking Maniac), Critical Hit Rate V, Damage Cap V(+), Tyranny V(+) OR Injury to Insult V(+), War Elemental are her ideal Sigils. Outside of that if you want more damage mitigation, go with Improved Dodge+ and Potion Hoarder V.

Critical Hit Rate V

  • Boosts critical hit rate.
  • Max Sigil Effect: T.Lvl 15, Critical hit rate +19%

Damage Cap V

  • Raises the damage limit of attacks.
  • Max Sigil Effect: T.Lvl 15, ▢/△ attack DMG cap +45%
  • Skill DMG cap +45%
  • SBA DMG cap +45%

Tyranny V

  • Reduces maximum base health in exchange for a boost to attack.
  • Max Sigil Effect: T.Lvl 15, ATK +35%
  • Max HP -20%

Injury to Insult V

  • Deal more damage to foes inflicted with status ailments.
  • Max Sigil Effect: T.Lvl 15, DMG dealt +22%

Improved Dodge

  • Extends the window for foe attacks to miss during a dodge. Allows you to perform more dodges in a row.
  • Max Sigil Effect: T.Lvl 15, Dodge count +4
  • Enhanced dodging ability

Potion Hoarder V

  • Increases the stock of recovery items.
  • Max Sigil Effect: T.Lvl 15, Green potion +3, blue potion +5, mega potion +5, revival potion +2

Over Mastery

Upon reaching level 80, you will unlock Over Mastery, and once you max out your normal mastery tree, you'll want to spend extra Masteries on your Over Mastery looking for +Damage Cap on Normal Attacks, Chain Attacks, Skill Attacks, and finally SBA attacks in that priority. Any additional stats are bonus, but damage cap is by far the most important so you can deal more damage.


Conclusion

In the right hands, Zeta is an incredibly strong character with an innate ability to not only counter attacks, but also dodge many attacks by staying high up in the air, while still dealing constant damage. She offers team utility with her support skills, or even higher damage with her offensive skills. She also applies a unique status ailment to enemies, boosting her damage even further. I highly recommend investing in Zeta, because not only is she powerful, but also super fun to play.


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Granblue Fantasy: Relink – Ultimate Beginners Guide https://dotgg.gg/granblue-fantasy-relink-beginners-guide/ Sat, 03 Feb 2024 21:42:12 +0000 https://dotgg.gg/?p=10540 We're excited to present you with the Granblue Fantasy: Relink ultimate beginner's guide, bringing together all the things we wish we knew sooner. With this guide, you can walk away with a good understanding of what to expect, what the game is about, and how Granblue Fantasy: Relink plays. Here are some tips to make […]

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We're excited to present you with the Granblue Fantasy: Relink ultimate beginner's guide, bringing together all the things we wish we knew sooner. With this guide, you can walk away with a good understanding of what to expect, what the game is about, and how Granblue Fantasy: Relink plays.

Here are some tips to make your gameplay more enjoyable:

Understand the Story

As a player, you step into the shoes of the main character, either Gran or Djeeta, and embark on a journey to find the legendary island of the Astrals called Estalucia. Accompanied by a crew aboard the grand airship known as the Grand Cipher, you traverse the skies, encountering charismatic characters and unraveling the mysteries of the Primal Beasts—giant monsters created by the Astrals with godlike power.

Granblue Fantasy: Relink has a rich and detailed storyline. Take your time to understand the lore, characters, and the world as you progress through the main story quests.

Explore Town Hubs

Town hubs house various shops and vendors, each serving a specific purpose. The Knickknack Shack and the blacksmith, for example, offer services related to your character's progression. The Knickknack Shack might provide items, while the blacksmith allows you to upgrade and enhance your weapons.

Town hubs also feature quest counters where you can initiate different types of missions. These quests can vary from standard story quests to side quests that offer additional challenges and rewards. Engaging with the quest counter is essential for progressing through the game and acquiring valuable resources.

Throughout the town hubs, you'll encounter non-playable characters (NPCs) with whom you can interact. These interactions can provide valuable information about the world, its lore, and even hints about hidden quests or items. Some NPCs may offer you side quests or share stories that add depth to the game's narrative.

Exploring town hubs is not just a side activity but an integral part of the gameplay experience. It enriches your understanding of the game world, provides avenues for character progression, and offers opportunities for unexpected discoveries that can significantly impact your journey through the skies.

