Guides Archives • DotGG https://dotgg.gg/tag/guides/ Gaming Network Wed, 27 Mar 2024 08:28:52 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://dotgg.gg/wp-content/uploads/sites/16/2023/08/cropped-DotGG-Icon-1-32x32.png Guides Archives • DotGG https://dotgg.gg/tag/guides/ 32 32 222528845 Honkai: Star Rail Redemption Codes – March 2024 https://dotgg.gg/honkai-star-rail-codes/ Wed, 27 Mar 2024 04:14:36 +0000 https://dotgg.gg/?p=9828 List of all currently active gift codes in Honkai: Star Rail.

The post Honkai: Star Rail Redemption Codes – March 2024 appeared first on DotGG.

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List of all currently active gift codes in Honkai: Star Rail.
All the codes can be redeemed through these 2 methods:
1) Website: Redeemable from the official redemption website here.
2) In-Game: Under the Menu (Mobile Phone Icon) > Profile Settings (... Icon) > Redemption Code.


Active Codes

If there are any codes that are already expired in the Active section, please leave a comment and we will update this post.

CodeRewardDuration
ST3SHPNLNTN3Stellar Jade x 50
Credit x 10000
Discovered: March 27, 2024
Valid until: Unknown
MOREPEACHTraveler's Guide x3
"Sour Dreams" Soft Candy x2
Discovered: March 27, 2024
Valid until: Unknown
SB87P52BTVQ3Stellar Jade x 50
Credit x 10000
Discovered: February 29, 2024
Valid until: Unknown
0206STARRAILStartaro Bubble ×2
Credit ×5000
Discovered: February 6, 2024
Valid until: Unknown
VEGASHSRSweet Dreams Soda ×2
Credit ×5000
Discovered: February 6, 2024
Valid until: Unknown
SWEETDREAMSSweet Dreams Soda ×2
Credit ×5000
Discovered: February 6, 2024
Valid until: Unknown
DREAMTOGETHERFlaming Potent Tea ×2
Credit ×5000
Discovered: February 4, 2024
Valid until: Unknown
0206GRANDOPENEnergy Drink ×2
Credit ×5000
Discovered: February 3, 2024
Valid until: Unknown
0206PENACONYSteamed Puffergoat Milk ×2
Credit ×5000
Discovered: February 2, 2024
Valid until: Unknown
DIVEINTODREAMSBottled Soda ×2
Credit ×5000
Discovered: February 1, 2024
Valid until: Unknown
STARRAILGIFTStellar Jade x 50
Credit x 10000
Discovered: April 26, 2023
Expired: Unknown

Expired Codes

CodeRewardDuration
3SRN6L3AADLKStellar Jade ×100
Credit ×50000
Discovered: March 16, 2024
Expired: March 17, 2024
Note: Version 2.1 Special Program
YTRN743TSUL7Stellar Jade ×100
Traveler's Guide ×5
Discovered: March 16, 2024
Expired: March 17, 2024
Note: Version 2.1 Special Program
2S8N6M3ATV6TStellar Jade ×100
Refined Aether ×4
Discovered: March 16, 2024
Expired: March 17, 2024
Note: Version 2.1 Special Program
2B8PN53ABVQT"Dreamlight" Mixed Sweets ×3
Credit ×5000
Discovered: March 15, 2024
Expired: March 20, 2024
6B976L2STURFStellar Jade ×50
Credit ×10000
Discovered: February 6, 2024
Expired: February 29, 2024
2AQA294J5R37Stellar Jade x 50
Credit x 10000
Discovered: January 1, 2024
Valid until: Unknown
NB9TKRMK5R23Stellar Jade x 50
Credit x 10000
Discovered: December 27, 2023
Valid until: Unknown
HSRGALAXY23Traveler's Guide x4
Refined Aether x3
Hypnotic Hammer x5
Credits x20000
Discovered: December 27, 2023
Valid until: Unknown
ZA9674JSAUPFStellar Jade x 100
Credit x 50000
Discovered: February 6, 2024
Expired: February 18, 2024
3S9N65KTBD63Stellar Jade x 100
Traveler's Guide x 5
Discovered: February 6, 2024
Expired: February 18, 2024
6T96N52TADN7Stellar Jade x 100
Refined Aether x 4
Discovered: February 6, 2024
Expired: February 18, 2024
LTQA2Q5249KFStellar Jade x 100
Refined Aether x 4
Discovered: January 26, 2024
Expired: January 27, 2024
Note: Version 2.0 Special Program
EA8BKR4JL93TStellar Jade x 100
Traveler's Guide x 5
Discovered: January 26, 2024
Expired: January 27, 2024
Note: Version 2.0 Special Program
TT9S28LK4QHPStellar Jade x 100
Credit x 50000
Discovered: January 26, 2024
Expired: January 27, 2024
Note: Version 2.0 Special Program
US9SND24U8FBDry Emergency Light ×3Discovered: November 19, 2023
Valid until: December 31, 2023
ST9T6DKLVRGXCredit ×10000Discovered: November 19, 2023
Valid until: December 31, 2023
4BQSPDKLVQFFCamo Paint ×3Discovered: November 19, 2023
Valid until: December 31, 2023
YTRB6VKMVRZBCredit ×10000Discovered: November 19, 2023
Valid until: December 31, 2023
KB9A7VJ5VQW7Credit ×10000Discovered: November 15, 2023
Valid until: December 31, 2023
5S9BND25CRBKStellar Jade x 50
Credit x 10000
Discovered: November 15, 2023
Valid until: December 31, 2023
HoYoFEST Code
Share event to unlock unique code
Credit x 20000Discovered: July 10, 2023
Expired: December 31, 2023
9TRB7C2LDQBPStellar Jade x 50
Credit x 10000
Discovered: December 6, 2023
Valid until: December 27
VA8APU34C8C3Stellar Jade x 100
Refined Aether x 4
Discovered: December 15, 2023
Expired: December 16, 2023
Note: Version 1.6 Special Program
QTRTNC3LU9UXStellar Jade x 100
Traveler's Guide x 5
Discovered: December 15, 2023
Expired: December 16, 2023
Note: Version 1.6 Special Program
7S9SPCJ5CRUTStellar Jade x 100
Credit x 50000
Discovered: December 15, 2023
Expired: December 16, 2023
Note: Version 1.6 Special Program
SOULKGQM2XLost Gold Fragments x3
Energy Drink x2
Startaro Bubble x2
Credit x10000
Discovered: November 15, 2023
Valid until: Expired
ELFNPWQ7ZBLost Gold Fragments x3
Energy Drink x2
Startaro Bubble x2
Credit x10000
Discovered: November 15, 2023
Valid until: Expired
KBQBEP3L8823Stellar Jade x 50
Credit x 10000
Discovered: October 27, 2023
Valid until: November 15
PT8TF72MQ93XStellar Jade x 50
Credit x 10000
Discovered: October 11, 2023
Valid until: November 15
Prime GamingVaries for Each ServerDiscovered: May 17, 2023
Valid until: November 15, 2023
TAP8H27JBRGPStellar Jade x 100
Credit x 50000
Discovered: September 29, 2023
Expired: September 30, 2023
Note: Version 1.4 Special Program
JSPRZ272S9JBStellar Jade x 100
Traveler's Guide x 5
Discovered: September 29, 2023
Expired: September 30, 2023
Note: Version 1.4 Special Program
MT79YKNKARJXStellar Jade x 100
Refined Aether x 4
Discovered: September 29, 2023
Expired: September 30, 2023
Note: Version 1.4 Special Program
STPN3TUUTQ8KStellar Jade x 50
Credit x 10000
Discovered: September 20, 2023
Valid until: October 11, 2023
MB6N2TVCSQ9FStellar Jade x 50
Credit x 10000
Discovered: August 30, 2023
Valid until: September 26, 2023
8B64E57RPP3PStellar Jade x 50
Credit x 10000
Discovered: August 9, 2023
Valid until: August 30, 2023
BTN5EL69P6K3Stellar Jade x 50
Credit x 10000
Discovered: July 19, 2023
Expired: August 30, 2023
LANPVGET8HFTStellar Jade x 100
Credit x 50000
Discovered: August 18, 2023
Expired: August 19, 2023
BA7NCHFA9HWXStellar Jade x 100
Traveler's Guide x 5
Discovered: August 18, 2023
Expired: August 19, 2023
ASN6CHXBRHW3Stellar Jade x 100
Refined Aether x 4
Discovered: August 18, 2023
Expired: August 19, 2023
2SP2XE4YBJBBStellar Jade x 50
Credit x 10000
Discovered: June 28, 2023
Expired: Unknown
BSN2EWMHA4RPStellar Jade x 100
Credit x 10000
Discovered: June 7, 2023
Expired: Unknown
7B6B7GBZTVTBStellar Jade x 100
Credit x 50000
Discovered: July 7, 2023
Expired: July 8, 2023
MSPT7HAZTCTXStellar Jade x 100
Traveler's Guide x 5
Discovered: July 7, 2023
Expired: July 8, 2023
5TPBPGAGBDAKStellar Jade x 100
Refined Aether x 4
Discovered: July 7, 2023
Expired: July 8, 2023
GOODGAME1024Condensed Aether x 3
Travel Encounters x 5
Credit x 10000
Discovered: June 15, 2023
Expired: June 20, 2023
SURPRISE1024Stellar Jade x 100
Adventure Log x 3
Dust of Alacrity x 2
Credit x 5000
Discovered: June 7, 2023
Expired: June 7, 2023
ZTPTNMTX8LUFStellar Jade x 100
Credit x 50000
Discovered: May 27, 2023
Expired: May 28, 2023
8A6T6LBFQ4D3Stellar Jade x 100
Traveler's Guide x 5
Discovered: May 27, 2023
Expired: May 28, 2023
DB7A64BW8LC7Stellar Jade x 100
Refined Aether x 4
Discovered: May 27, 2023
Expired: May 28, 2023
CS75WMP976AKStellar Jade x 100Discovered: May 27, 2023
Expired: May 28, 2023
HSRVER10JYTGHCStellar Jade x 100
Credit x 10000
Discovered: May 17, 2023
Expired: Unknown
2T7BP4JVEBT7Credits x 5000
Adventure Log x 3
Condensed Aether x 2
Cosmic Fried Rice x 3
Discovered: April 30, 2023
Expired: May 7, 2023
HSRVER10XEDLFEStellar Jade x 50
Credits x 10000
Traveler's Guide x 2
Discovered: April 26, 2023
Expired: May 9, 2023
HSRGRANDOPEN1Stellar Jade x 100
Credits x 5000
Discovered: April 26, 2023
Expired: April 30, 2023
HSRGRANDOPEN2Stellar Jade x 100
Traveler's Guide x 5
Discovered: April 26, 2023
Expired: April 30, 2023
HSRGRANDOPEN3Stellar Jade x 100
Refined Aether x 4
Discovered: April 26, 2023
Expired: April 30, 2023