Side Quests

Engage in side quests to earn rewards, including money, Mastery points, and materials. Additionally, explore the town hubs to discover hidden materials and quests, providing extra goodies for your journey. Acquire mastery points to boost your characters, and gather materials with versatile uses to further enhance your character's strength.

Assist Mode

If battles seem challenging, consider using Assist Mode. It offers accessibility options, including a mode where you can focus on moving while the game handles combat.

There's the initial assist mode where you can relish the battle by just pressing X, and then there's the complete assist mode that frees you to concentrate solely on navigating the game, handling everything else automatically.

There's no disadvantage to using these modes, making them great for players who need assistance.

Diverse Characters

Granblue Fantasy: Relink features a variety of characters, each with unique playstyles, abilities, and mechanics. Experiment with different characters to find the one that suits your preferred combat style. Understanding character stances and abilities is crucial. Pay close attention to each character's unique features, stances, and mechanics. Some might have special attributes like the ability to switch stances, counter attacks, or summon pets. Mastering these intricacies will undoubtedly elevate your gameplay experience.

Here is a list of playable characters:

Gran or Djeeta

The main character, versatile Wind character with a balanced skill set suitable for various situations.

Gran
Djeeta

Katalina

Water Melee character, a knight whose duty is to protect Lyria, wielding a magical sword and having both offensive and supportive skills.

Katalina

Rackam

Fire Ranged attacker, the helmsman of the Airship, excelling in both close and long-range combat with guns.

Rackam

Io

Light Mage, a mage with access to various long-ranged elemental magic and recovery spells, creating Mystic Vortex orbs for powerful attacks.

Io

Eugen

Ranged Earth character, an experienced Skyfarer using a sniper rifle for long-range attacks and manual shooting.

Eugen

Rosetta

Dark character, the Incarnation of the Primal Beast Rose Queen, using unique magic to summon roses, control the battlefield, and buff allies.

Rosetta

Siegfried

Earth character with a large greatsword, dealing additional damage with timed inputs on attacks and having skills for self-buffing and enemy debuffs.

Siegfried

Zeta

Fire character with a spear, excelling in aerial combat with fast attacks that chain into constant aerial hits and counter-attack abilities.

Zeta

Charlotta

Light character with a greatsword, the captain of the Order of Holy Knights, dealing rapid hits that enhance her attacks and having counter abilities.

Charlotta

Ghandagoza

Fire character, the founder of the Eternal Rage style, using fists and gauntlets to build up rage for powerful attacks and damage-inflicting skills.

Ghandagoza

Ferry

Light character, a ghost accidentally summoning the Primal Beast of Death, using ghost pets and a whip for close and medium-range damage.

Ferry

Narmaya

Dark swordswoman with two stances, combining martial arts and magic, switching between Speed and Range stances for different attacks.

Narmaya

Lancelot

Water character with dual swords, dealing rapid attacks coated in ice, with a special dodge leading into combos and self-buffing skills.

Lancelot

Vane

Water character, vice captain of the Order of the White Dragons, using a halberd for wide-sweeping attacks, building and consuming a beatdown gauge for powerful combos.

Vane

Percival

Fire Knight, Lord of Flames, using fire abilities to control and enhance attacks, dealing uninterruptible charged hits and causing burning.

Percival

Cagliostro

Earth Mage, founder of Alchemy, virtually immortal, transmuting weapons in combo attacks, and using magic for recovery, damage, and battlefield control.

Cagliostro

Yodarha

Wind sword master, famous in the past, dealing super-fast rapid attacks, counters, and shock waves, enhancing attacks with triple shroud marks.

Yodarha

Vaseraga

Dark warrior similar to Zeta, part of the society hunting Primal beasts, using a great scythe, building attack and defense with timed attacks.

Vaseraga

Save Crewmate Vouchers

Save crewmate vouchers and redeem them later in the game. This ensures that the unlocked characters will start at a higher level with more masteries unlocked, saving you time on farming.

Weapon Upgrades

Forge and upgrade weapons for increased combat effectiveness. Each weapon has its own level and trait, so upgrading and uncapping are essential. Create a wish list for materials in the blacksmith menu to make farming easier. Focus on one or two characters at a time to avoid quickly running out of materials.

Character Customization

Masteries function as skill trees with stat upgrades, new skills, buffs, and effects. Sigils are gear items granting levels to various traits; higher rarities offer more levels. Sigils can be upgraded based on their rarity and are crucial for character customization. Keep an eye out for the fast learning sigil for an additional XP boost when leveling up.

Combat Mechanics

Learn and master different combat mechanics, character timings, attack combos, and skills:

  • Utilize the training room to practice and master new characters and their abilities.
  • Guarding, dodging, and perfect guarding/dodging are crucial defensive strategies.
  • Link attacks build a stun gauge; executing them raises the party's link level to 100%.
  • Skybound Arts are unique character attacks that deal high damage; use them strategically. The SPA gauge, filled by dealing or taking damage, is needed for executing Skybound Arts.
  • Critical hits always deal full damage; building a high critical hit chance is beneficial.
  • Understand different damage types and colors to assess your attacks' effectiveness. Match a character's element to the enemy's weakness for optimal damage output.

Status Effects and Boss Strategies

Status effects, buffs, and ailments play a significant role in character and enemy interactions. Some bosses have specific weak points that, when exploited, yield additional loot. Bosses may enter overdrive, becoming more dangerous; deplete their gauge to break them.

Bloodthirst is a temporary buff making attacks, including Skybound Arts, less effective. Some bosses have breakable parts that yield extra loot and change their behavior.

Multiplayer Strategies

The game can be enjoyed solo or in multiplayer with up to four players in a party. Use stickers, quick chat options, and emotes for easy communication in multiplayer. Customize your character profile with your favorite character, bio, and availability times.

Final Worlds

Remember to enjoy the journey through the skies of Granblue Fantasy: Relink, and may your adventures be filled with excitement and discovery!

Look forward to more guides and tier lists in the coming days as we conquer further into the game!

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Granblue Fantasy: Relink Demo Review https://dotgg.gg/granblue-fantasy-relink-demo-review/ Sun, 14 Jan 2024 02:39:38 +0000 https://dotgg.gg/?p=7803 Granblue Fantasy: Relink is an upcoming Action RPG developed by Cygames, based on the popular Japanese Gacha IP Granblue Fantasy, is coming to the PS5, PS4, and PC via Steam on Februrary 1st. Players can expect a wide variety of their favorite Granblue Fantasy characters to come to life in a brand new way, in […]

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Granblue Fantasy: Relink is an upcoming Action RPG developed by Cygames, based on the popular Japanese Gacha IP Granblue Fantasy, is coming to the PS5, PS4, and PC via Steam on Februrary 1st. Players can expect a wide variety of their favorite Granblue Fantasy characters to come to life in a brand new way, in this colorful, action packed, and just downright fun action game!


Overview

Promoted as a "fully realized, complete package" rather than what you expect from games released now to be a live service trying to take all of your cash and time, Granblue Fantasy: Relink, going by the demo released on January 11th/12th on the PS4/PS5, is a very promising game. Important to note, there are no gacha elements whatsoever in this game.

The game features a fully fledged story mode, which the developers noted that it takes around 20 hours to clear, but then more story becomes available, as well as challenging end game bosses. Check out some of the bosses in the game here, it's a visual treat!

This review, based on the demo available for PS4 and PS5, will go over the tidbit of story shown, gameplay, audio, and visuals.

Story

The story sees Gran, newcomer to the franchise Rolan, and the Skyfarer crew come across sudden turbulence while aboard their airship, coming to the realization that this wind is agitating nearby Goblins, causing them to go on a rampage and terrorize nearby locals. Gran and crew come to the rescue, defeating goblins and their captains, while also rescuing the town folk.

After defeating the big boss of the goblin invaders "Greatshield Madbeat", the crew come to the realization that the sudden strong gust of winds is caused by Tempeal's Primal Beast, and upon coming to that conclusion, the story for the demo concludes, leaving you on a nice cliffhanger.

I can't say much as to the overall quality of the story based on this "in the middle of things" demo, this is a very simple story mission, and just a small taste of what there is to come in the full story. There is not enough information for me to give the story a solid opinion yet. I personally think they should have given us the start of the game as a demo, but perhaps they wanted to avoid spoilers, even though the start of the game can be seen on YouTube already!

Gameplay

While I can't say much about the story, even if the story in the final game is not that impressive, where this game truly shines is in it's Gameplay. Originally, Relink was being developed by Platinum Games, but they eventually finished what they were contracted to do, and then the rest of the development was handed off internally to Cygames Osaka.