The post Honkai: Star Rail Redemption Codes – March 2024 appeared first on DotGG.

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9828
Honkai: Star Rail All Achievements in Version 2.1 https://dotgg.gg/honkai-star-rail-all-achievements-in-version-2-1/ Wed, 27 Mar 2024 02:23:52 +0000 https://dotgg.gg/?p=19044 There are many achievements in Honkai: Star Rail version 2.1, I will divide the table according to each series. But the numbers will continue from each table so you can check the Table of Content for a specific achievement easily.Important: This guide will be continuously updated until all achievements are updated with the correct descriptions […]

The post Honkai: Star Rail All Achievements in Version 2.1 appeared first on DotGG.

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There are many achievements in Honkai: Star Rail version 2.1, I will divide the table according to each series. But the numbers will continue from each table so you can check the Table of Content for a specific achievement easily.
Important: This guide will be continuously updated until all achievements are updated with the correct descriptions and images. For now, the guides with no related images will be marked as (TBA) in their title.


The Rail Unto the Stars

NoNameReward
1Sibyl, What Do You Want?Stellar Jades x10
2A Drop of the Hard StuffStellar Jades x10
3She Replied, I Want to Die.Stellar Jades x10
4To IcarusStellar Jades x10

Eager for Battle

NoNameReward
5BoxcarsStellar Jades x5
6All My People, All My People...Stellar Jades x5
7Lady SnowbloodStellar Jades x5
8Blind StealingStellar Jades x5
9Purging HeatinessStellar Jades x5
10Fight Fire With FireStellar Jades x5
11Performance EvaluationStellar Jades x5
12Divine Judgment Does Not DiscriminateStellar Jades x5

Moment of Joy

NoNameReward
13Why Is the Origami Bird So Huge?Stellar Jades x5

The Memories We Share

NoNameReward
14Attendance Rate, ZeroStellar Jades x5
15Birds Art Life: A Year of ObservationStellar Jades x5
16For Great GoodsStellar Jades x5
17The Cabin in the WoodsStellar Jades x5
18Proofs And RefutationsStellar Jades x5
19A Variation Named "I"Stellar Jades x5
20The Lady in GoldStellar Jades x5
21Lord of WarStellar Jades x5
22Better Late Than NeverStellar Jades x5
23Dishonored LegacyStellar Jades x5
24Big Shot!Stellar Jades x10
25Make Your Dream a BlastStellar Jades x5
26To Each Their Own DrinkStellar Jades x5
27OmakaseStellar Jades x5
28Operation Dreampunk DrinksmithStellar Jades x5
29Family PortraitStellar Jades x5
30"Clock" InStellar Jades x5

Fathom the Unfathomable

NoNameReward
31Home AloneStellar Jades x5
32Anti-BalloonStellar Jades x5
33Saga of the Dreamhaven TumultStellar Jades x5
34Safety CarStellar Jades x5
35Non-Racing LineStellar Jades x5
36Pole to WinStellar Jades x5
37Biggest DRS BeneficiaryStellar Jades x5
38Slow Road to HellStellar Jades x5
39A Dreamy Town, Oak Paradise!Stellar Jades x5
40Dreamweaving IndustrializationStellar Jades x5
41To Get Blood Out of a StoneStellar Jades x5
42Living With a WolfStellar Jades x5
43Maximum FirepowerStellar Jades x5
44Secret PartyStellar Jades x5
45Pac-ManStellar Jades x5

The Rail Unto the Stars

1) To Icarus

Relive the past in a faraway land. Complete Trailblaze Mission until you reach [Cat Among Pigeons - Heaven is a Place on Earth].

2) A Drop of the Hard Stuff

Cheers to sweet dreams and the dreamer! Complete Trailblaze Mission until you reach [Cat Among Pigeons - Why Do the Heathen Rage].

3) Sibyl, What Do You Want?

Where will good fortune lead gamblers? Complete Trailblaze Mission until you reach [Cat Among Pigeons - A Walk Among the Tombstones].

4) She Replied, I Want to Die.

Sit in the best seat and watch the grand finale. Complete Trailblaze Mission until you reach [Cat Among Pigeons - A Walk Among the Tombstones].


Eager for Battle

5) Boxcars

In the battle against Ten Stonehearts: Aventurine of Stratagems, cause at least 2 "All or Nothings" to simultaneously roll a 6 with a single attack. Before starting, I would like to remind you to bring characters that can deal AoE or Blast attacks (whether on their Basic/Skill/Ultimate) to increase your chance to win. Then, attack Aventurine until he enters his second phase so he can summon 4 dices instead of 2. Use all your Blast/AoE attacks on the dices and pray you got 2 of them to roll a 6 (It's not as hard as I expected as I got it accidentally).

6) All My People, All My People…

In the battle against Ten Stonehearts: Aventurine of Stratagems, have 4 characters in the team win in the same round of Gamble. What you need to take advantage here is ability to hit the dices multiple time by using the Ultimate loophole. In other words, make sure all your teammates have near full Ultimate > use their attacks to gain the remaining Energy > use their Blast/AoE Ultimate to deal damage to all Dices and get points higher than Aventurine.

7) Lady Snowblood

In a single battle, using Acheron's Ultimate "Slashed Dream Cries in Red" to defeat all enemies and achieve victory in the battle. While the description mentions using Ultimate to defeat all enemies, I still get the achievement after Acheron uses her Ultimate (but the enemies didn't die yet) then use her Skill twice to defeat the enemy.

8) Blind Stealing

In a single battle, when Blind Bet is at 0 point(s), use Aventurine's Ultimate "Roulette Shark" to obtain 7 Blind Bet point(s). You can play Trial Aventurine during the Trailblaze Mission (or just wait until phase 2). His Ultimate will give a random amount of Blind Bet points (minimum is 1 and maximum is 7) so you may need to try this multiple times.

First of all, you need to make sure his current Blind Bet is 0 (can be seen from his icon. When he has 7 Blind Bet, Aventurine will use his talent 'Shot Loaded Right' to deal damage to enemies and renew your team's shield, while also resetting the Blind Bet to 0 (+ more if he got more than 7 Blind Bet).

When he only has 0 Blind Bet, use his Ultimate and pray you will get another 7 Blind Bet. Remember that it's random so you may going to repeat this process multiple times.

9) Purging Heatiness

Clear the full stacks of Obscure Blaze on the Memory Zone Meme "Shell of Faded Rage" during a Weakness Break. There are multiple ways for this boss to earn Obscure Blaze stacks: deal Quantum damage or use certain skills to gain stacks. The maximum number of Obscure Blaze stacks it can get is 5 times.