You can see the Platinum Games DNA all over this game, rather that be from the perfect dodges, air dodges, multiple ways to combo your attacks, launchers, air combos, and extremely flashy effects. However, they managed to make this unique from your standard Platinum Games affair by offering more nuanced combat, many different characters and gameplay styles, extensive character customization, and co-op multiplayer.

While there is still a healthy amount of playable characters in the demo, with there being 10, the full game is set to have 19 characters, will all but Gran and Djeeta offering vastly different playstyles and team roles. Each character has access to a wide variety of weapons, each providing unique passives so that it won't simply be upgrade to the highest attack number. There is also an ability tree for each, giving you the chance to unlock more skills to further customize and make each character your own.

The Sigil is where you'll truly get to build your favorite characters to your liking. Think of Sigils as armor skills or gems in Monster Hunter, where you have a limited number of slots, and depending on the total level of a specific sigil equipped, you get the corresponding enhancement, all the way up to level 45

Also similar to Monster Hunter and perhaps even PSO, is the gameplay structure. The game is NOT open world, but rather a hub based system where you select missions from a board, and then you and your party of AI or online embark on the quest. As far as we know, the story mode is only available with AI companions, but the online, or quest mode, is available with either AI or online companions.

Truly the shining star of the gameplay is the gameplay variety you get from each of the characters, with more to come via free updates throughout the life of the game! For example, Rackam, Helmsman of the airship Grandcypher, uses a long ranged rifle with special bullets to help your team from afar, to Siegfied, a slow, but heavy hitting dragonslayer who wields a greatsword, with the ability to charge, and perform perfect timing attacks to increase his damage output.

Audio

The music is another star point to Relink, with well known composers Nobuo Uematsu from Final Fantasy fame, as well as Tsutomu Narita, who worked on Xenoblade Chronicles X, as well as the fighting game Granblue Fantasy Versus. For just a small taste of the soundtrack, check out the official theme song!

There are confirmed to be a little over 140 songs throughout the game, and from the small amount I've heard in the demo, we're in for a musical treat!

One complaint I have with the audio however, is just the amount of chatter the team constantly quips out during combat. The audio balance here is not the best, with sometimes your teammates blasting your ear out, distorting the music, and sometimes not being able to hear them at all during intense combat moments. I hope this can be addressed during the full game, but if it's not, it's by no means a deal breaker.

Visuals

The game uses a gorgeous cell shaded anime look for it's characters and environment, while the background gives off a painterly look, giving it a very unique style to stand apart from it's counterparts. The visual effects are extremely well done and very active, albeit a bit visually cluttery at times, but I'm sure it's something we will get used to after hours of playing.

Unfortunately, at least on the PS5 version of the game, the 60 FPS mode is stuck at 1080p, causing the overall image to appear much more blurry. This also strangely effects the user interface as well, making the menus slightly less visually clear. I hope this is addressed, many games offer different resolutions for the game and user interface, that will help the 60 FPS mode look much better.

The 4K mode is locked to 30 FPS, which while some of you may find that suitable, for a fast paced action game that requires precise button presses and dodges, I don't think 30 FPS cuts it.

Check out a comparison between the two modes, as you can see, the 1080P mode is a blemish to an otherwise beautiful game. Luckily, if you plan to play on PC and have a decent rig, this shouldn't be an issue for you. Left is the Quality mode, Right is Performance.

Overall Thoughts

I've been looking forward to Granblue Fantasy: Relink ever since it was first announced many years ago, back when it was simply known as project relink. After being disappointed with Final Fantasy XVI, Relink seems to fill the void of a fun, action RPG with deep mechanics, as well as a wide variety of gameplay. Keep an eye out on this, and the full game releases in less than a month! Especially keep Relink on your radar if you're into grinding a lot for endgame, as well as difficult bosses that can be done either solo with AI, or with friends online!


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Granblue Fantasy: Relink Release News: Game Takes Flight in February, Pre-orders, and More! https://dotgg.gg/granblue-fantasy-relink-release-news-game-takes-flight-in-february-pre-orders-and-more/ Wed, 03 Jan 2024 17:40:08 +0000 https://dotgg.gg/?p=7081 Granblue Fantasy: Relink release news! Embark on a skyfaring epic Feb 1st. Forge bonds, explore freely, soar high!

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Prepare to set sail across the celestial skies, Skyfarers!