Since the description mentions clearing the full stacks, I'd recommend you to wait until it has 5 stacks of Obscure Blaze (open the Enemy Details to view how many stacks it has) before Weakness Breaking it. Once you Weakness Break it, all the stacks will disappear and you will get the achievement.

10) Fight Fire With Fire

In a single battle, defeat Memory Zone Meme "Shell of Faded Rage" without causing Weakness Break. This one is pretty easy, just bring characters that do not match with the boss' weakness and go to the lowest level to complete the challenge. Honestly, you can still bring characters with the same elemental weakness at the lowest level. If your DPS is too strong, they will defeat the boss with a few hits without Weakness Breaking.

11) Performance Evaluation (TBA)

Use ally Aventurine to fight Senior Staff: Team Leader and deal the finishing blow.

12) Divine Judgment Does Not Discriminate

During exploration, use Acheron's Technique "Quadrivalent Ascendance" to defeat 5 enemies consecutively. You can easily complete this achievement inside her Character Trial because they have prepare 5 mobs for us to take care of. But remember to keep using her Talent and make her stay inside the black-white world while defeating 5 enemies consecutively or it won't count. Well, you can just re-enter this stage if you failed.


Moment of Joy

13) Why Is the Origami Bird So Huge?

Yank out the Origami Big Bird at Dewlight Pavilion. First of all, go to the City Sandpit from the Dewlight Pavilion. Use the Bubble Pinball Machine to get to the upper level of the City Sandpit. There, you will find a huge Origami Bird stuck on the huge billboard. Talk to it and it will ask you to find the finest wine.

Next, teleport to the Reception Counter in Dewlight Pavilion and head to the spot above to see 3 wine bottles floating. Talk to them until the end and you can choose one of the three bottles. I don't know if it will affect anything, but I chose the Yellow bottle. Bring back the bottle to the Origami Bird and you can yank it out to get this achievement + a sticker for your Dreamscape Pass


The Memories We Share

14) Attendance Rate, Zero

Make Radiant Speedster lose its fans. Defeat the enemies surrounding a sports car in Clock Studios Theme Park and you will get this achievement.

15) Birds Art Life: A Year of Observation (TBA)

Become a master bird observer at Dewlight Pavilion.

16) For Great Goods (TBA)

Obtain all 4 Clockie merchandise.

17) The Cabin in the Woods (TBA)

Witness the bizarre experience of the five at a certain place in Clock Studios Theme Park. There are various spots in the Clock Studios Theme Park you need to go in order to complete this achievement. Keep in mind that I find them in this order:
1. Listen to the group of NPCs in a secluded area, you can reach them here using the Bubble Pinball Machine.

2. The second spot is inside a closed space. You can only reach this place after turning into Hanu and entering a vent near that location (you won't miss it).

18) Proofs And Refutations (TBA)

Purchase a certain good from a food truck owner at a high price during a conversation.

19) A Variation Named "I"

Meet a "detective" with peculiar physical attributes in Clock Studios Theme Park. Go to the spot above and you will see a Billboard Investigator surrounded by a bunch of popcorn. Talk to it until the end and whenever you have to choose an option, I choose all the top answers.

After a daily reset, you will get a message from the Billboard Investigator regarding the case. Close the message and you will get this achievement alongside a sticker.

20) The Lady in Gold (TBA)

Investigate the portrait of a certain famous performer at Dewlight Pavilion.

21) Lord of War (TBA)

Bring Oksana to justice.

22) Better Late Than Never (TBA)

Expose Oksana to the Bloodhounds.

23) Dishonored Legacy (TBA)

Let Oksana go.

24) Big Shot! (TBA)

Leave your special mix at the Dreamjolt Hostelry.

25) Make Your Dream a Blast (TBA)

Help all the monsters in the Dreamjolt Hostelry deal with their emotional troubles.

26) To Each Their Own Drink (TBA)

Serve the correct drinks to the customers 10 times.

27) Omakase (TBA)

Serve the wrong drinks to the customers 5 times.

28) Operation Dreampunk Drinksmith (TBA)

Complete all Dreamjolt Hostelry recipe deductions.

29) Family Portrait

Take a family photo of the Express Crew at the photo board in Clock Studios Theme Park. Go to the photo board of 4 people like in the image above (south of Clock Studios Theme Park), and when the options time come, make sure to choose all the Express Crew: Welt > Himeko > Dan Heng > March 7th.

30) "Clock" In (TBA)

Take a group photo at the photo board in Clock Studios Theme Park.


Fathom the Unfathomable

31) Home Alone

Defeat 3 of Boss Stone's minions at once in a Hanu's Adventure stage. To defeat enemies in Hanu's form, you need to use the Hanu Launcher and ignite a firework in the enemies' direction. You can find a Hanu Launcher in the 3D room west of the Dewlight Pavilion.

Conveniently, there are also 2 groups of enemies in this room. Wait until they group together before attacking them with the launcher to defeat them all simultaneously.

32) Anti-Balloon

Break the special Boss Stone balloon in Clock Studios Theme Park. It's easy to find, just go to the spot above and use any long-ranged character to hit the balloon on the platform hidden behind a building.

33) Saga of the Dreamhaven Tumult

Break the special Boss Stone Balloon in Dewlight Pavilion. Specifically, go into the City Sandpit and use the Bubble Pinball Machine to go to the third floor of a building. There, walk around the area to reach another Pinball Machine and you will see the special balloon floating between the building. Use any long-ranged character to hit the balloon.

34) Safety Car

Complete the shoot without any damage in any mode in Clockie's Extras. Look at the Number of Attempts on the top left. Make sure you have it full when completing the shoot, aka don't get hit by any enemies during the whole shooting.

35) Non-Racing Line

Stay in the middle lane continuously for 10 second(s) in any mode in Clockie's Extras. You will learn to stay in the middle lane in Way of the Wolf (Continued) Part 1. After you learn it, stay in the middle lane for 10 seconds. Then, end the shooting (you can either win or lose the shooting) to get the achievement. You will still get this achievement if the photoshoot fails.

36) Pole to Win (TBA)

Re-accumulate maximum energy within the duration of Nutty Blitz or Hanu Time in any mode in Clockie's Extras.

37) Biggest DRS Beneficiary

Perform Turbo Dash 10 times in a row without mistakes or interruption in Clockie's Extras: Fast & Furynuts. Make sure you go to the Fast & Furynuts and not the Way of the Wolf. You can perform a Turbo Dash by dodging right before you're about to crash into a roadblock. In Fast & Furynuts (I) Part 2, there will be multiple enemies in a row and you can do the Turbo Dash 10 times in a row to get this achievement.

38) Slow Road to Hell

Defeat all enemies that appeared in Clockie's Extras: Way of the Wolf. Remember to go to the Way of the Wolf, and not the Fast & Furynuts. In the shooting, hit all enemies on both lanes before reaching the end to get this achievement.

39) A Dreamy Town, Oak Paradise!

Enter the miniature sandpit in Dewlight Pavilion for the first time. Complete the Trailblaze Mission [Cat Among Pigeons - Double Indemnity] and you will automatically get this achievement.

40) Dreamweaving Industrialization

Complete the Dreamwalker Challenge at the Dewlight Pavilion for some extra income. Complete the Adventure Mission Outsourcer to get this achievement. A more completed guide to get all the treasure chests and achievement was covered in another post: Outsourcer Adventure Mission | All 9 Treasure Chests and Route

41) To Get Blood Out of a Stone

Transform into Hanu and use Hanu Rocket to defeat Boss Stone's minions for the first time. You will automatically get this achievement if you've done the previous achievement, also at the same location.

42) Living With a Wolf

Chest #1 in Dewlight Pavilion, in the 3D room on the west side.

Chest #2 in Dewlight Pavilion, in the 3D room on the east side.

Chest #3 in Clock Studios Theme Park

Chest #4 in Clock Studios Theme Park

Collect the complete Hanu's Adventure (Part 2) collection. If you already collected all treasure chests, you should automatically get this achievement too cause all the Hanu's Adventure pages are hidden inside treasure chests that you can find when morphing into Hanu.
But if you haven't yet, look at the 4 spots in the image above and complete the Hanu-related puzzle to unlock the treasure chest, and you will get this achievement.

43) Maximum Firepower

Obtain the maximum ammo limit of Hanu Rocket in Hanu's Adventure. Enemies will drop ammo after being defeated. If one round of ammo hits multiple enemies, more ammo is dropped at once. In the same room as the Home Alone achievement, there will be 7 enemies, try to hit the 2 groups of enemies (3 enemies in each group) and you will get more than 5 ammo.

44) Secret Party

Discover Clock Studios Theme Park's hidden area via Bubble Pinball. Go to the location above in Clock Studios Theme Park and interact with the Bubble Pinball. Change the trajectory like in the image above to reach the hidden area.

45) Pac-Man

Smash all destructible objects in Clock Studios Theme Park's maze garden. First of all, go to this location to find a puzzle hat guy (I don't remember the exact name). Complete this puzzle to unlock the other half of the maze garden.

Then, go down to the maze garden and destroy every balloons you find until the end. It's in a long line so you shouldn't miss any of it.

The post Honkai: Star Rail All Achievements in Version 2.1 appeared first on DotGG.

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19044
Dragon’s Dogma 2 – Archer Skill Guide https://dotgg.gg/dragons-dogma-2-archer-skill-guide/ Mon, 25 Mar 2024 22:10:16 +0000 https://dotgg.gg/?p=19620 The Archer, a long ranged staple in fantasy adventures, is a very strong discipline in Dragon's Dogma 2 thanks to their ability to deal very high damage from a safe distance. They also have incredibly powerful skills that can make use of many situations, and are able to aim for more precise targeting. This best […]

The post Dragon’s Dogma 2 – Archer Skill Guide appeared first on DotGG.

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The Archer, a long ranged staple in fantasy adventures, is a very strong discipline in Dragon's Dogma 2 thanks to their ability to deal very high damage from a safe distance. They also have incredibly powerful skills that can make use of many situations, and are able to aim for more precise targeting. This best archer skills guide goes over all active skills, when to use them, and my overall thoughts on their effectiveness and rather or not you should spend the Dcp on them.


Weapon Skills

Barrage Shot / Manifold Shot

  • Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance.
  • The advanced skill Manifold Shot fires a greater number of arrows.
  • This is a good starter skill for archers, but will be quickly replaced by skills learned the further along the discipline.

Sweep Shot / Cascade Shot

  • Fires arrows in a wedge pattern, allowing multiple targets to be struck simultaneously. Can be employed while moving.
  • The advanced skill Cascade Shot fires a greater number of arrows.
  • This skill provides Archer a reliable source of AOE damage when dealing with trash mobs, but not ideal if you're going on a boss hunt, unless the target has multiple weak points spread across it's body.

Dire Arrow / Deathly Arrow

  • Fires a devastating shot that knocks down smaller targets. When using Steady Shot (r1), arrows become even more powerful if they are loosed the instant the bow is fully drawn.
  • The advanced skill Deathly Arrow inflicts greater harm and has the ability to pin smaller targets to wall.
  • This will be the Archer's most powerful skill until an even stronger version of it in the form of Heavenly Arrow is unlocked.
  • While weaker than Heavenly Arrow, it is also much faster, leaving you in less danger from a charging foe.

Keen Sight / Lyncean Sight

  • Special sight augments the user's vision while drawing, allowing them to fire on distant targets. Consumes Stamina while the bow is drawn.
  • The advanced skill Lyncean Sight stabilizes the user's vision and consumes less Stamina.
  • This is a decent skill that allows you to more easily shoot targets at a far distant, and allows you to auto aim from a far greater distance as well. I would not recommend this skill unless you plan to play as a sniper while your pawns are attracting all of the aggro.

Torrent Shot / Tempest Shot

  • Fires multiple arrows in rapid succession. Rate of fire increases with consecutive shots. Prevents movement while active.
  • The advanced skill Tempest Shot fires a greater number of arrows.
  • A fun and super powerful ability that allows you to quickly rain down high DPS on your opponents. Best used on a stunned foe and aimed directly at their vital spot in order to deal exceptional damage.

Whirling Arrow / Spiral Arrow

  • Fires a powerful spinning arrow that delivers a barrage of hits. Effective at overwhelming smaller targets. Can be employed while moving.
  • The advanced skill Spiral Arrow appends still more strikes to the barrage.
  • This is a great DoT skill that can be shot while moving, allowing Archer to constantly apply damage outside of their normal shots relatively safely. It is also very useful for striking vital points on a moving target as it constantly hits the weak point without needing to adjust your aim.

Exploding Shot / Erupting Shot

  • Fires a loaded arrow that adheres to foes or terrain. The arrow will burst when attacked or after a time, and can knock targets off balance.
  • The advanced skill Erupting Shot shoots with increased arrow speed. If employed while clinging to a target, the user pierces the target wit the explosive arrow directly.
  • This provides a powerful blast AOE for the archer at the cost of special arrows, and is also good at knocking creatures over when they are in the tumbling phase, giving the Archer a quick stagger option.

Tarring Shots / Incendiary Shot

  • Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, tarring the target and those who draw near. Usable only when carrying an applicable arrow.
  • The advanced skill Incendiary Shot shoots with increased arrow speed. If employed while clinging to a target, the user pierces the target with the tarring arrow directly.
  • This skill coats enemies in tar, which boosts the effects of fire damage, so if you're travelling with allies that have the ability to dish out heavy fire damage, bringing this along is recommended if you'd prefer to play a support role.

Drenching Shot / Deluging Shot

  • Fires a loaded arrow that adheres to foes or terrain. Explodes after a time or if attacked, drenching the target and those who draw near. Usable only when carrying an applicable arrow.
  • The advanced skill Deluging Shot shoots with increased arrow speed. If employed while clinging to a target, the user pierces the target with the drenching arrow directly.
  • This skill coats enemies in water, which boosts the effects of lightning damage, so if you're travelling with allies that have the ability to dish out heavy lightning damage, bringing this along is recommended if you'd prefer to play a support role.

Blighting Shot / Nocuous Shot

  • Fires a loaded arrow that adds to the target's blighted value on impact. Usable only when carrying an applicable arrow.
  • The advanced skill Nocuous Shot shoots with increased arrow speed. If employed while clinging to a target, the user pierces the target with the blighting arrow directly.
  • This applies blight, or poison, to the target, giving you reliable DoT atop of all other damage you can deal as an Archer. If your foe is weak or vulnerable to blight, this is highly recommended.

Heavenly Shot

  • Fires an almighty arrow in exchange for consuming all of the user's Stamina. The arrow's potency is determined by the user's remaining Stamina when it is loosed.
  • The Archers ultimate "masiter" skill. This deals an incredible amount of damage when a full stamina bar is used, and it scales based on total stamina, so if you have stamina boosting items or augments, you'll deal even more damage. Can often one shot weaker foes if aimed at a vital spot.

Core Skills

These are key skills that don't take up any slots and that should be unlocked as soon as they are available, as they make the archer not only more mobile, but able to deal more damage overall.

Leaping Punt

  • Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects.
  • A great ability that allows you to not only deal decent damage, but get away from a foe that is a tad too close for comfort.

Parting Shot

  • Fires an arrow while jumping back after performing a Leaping Punt or mid-air Front Kick.
  • Allows you to deal additional damage after the kick, especially useful after using Leaping Punt.

Swift Nock

  • Enables the user to nock arrows more quickly when using Loose or Steady Shot
  • A straightforward damage boost by allowing Archer to fire more quickly.

Puncture Dart

  • Draws the bowstring to its absolute limit before firing. Makes aiming more difficult, but allows arrows to pierce targets with greater impact.
  • This gives the archer the ability to pierce foes without the use of weapon skills, and foes often time line up more often than you think, making this useful.

Augments

  • Ambuscade - Increases damage dealt by your attacks when targets are not in battle stance. This is useful if you're playing a more stealth archer role, or going for long ranged vital shots with the help of Keen Eye. This augment also goes well with other stealth disciplines like the Thief.
  • Endurance - Increases maximum stamina. A must have augment for any class as stamina amounts to how much damage you can deal, the amount of time you can grip, as well as dashing.
  • Radiance - Causes your lantern to consume less oil and illuminate a wider area. A useful utility augment, but not a must have by any means.
  • Lethality - Increases damage dealt when striking a target's vitals. A must have augment for Archer as you will be constantly aiming at enemy weak points to deal the most damage with your skills regardless.
  • Avidity - Enables you yo clamber up cliffs and scale foes and other surfaces more quickly. A great mobility augment for just about all classes. With archer, you want to be mobile in order to avoid the enemies ire.

What to spend Dcp on / Priority

For Archer, first focus on unlocking whatever Core Skill you are able to at the level you're currently on. After this, focus on your important augments: Endurance and Lethality. Afterwards, if you want to play a pure offense archer, then Cascade Shot, Tempest Shot, Spiral Arrow, and Blighting Arrow are must haves. If you prefer the support role, focus your efforts on Lyncean Sight, Tarring Shot, Exploding Shot, and Drenching Shot. Any left over points should be spent on how you see fit.


The post Dragon’s Dogma 2 – Archer Skill Guide appeared first on DotGG.

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Ryza (Master’s Right-Hand) Atelier Resleriana Character Guide #30 https://dotgg.gg/atelier-resleriana-ryza-masters-right-hand/ Mon, 25 Mar 2024 16:28:29 +0000 https://dotgg.gg/?p=19606 Conquer enemies with Ryza (Master's Right-Hand), the queen of stunning! She debuffs & stuns while boosting your party's damage. Must-have!