DotGG is your one-stop shop for all things Granblue Fantasy, and boy, do we have some juicy release news about the eagerly awaited Granblue Fantasy: Relink! Mark your calendars and sharpen your blades, because this action RPG behemoth is finally taking flight in February 2024! Get ready to dive into a world of breathtaking anime-style visuals, epic boss battles, and a story that builds upon the beloved Granblue Fantasy universe.

We'll unravel the mysteries of Relink's development journey, explore the thrilling gameplay features and open-world adventure, and of course, break down all the pre-order options and early access details so you can secure your ticket to this skyfaring expedition. So raise your Jolly Roger, Skyfarers, and prepare to embark on a voyage of discovery with DotGG as your guide! Buckle up, because we're about to deep-dive into the heart of Granblue Fantasy: Relink!

From Development Turmoil to February Launch: The Long-Awaited Journey of Granblue Fantasy: Relink

Granblue Fantasy: Relink release news has been filled with both anticipation and uncertainty. Announced way back in 2016 under the tentative title "Granblue Fantasy Project Re:Link," the initial promise of a collaboration between Cygames and the renowned PlatinumGames studio sent ripples of excitement through the gaming community. Visions of Granblue Fantasy's vibrant world translated into PlatinumGames' signature action-packed brilliance danced in the minds of eager Skyfarers.

Granblue Fantasy: Relink Trailer

However, the journey wasn't smooth sailing. Delays and shifts in development became the hallmark of Relink's development cycle. In 2019, PlatinumGames stepped away from the project, leaving Cygames to navigate the remaining course single-handedly. While anxieties brewed amongst fans, Cygames remained steadfast, pouring their heart and soul into crafting the Granblue Fantasy experience they envisioned.

Official Twitter for Granblue Fantasy: Relink

Through years of dedicated work, the once distant horizon of a release date finally began to come into focus. 2022 was initially touted as the year, then pushed back to 2023, only to settle on the much-anticipated February 1st, 2024. Each postponement, though testing the patience of even the most ardent fan, served as a testament to Cygames' commitment to delivering a polished and truly unforgettable experience. Now, with the launch date etched in stone, the once turbulent journey feels all the more momentous. The long-awaited voyage of Granblue Fantasy: Relink is finally ready to set sail, carrying with it the hopes and dreams of Skyfarers from all corners of the globe.

Unleashing Action and Adventure: Gameplay Features and World Exploration

Granblue Fantasy: Relink is more than soaring through celestial skies; it's an immersive experience blending the charm of the Granblue Fantasy universe with exhilarating combat and a vast, open world.

Prepare for a symphony of devastating combos, each character with unique attacks. Combat formidable primal beasts and cunning enemies, requiring strategic thinking and mastery of your character's strengths. Beyond combat, explore breathtaking environments, uncover hidden treasures, and engage in captivating side quests. With thrilling four-player co-op sessions, forge bonds with fellow Skyfarers, tackling challenging boss battles with coordinated teamwork.

Hone your skills, embrace adventure, and delve into the vibrant tapestry of Granblue Fantasy: Relink. The horizon beckons with exhilarating combat, a captivating narrative, and endless possibilities. Are you ready to write your legend in the skies?

Early Access, Editions, and Bonuses: Choosing Your Path to Granblue Fantasy: Relink

Source

As Granblue Fantasy: Relink's February launch approaches, the question on every Skyfarer's mind is how to embark on this adventure. Early access, available from January 28th, 2024, offers a head start for those who pre-order.

Official XSEED announcement

Choose from various editions, including the Standard, Special, and Digital Deluxe, each catering to different explorers. Pre-order bonuses, like Stamina III and Enmity III perks, enhance your strategic advantage. Cygames has crafted a pre-order path for every Skyfarer, whether craving early access or collector's delights. Chart your course, Skyfarers, and dive into the unforgettable realm of Granblue Fantasy: Relink.

Mark Your Calendars, Skyfarers: Granblue Fantasy: Relink Sets Sail in February!

The skies are on the horizon, Skyfarers! After years of anticipation, Granblue Fantasy: Relink culminates in a glorious launch on February 1st, 2024. Whether a seasoned veteran or a fresh adventurer, Relink promises an enthralling expedition.

Unleash devastating combos, unravel gripping narratives, and discover breathtaking landscapes. Gear up for epic boss battles, forge bonds with fellow adventurers, and carve your legend in Granblue Fantasy history. The path ahead is paved with exhilarating action, captivating adventures, and endless possibilities. Raise your Jolly Roger, sharpen your blades, and set sail into the celestial unknown!

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