The post Ryza (Master’s Right-Hand) Atelier Resleriana Character Guide #30 appeared first on DotGG.

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Introduction

Ryza (Master's Right-Hand) dominates the battlefield in Atelier Resleriana as a phenomenal slash breaker. Her kit revolves around maximizing damage output for your party through a combination of debuffs, stuns, and damage amplification, making her an invaluable asset to any team.

Basic Information

Character NameRyza (Master's Right-Hand)
Initial Rarity When Summoned3 star
Main RoleBreaker

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSPD
1,565665515515494254
There stats are for a fully awakened, Lvl.60 character with a fully unlocked Growboard

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%0%0%5%0%0%

Skill Set

Skill 1: Cast Comet

AttributeSlashRangeSingle Target (ONE)
Damage42%Break18%
Recovery-Wait100
[Effect]
After attacking, boosts target's damage received by 15% for 3 attacks
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Search Slash

AttributeSlashRangeAoE Damage (ALL)
Damage106%Break8%
Recovery-Wait200
[Effect]
Before attacking, reduces target's Slash resistance by 25% for 2 attacks. After attacking, boosts target's damage received by 30% for 1 attack.
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill: Rewind Slash

AttributeSlashRangeSingle Target (ONE)
Damage400%Break-
Recovery-Wait200
[Effect]
After attacking, force stuns the target and boosts target's damage received by 20 (MAX 40%)
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Now's Our Chance!
When attack target is stunned, boosts target's damage received by 25% for 2 attacks
Flash of Destruction I
Boosts stun damage by 20% when attacking a weakness
These abilities could also be considered as Ryza (Master's Right-Hand) passive skills

Character Gifts

Liza (Ampel) Gift ColorLeftRight
yellowblue

Gift Effects

Mighty Blessing
Boosts physical attack damage by 3~30%
Slash Shield
Boosts target's Slash resistance by 1~8% for 1 attack.
Physical Stun Damage Boost
Boosts physical stun damage by 2~20%

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

Compatible Teammates

Logy (Alchemist of Dusk)

Unleash devastating combos with the dream team of Ryza and Logy in Atelier Resleriana! Since this version of Ryza is a breaker with slash-focused debuffs, she sets the stage for Logy's explosive damage. Her Skill 2 shreds enemy defenses, creating a stun window. Logy then capitalizes with his Burst Skill, a powerful AoE attack that decimates stunned enemies. This synergy maximize damage output and makes short work of even the toughest foes.

Debuffing for Maximum Damage

Ryza shines as a debuffer, crippling enemies with debuffs that increase the damage they take. Her Skill 1, "Cast Comet," not only deals decent damage but also stuns the target and increases the damage they receive for subsequent attacks. Skill 2, "Search Slash," takes debuffing to another level. This area-of-effect attack reduces the enemy's slash resistance before striking, making them even more vulnerable to slash-based attacks from your party. Furthermore, "Search Slash" further enhances damage by boosting the target's vulnerability after the attack.

Dominating the Battlefield with Forced Stun

Ryza boasts a unique ability – a forced stun with her Burst Skill, "Rewind Slash." This powerful attack not only deals massive damage but also guarantees a stun on the enemy, making it invaluable for dealing with stubborn bosses immune to regular stunning attempts. In addition, "Rewind Slash" adds another layer of damage amplification, making Ryza an exceptional support character for high-level content.

Character Abilities: The Finishing Touch

Ryza's character abilities further solidify her role as a debuffing powerhouse. "Now's Our Chance!" capitalizes on stunned enemies by boosting their damage taken for additional attacks. "Flash of Destruction I" adds another layer of optimization, increasing stun damage when attacking an enemy's weakness. These passive abilities work seamlessly with her core skills, making Ryza a highly versatile debuffer who can significantly enhance your party's overall damage output.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations considered missable event recipes

Recommended Memoria

Conclusion

Ryza (Master's Right-Hand) is a must-have character for any party in Atelier Resleriana. Her ability to debuff enemies, force stuns, and amplify damage makes her an invaluable asset in battle. With her diverse skillset and potent character abilities, Ryza ensures your party dominates the battlefield with maximized damage potential.

Official Links

The post Ryza (Master’s Right-Hand) Atelier Resleriana Character Guide #30 appeared first on DotGG.

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Warhammer 40,000: Warpforge Codes https://dotgg.gg/warhammer-40000-warpforge-codes/ Sun, 24 Mar 2024 22:01:57 +0000 https://dotgg.gg/?p=4367 List of all the free codes in Warhammer 40,000: Warpforge and instructions on how to redeem them for rewards.

The post Warhammer 40,000: Warpforge Codes appeared first on DotGG.

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Warhammer 40,000: Warpforge has free codes that players can redeem for rewards! This guide has the full list of active codes, as well as detailed instructions on how you can redeem them.

List of Codes and Rewards

CodeRewardStartEnd
GREATERGOOD2 T'au Empire Booster Packs2024.03.232024.04.04
GORDRANG2 Goff Orks Booster Packs2024.02.222024.03.04
TERROR5 Hive Fleet Leviathan Packs2024.02.02Expired
20245 Packs2024.01.102024.02.05
KRIPP5 Packs2023.11.26Expired
REMNANTRemnant Avatar2023.11.222023.11.30
SQUIDMAR5 Packs?Expired
PLEASANTKENOBI5 Packs?Expired

How to Redeem Codes

There are two ways players can redeem coupons for their account: Via the redemption portal on the official website, or in-game (Android only). iOS users must use the website or failing that, request directly from support.

Website

  1. Go to the coupon redeem page on the official Warhammer 40,000: Warpforge website.
  2. You will need a registered account - within the game, register it with an email and password through Settings > Account. Then use those details to log in here.
  3. After redeeming a code, the contents are added directly to your account. If you are currently playing, please restart the game to see the new items.

In-game

  1. Go to Settings on the General tab to redeem your codes.
  2. Enter your code to have the items sent to your Mail.
  3. For those using iOS, the in-game coupon redeem function is not provided. Please use the Coupon Redeem page above or go to Settings > Support and scroll to the bottom and click "chat with us".

The post Warhammer 40,000: Warpforge Codes appeared first on DotGG.

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Tess (Rabbit-Eared Troublemaker): Atelier Resleriana Character Guide #29 https://dotgg.gg/atelier-resleriana-tess-rabbit-eared-troublemaker/ Sun, 24 Mar 2024 15:11:03 +0000 https://dotgg.gg/?p=19504 Tess (Rabbit-Eared Troublemaker) is a free-to-play supporter that weakens magic attacks and boosts defense. But stronger healers exist.

The post Tess (Rabbit-Eared Troublemaker): Atelier Resleriana Character Guide #29 appeared first on DotGG.

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Introduction

Looking for a free-to-play supporter who excels at mitigating magic damage? Look no further than Tess (Rabbit-Eared Troublemaker), the energetic bunny-eared waitress from Atelier Resleriana. While considered a lower-rarity unit, Tess offers valuable support for teams facing magic-heavy encounters.

Basic Information

Character NameTess (Rabbit-Eared Troublemaker)
Initial Rarity When Summoned1 star
Main RoleSupporter

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSPD
1,391539529601541236
There stats are for a fully awakened, Lvl.60 character with a fully unlocked Growboard

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%0%0%0%0%5%

Skill Set

Skill 1: Rabbit Bash

AttributeStabRangeSingle Target (ONE)
Damage77%Break8%
Recovery-Wait100
[Effect]
After attacking, reduces own magic damage received by 15% for 2 attacks.
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Exceptional Crepe

AttributeStabRangeSingle Target (ONE)
Damage-Break-
Recovery330%Wait200
[Effect]
After recovery, reduces target's magic damage received by 15% for 2 attacks.
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill:

AttributeStabRangeSingle Target (ONE)
Damage500%Break93%
Recovery-Wait200
[Effect]
After attacking, reduces all allies' magic damage received by 50% for 1 attack.
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Advance All - M. DEF I
All allies gain M. DEF +5%.
Paralysis Resist Up
Boosts Paralysis resistance by 30%.

Character Gifts

tes gift colorLeftRight
redyellow

Gift Effects

Stab Shield
Boosts target's Stab resistance by 1 ~ 8% for 1 attack.
Ample Healing
Boosts recovery given by 1 ~ 8%.
Single Recovery Boost
Boosts HP recovery given to a single ally by 3 ~ 25%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Gameplay of a free-to-play-friendly team featuring Tess (Rabbit-Eared Troublemaker) by @ShalAppelgreen

Combat Guide

Tess shines as a magic defense specialist. All her skills boast effects that reduce magic damage, making her a strong counter against magic-wielding enemies. Her Skill 1, "Rabbit Bash," not only deals damage but also reduces her own magic damage received for a short period. Similarly, Skill 2, "Exceptional Crepe," provides targeted magic defense reduction for an ally.

Tess's true strength lies in her Burst Skill, "Puni Delivery." This powerful attack not only deals significant damage but also grants a massive 50% magic defense boost to all allies for a turn. This temporary shield can significantly reduce the magical onslaught your team faces. Although, we all know that Nio (Charming Sister) can do a better job with her Skill 2: Specialty which can be used every turn.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

Conclusion

In conclusion, Tess (Rabbit-Eared Troublemaker) serves as a decent free-to-play option for players seeking a magic-defense specialist. However, her weak healing abilities and niche skillset make her less favorable compared to other healers in the long run. It's recommended to invest in Tess only if you have an abundance of resources or prioritize a free-to-play approach. For players aiming to optimize their team's overall performance, acquiring a higher tier healer is highly advisable.

Official Links

The post Tess (Rabbit-Eared Troublemaker): Atelier Resleriana Character Guide #29 appeared first on DotGG.

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Lydie (Rainbow Canvas): Atelier Resleriana Character Guide #28 https://dotgg.gg/atelier-resleriana-lydie-rainbow-canvas/ Sun, 24 Mar 2024 13:57:56 +0000 https://dotgg.gg/?p=19485 Lydie (Rainbow Canvas) offers powerful healing & team-wide skill damage buffs. Learn how to dominate with this must-have support character!

The post Lydie (Rainbow Canvas): Atelier Resleriana Character Guide #28 appeared first on DotGG.

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Introduction

Looking to bolster your team's firepower and survivability in Atelier Resleriana? Look no further than Lydie (Rainbow Canvas)! This exceptional support character brings a potent blend of healing and damage buffing abilities to the table, making her a coveted addition to any party.

Lydie (CV: Maria Naganawa) The older of the Twin Alchemists. She tries to help her sister as an older sister should, but often ends up being dragged along by her instead. She's laid-back and takes things at her own pace. She likes to study and has a good understanding of the world around her, but her artistic sensibilities are questionable at best.

Official Resleriana Character Introduction

Basic Information

Character NameLydie (Rainbow Canvas)
Initial Rarity When Summoned3 stars
Main RoleSupporter

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSPD
1,456527620566565241
There stats are for a fully awakened, Lvl.60 character with a fully unlocked Growboard

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%5%0%0%0%0%

Skill Set

Skills and abilities together with their effects
Skills' damage, stun and wait stats

Character Gifts

Liddy gift colorLeftRight
purpleblue

Gift Effects

Bolt Curse
Reduces target's Bolt resistance by 1 ~ 10% for 1 attack.
Enhanced Last Recovery
Boosts HP recovery by 2 ~ 18% on final use.
All Recovery Boost
Boosts HP recovery given to all allies by 3 ~ 25%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

Lydie is here! The strongest supporter! | Atelier Resleriana Global by atelier angela

Healing and Skill Damage Boost

Lydie's bread-and-butter skill, Twinkle Shower, provides a much-needed heal to your entire team. But that's not all! This skill also grants a significant 20% skill damage buff to your allies for their next attack. This buff becomes even more potent when you equip Lydie with the "Enhanced Damage Buff [A]" trait, which can increase the efficacy of her buffs by up to 150%.

Unleashing Devastating Attacks

Lydie's Burst Skill, Seal Canvas, takes things to the next level. This powerful attack not only deals damage to all enemies, but it also sets the stage for your main attacker. Seal Canvas grants the next ally in line a whopping 100% skill damage buff for their next attack! Combined with the potential 150% buff from Enhanced Damage Buff [A], this can allow your attacker to unleash a devastating blow that can completely turn the tide of battle.

Additional Perks

Lydie offers even more benefits to your team. Her Vitality Up skill provides a smaller but permanent skill damage and HP regeneration buff to a single ally. Her inherent trait, All Recovery Boost, further enhances your team's survivability by increasing HP recovery for all allies.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

It's Time to Study!

Conclusion

Lydie (Rainbow Canvas) is a powerhouse supporter who can elevate your entire team's performance in Atelier Resleriana. Her ability to heal, significantly boost skill damage, and manipulate the turn order provides incredible strategic flexibility. While future banners may introduce strong new units, Lydie remains a top-tier character worth considering.

Clearing Fire Affinity Tower with Lydie by @ShalAppelgreen

Thank you for visiting DotGG! We hope you enjoyed this guide on Lydie (Rainbow Canvas). For more Atelier Resleriana guides and strategies, please visit our website again soon. DotGG is slowly becoming a treasure trove of information for Atelier Resleriana to help you get a head start in the game.

Official Links

The post Lydie (Rainbow Canvas): Atelier Resleriana Character Guide #28 appeared first on DotGG.

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Suelle (Ambition Painting): Atelier Resleriana Character Guide #27 https://dotgg.gg/atelier-resleriana-suelle-ambition-painting/ Sun, 24 Mar 2024 12:27:24 +0000 https://dotgg.gg/?p=19416 Punish foes with Suelle (Ambition Painting), more HP, more damage! Skills buff damage based on remaining health, so team her with healers!

The post Suelle (Ambition Painting): Atelier Resleriana Character Guide #27 appeared first on DotGG.

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Introduction

Suelle (Ambition Painting) is a force to be reckoned with on the battlefield, excelling as a high HP attacker whose firepower scales with her health. This unique characteristic makes this character a powerhouse when played strategically alongside defenders like Nio (Charming Sister) and supporters like Totori (Daughter of a Powerful Lady) who can keep Suelle healthy throughout the fight.

Suelle (CV: Hikaru Akao) The younger of the Twin Alchemists. She cherishes a promise she made with her mother when she was young. She's mischievous and boisterous, but a genius with diverse abilities. She also can't stand insects or ghosts.

Suelle's Resleriana Character Introduction

Basic Information

Character NameSuelle (Ambition Painting)
Initial Rarity When Summoned3 stars
Main RoleAttacker

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSpeed
1836685375454419239

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%0%0%0%5%0%

Skill Set

Skills and abilities together with their effects
Skills' damage, stun and wait stats

Character Gifts

Sur gift colorLeftRight
yellowgreen

Gift Effects

Stab Shield
Boosts target's Stab resistance by 1 ~ 8% for 1 attack.
Destructive Power Boost
Boosts damage of battle items by 6 ~ 54%.
Physical Damage Boost [Full]
Boosts physical damage by 3 ~ 30% when at full HP.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

Suelle's skillset perfectly complements her HP-based damage boost. Her first skill, Quick Thrust, offers a 5-25% damage increase depending on her current HP. This means a Sualle at full health (100% HP) will deal significantly more damage than a Suelle who is wounded (20% HP). Similarly, her Falcon Storm skill boasts a hefty 50% damage increase when her own HP is at 50% or higher, with an additional 30% bonus at full health, for a potential total of 80% more damage.

Next, Suelle (Ambition Painting) ultimate Burst Skill, Spirit-driven Ball, truly shines when she is healthy. This powerful attack delivers a devastating 80% damage increase when her HP is full. By combining Suelle's skills with supportive characters who can heal and protect her, you can ensure she remains a constant offensive threat throughout the battle.

Suelle also possesses a unique gift effect, "Physical Damage Boost [Full]" which further strengthens her physical attacks when HP is maxed out. This effect synergizes perfectly with Suelle's existing skillset, allowing her to reach even greater heights of destructive power when kept healthy.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations considered missable event recipes

Recommended Memoria

A Time Just for Two

Conclusion

Suelle (Ambition Painting) is a strategic attacker who thrives in a team built to keep her alive. By leveraging HP-scaling damage buffs and powerful ultimate, Suelle can become a cornerstone of your offensive strategy. Thanks for visiting DotGG! For more in-depth Atelier Resleriana guides and character reviews, be sure to bookmark our website so you never miss a beat.

Official Links

The post Suelle (Ambition Painting): Atelier Resleriana Character Guide #27 appeared first on DotGG.

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Snowbreak: Containment Zone Lament of Yehrus Guide https://dotgg.gg/neural-simulation-spotlight-lament-of-yehrus/ Sun, 24 Mar 2024 11:30:51 +0000 https://dotgg.gg/?p=19463 Tips and tricks to help you take down the Titan disco ball in Snowbreak: Containment's Neural Simulation game mode.

The post Snowbreak: Containment Zone Lament of Yehrus Guide appeared first on DotGG.

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A gigantic Titan born within Duchess Orlova, first witnessed at Suzdal Launch Base.

Lament of Yehrus (nicknamed “Disco Ymir” due to its appearance) or just Yehrus for short, is a large stationary boss that debuted in chapter 12, part 2 of the main story. It may look imposing, but its gameplay actually turns out to be quite simple.

Back to Neural Simulation overview

Behaviour and Attacks

Yehrus has two phases, but largely share the same move set.

Basic Attacks

Dark Vortex

Yehrus summons two cubes that slam into the ground and explode into smaller bullets. The cubes don’t seem to actually target you and the bullets don’t do a lot of damage, so this ends up being a freebie attack that you don’t have to worry about.

Ice Tears

Yehrus casts four targeted attacks that stagger on hit. These can be avoided with a well-timed dodge. At higher difficulty levels the number of attacks is supposedly increased to six, but this doesn’t seem to actually happen.

Sniping Squall

Yehrus targets your current location, then repeatedly bombards it with staggering ground-targeted attacks. These attacks come out quite quickly, so it’s recommended to avoid being caught by them in the first place. At higher difficulty levels, Yehrus will target you twice.

Summon Gurah

Yehrus summons groups of Gurahs (the ball-shaped titans) to attack you. This can be in two forms.

Three Gurahs are summoned. Two launch a cluster of bullets, while the third fires a laser that staggers on hit. After they leave, the attack is repeated but from the opposite side of the arena.

A row of Gurahs are summoned with each firing a laser in front of it that staggers on hit. At higher difficulty levels, the Gurahs will fire three times.

Pillars

Once Yehrus reaches 75% HP, it will become invulnerable and summon several pillars after a delay. These pillars have parts HP, and all need to be broken before the fight can continue. Once all pillars are broken, Yehrus will enter a break state for a period of time before resuming combat. Make sure to target the glowing “crown” while it’s downed for optimal damage. This portion of the fight actually turns out to take the longest for most players, so being able to quickly break all the pillars is important to getting good times.

As a general rule, starting from one side then sweeping to the other is preferred as this prevents you from having to waste time doubling back. Half of the pillars are on the ground, while half are on elevated platforms. Since the pillars on the platforms don’t allow you to break them if you aren’t on the same platform as them (thanks Seasun), it is recommended to not have to return to ground level once you jump up to a platform via a jump pad. Below is an example of optimised pillar break pathing.

Make sure to have parts break boosting attachments on your shotgun or else the pillars will take three shots to kill.

The pillars always spawn in the same location, so you can pre-aim at the location where one will spawn.

Starting on the bottom left makes this easy as you can target this root.

Phase 2

Yehrus retains the same move set as in phase 1, but with some changes:

  • Sniping Squall releases two extra targeted bombardments
  • Dark Vortex summons one additional cube

As well, Yehrus gains a new attack.

Crashing Star

Yehrus slams a star into the arena, causing a global stagger and releasing a swarm of bullets. At higher difficulty levels, this will also create an expanding zone on the ground level that deals damage over time if stood on.

Strategy

Some of Yehrus’ attacks can be pretty scary and annoying to deal with. However, Yehrus is also… really squishy. It quite possibly has the least effective health of all Neural Sim bosses, and its extremely large weak spot (its head or the glowing crown in phase 2) makes bursting it down before it can even do any of its particularly annoying attacks not just viable, but the reality for most players. When you also consider the very generous period of time where Yehrus is downed after the pillar phase, it ends up being quite a trivial fight, with phase 2 often not even taking place due to how fast you can shred through the remainder of its health bar. Sometimes the best defence is a good offence, and this is certainly one of those cases.

So with Yehrus effectively being a disco ball punching bag, optimising your raw damage output and efficiently breaking pillars will be the top priority for almost all players as defensive utility will not be needed. Yehrus has two targetable parts in phase one, and three in phase two. These provide extra targets for Chenxing - Ethereal Cloud to scan which makes her a great choice here, but any strong DPS will do well enough. As well, make sure you have a proper pillar breaking setup; they have parts HP so it might be worth checking the overview on parts breaking in the general Neural Sim guide.

Pillar Skip

With the pillar phase taking up half or more of the runtime of fast Yehrus clears, being able to skip it would be a massive time save. As it turns out, it’s possible, but requires certain specific conditions to be met, and a lot of luck.

If you push Yehrus past its 75% HP trigger while it’s frozen, there’s a small chance that it’ll perform Crashing Star once it unfreezes (presumably because some part of the game thinks you’re already in phase 2). If this happens, the pillar phase never happens, and you can directly proceed to phase 2. A highly invested Katya turns out to be really good at the setup for this due to her ability to freeze Yehrus on her own. However, the odds of this are extremely low, on top of requiring said freeze setup. I wasn’t able to get it to happen at all, and a personal friend of mine and fellow speedrunner (whose example run is shown below) reported only two successful skips in an entire hour of attempts.

Attempt this at the risk of your sanity.

The post Snowbreak: Containment Zone Lament of Yehrus Guide appeared first on DotGG.

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19463
Snowbreak: Containment Zone Joseph The Bison Guide https://dotgg.gg/neural-simulation-spotlight-joseph-the-bison/ Sun, 24 Mar 2024 11:30:50 +0000 https://dotgg.gg/?p=19464 Tips and tricks to help you dispatch the mechanized menace in Snowbreak: Containment's Neural Simulation game mode.

The post Snowbreak: Containment Zone Joseph The Bison Guide appeared first on DotGG.

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Officer in charge of the Coyote Mech Force. Nicknamed "The Bison" due to his foul temper and in-your-face fighting style.

Joseph The Bison, or Joe for short, is the featured boss of chapter 3. He has two phases with very different attacks in each, keeping players on their toes.

Back to Neural Simulation overview

Attacks and Behaviours

Phase 1

In phase 1, Joseph attacks you from range with his cannon.

During phase 1, Joseph will jump sideways occasionally.

This is not to be confused with his forward dash.

Charged Shot

Joseph charges up a shot that does damage and staggers on hit. It can be relatively easily sidestepped. At higher difficulty levels, Joe will use this attack after his sideways jumps.

Missile Volley

Joseph launches three volleys of small missiles. These can be trivially sidestepped, but also don’t do that much damage anyways, so you can ignore them if you really want.

Buster Shot

Joseph deploys a line of electric fences, then fires a large missile at your location, dealing huge damage and knocking you back on hit.

At higher difficulty levels, the fence is instead deployed in a circle around you. This makes things quite a bit more difficult, as you can no longer just walk out of the range of the missile.

The electric fences themselves have some interesting properties. They deal damage and stagger you if you walk into them, and (more frustratingly) their hitbox extends above their visual model. Also, Katya can dodge through them for some reason.

I hate fences so much.

This can make shooting back difficult, as you might end up hitting the fence instead.

Casual players: It’s possible to time a dodge right as the missile lands and avoid taking any damage. If that doesn’t work, you can also just break the fence and escape the circle.
Speedrunners: This attack sucks. It’s not really because of the attack itself, but because the fences make hitting Joe really annoying. If you’re bringing CC supports, you ideally should be bursting him down fast enough that he never gets to use this attack. If not, you can (should) dodge out of the ring of fences before they land if you react fast enough to the sound cue or his attack animation. In either case, resetting until you get a run where he doesn’t use this attack is a viable option as well, though he really likes using this attack so your mileage may vary.

Downs

When Joseph reaches 80% HP, he will enter a down state where you can freely attack him.

When he reaches 60% HP or lower, he will enter an invulnerable state, taking off some of his armour and moving to phase 2 of the fight.

Phase 2

Joe ditches his cannon and moves in to get personal with a more melee attack set.

Dive Bomb

Joseph flies into the air and dives back down to the ground after a delay. Being hit by the landing will knock you back. This attack has two variants that he can cast. At higher difficulty levels, both variants will deploy a ring of explosives around Joseph once he finishes his dive.

Joseph can deploy electric fences around you before performing the dive. At low levels, there will be a gap in the fence for you to casually walk out from.

However, at higher difficulty levels, the fences will instead form an enclosure around you. This makes this attack quite frustrating to deal with, especially considering that the fences have a chance to not be destroyed when Joseph lands.

"Well this is awkward."

Casual players: You can deal with this the same way that you can deal with the fences in phase 1.
Speedrunners: Reset. This attack might as well be a run killer as it makes it very difficult to even attack him back while he prepares to dive down. Aiming high enough to target him will often result in your view being blocked by a fence, and this is true even with sniper rifle operatives, as the scoped-in view is not a true first-person perspective.

In the other variant of this attack, no fences are deployed.

This variant is a massive freebie, as Joseph will always overshoot and land behind you, letting you attack him with no risk the entire time as long as you don’t move backwards into the landing zone.

Rocket Slash

Joseph deploys two lines of fences on either side of you, then dashes forward to slash with the claws on his arm, staggering on hit. You can literally just walk out of this attack due to the delay between when the attack begins and when Joseph actually dashes forward.

This attack can also be cast without the fences, in which case it can require a dodge to avoid being hit.

Rocket Fist

Joseph runs into range, then dashes forward to punch you, staggering on hit. This attack is very similar to the fence-less version of Rocket Slash, but requires Joseph to get within a certain distance of you first, which you can exploit as a DPS window.

Triple Strike

Joseph runs into range, then does three melee hits, with the third being a ground area of effect that staggers. Like Rocket Fist, Joseph has to be within a certain range of you to perform this attack, and will do all three attacks even if one misses.

Wrist Shot

Joseph fires a stream of bullets from his wrist-mounted guns. You can dodge them by just sidestepping, and they don’t do enough damage to make eating a few shots a major issue. A freebie.

Down

When Joseph reaches 30% HP, he’ll enter another down state like in phase 1.

Strategy

Despite his appearance, Joseph actually has quite a large head hitbox that extends above the visual model. It roughly extends to the height of the horns on his helmet and the space between.

Think of them like goalposts.

It is highly recommended to abuse this extra hitbox space to avoid hitting his shoulders or anything else blocking the visual head area.

Joseph’s main difficulty comes from his Buster Shot and fenced Dive Bomb, due to the electric fences that are deployed in those attacks. If you can handle those attacks (or are willing to reset until you get a run where he doesn’t use those attacks), you’ll find that the rest of his attacks don’t pose that much of a threat.

Being an armoured boss, Joseph might be trouble for pistol or SMG-based DPS choices due to ricochet issues. While otherwise pretty flexible for DPS options, he really is food for Yao - Winter Solstice. Especially when paired with Mauxir - Shadow Ka and Tess - The Magician, Yao can burst down Joe before he even gets a chance to properly fight back. This is further compounded by the ability to skip phases of the fight:

Down Skipping

When Joseph enters a down, he cannot perform any actions. This includes transitioning to phase 2! What that means is that if you can deal enough damage, you can skip the entirety of phase 2 by killing Joseph during his first down. This does require a very high-damage setup, though, so don’t expect to pull this off if your teams are lacking.

This still has uses even for less-invested setups. You might be able to skip the rest of phase 1, letting you avoid having to deal with any more Buster Shots for the rest of the fight. Furthermore, if you can drop him to 30% HP, Joe will immediately transition to phase 2 - then down again, letting you finish him off for free.

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19464
Genshin Impact: The Great Fayz Reaction Debate Event Guide https://dotgg.gg/genshin-impact-the-great-fayz-reaction-debate-event-guide/ Fri, 22 Mar 2024 03:34:59 +0000 https://dotgg.gg/?p=19341 Jami, the Amurta researcher who earlier developed the marvelous Fayz Potion, has once again encountered trouble. As such, he has adopted more efficient enhancement measures and is waiting for the right person to help verify his work...

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Jami, the Amurta researcher who earlier developed the marvelous Fayz Potion, has once again encountered trouble. As such, he has adopted more efficient enhancement measures and is waiting for the right person to help verify his work...


Gameplay Overview

Event Gameplay Duration:
➥ 2024/03/22 10:00:00 – 2024/04/03 03:59:59

Eligibility:
➥ Adventure Rank 20 or above
➥ Complete Archon Quest Prologue: Act III “Song of the Dragon and Freedom"

Event Overview:
➥ You can challenge the first 2 stages starting from the first day of this event. There are a total of 8 stages and a new stage will be unlocked each day.
➥ During the event, after entering the Fayz Discursive Facility and starting the challenge, if you stop moving or using skills, you will automatically enter the Time Dilation state. At this time, you can rotate the camera freely and take pictures of your character. After conducting any movement or trying to use a Skill, you will cause time to flow normally again.
➥ During the challenge, Fayz Force will accumulate over time. You can also obtain it by defeating opponents. Once Fayz Force reaches a certain level, after you use certain skills, you can take advantage of the Critical Moment to enter a Time Dilation state in which Supersense Particles will appear on the field. Adjust your camera angle such that your character blocks the Particles from view to collect them and use your Supersense Skill, and also obtain a random Fayz Furtherance.


Gameplay Tutorial

After entering the Fayz Discursive Facility and starting the challenge, if you cease movement or stop using skills, you will automatically enter the Time Dilation state. After conducting any movement or trying to use a skill, time will flow normally again.

During combat, you will accumulate Fayz Force over time. You will also obtain it from defeating opponents. Once Fayz Force hits a certain value and you have stopped all actions after unleashing certain skills, Supersence Particles will appear on the field.

Adjust your camera angle such that your character blocks the Particles from view to collect them and consume Fayz Force to use your Supersense Skill, and also obtain a random Fayz Furtherance. The maximum amount of Fayz Force that can be accumulated is sufficient to use the Supersense Skill 3 times. If you do not use a Supersense Skill for 50s, the DMG you deal will decrease precipitously.

Focus Foes will appear at intervals during the challenge. Focus Foes will become normal opponents after some time, but defeating Foces Foes will grant more Fayz Force.

Menacing Projectiles and Energizing Projectiles will appear at intervals during the challenge. You will take DMG if hit by Menacing Projectiles, while Energizing Projectiles will grant you Fayz Force and increase your Verification Score.


TLDR Tutorial

1) Defeat enemies to get Fayz Force (It's the golden bottle icon on the left). Once you get at least 1 Fayz Force, use Elemental Skill/Burst (methods differ on different stages, READ them before you start) and stop moving to enter Time Dilation mode.

2) Inside the Time Dilation mode, you will see Supersense Particles. Move your Kamera so the particles will be inside the frame shot (can be seen by the frame glowing yellow). These Supersense Particles will let you use Supersense Skill.
Important: If you didn't move for a time, you will also enter Time Dilation mode, but that will NOT create any Supersense Particles.

3) Use your Supersense Skill whenever you want, but make sure to use it every >50 seconds or your damage will be reduced a lot. Each stage will provide a different method to trigger Particles Supersense Skill, so spend a few seconds reading them first.


The Great Fayz Reaction Debate

Stage 1: Fayz Supersense Timing

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP.

How to trigger Supersense Particles:
When you have enough Fayz Force, use an Elemental Skill or Elemental Burst. Then, stop all actions immediately to create Supersense Particles.


Stage 2: Efficacy of Critical Blows

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP. Additionally, all your party members will gain 100% Crit DMG for 20s.

Use Skill/Burst > Stop your movement > Capture the Particles

How to trigger Supersense Particles:
When you have enough Fayz Force, use an Elemental Skill or Elemental Burst. Then, stop all actions immediately to create Supersense Particles.


Stage 3: Perfect Elemental Vector

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP. Additionally, all your party members will gain 300 Elemental Mastery for 20s.

Use Normal ATK/Skill > Stop your movement > Capture the Particles

How to trigger Supersense Particles:
When you have enough Fayz Force, use an Normal Attack or Elemental Skill. Then, stop all actions immediately to create Supersense Particles.


Stage 4: Induced Stress at Low Temperatures

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP. Additionally, all your party members will deal 100% more DMG to opponents affected by the Frozen reaction for 20s.

Use Charged ATK/Skill > Stop your movement > Capture the Particles

How to trigger Supersense Particles:
When you have enough Fayz Force, use a Charged Attack or Elemental Skill. Then, stop all actions immediately to create Supersense Particles.


Stage 5: Tempest's Turbulent Airflow

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP. Additionally, all your party members will gain 75% Anemo DMG Bonus for 20s.

Use Normal ATK/Plunge ATK/Skill > Stop your movement > Capture the Particles

How to trigger Supersense Particles:
When you have enough Fayz Force, use a Normal Attack, Plunging Attack or Elemental Skill. Then, stop all actions immediately to create Supersense Particles.


Stage 6: Persistent Replicable Stability

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP. Additionally, all your party members will have 2 Energy restored per second for 20s.

Use Skill/Burst > Stop your movement > Capture the Particles

How to trigger Supersense Particles:
When you have enough Fayz Force, use an Elemental Skill or Elemental Burst. Then, stop all actions immediately to create Supersense Particles.
When it comes to Kazuha's Skill, you must stop right after tapping/holding the Skill, not after you land.


Stage 7: Residual Repercussions of Rigid Collisions

Supersense Skill:
Unleash a shockwave at the character's position, dealing True DMG to nearby opponents and restoring HP to all nearby party members equal to 100% of the character's Max HP. Additionally, unleash a Geo shockwave at the location of the character that deals AoE Geo DMG every 2s for 20s.

Use Skill/Burst > Stop your movement > Capture the Particles

How to trigger Supersense Particles:
When you have enough Fayz Force, use an Elemental Skill or Elemental Burst. Then, stop all actions immediately to create Supersense Particles.


Stage 8: Solid Structure Shattering Shockwave

Coming Soon!


Gameplay Rewards

➥ Don’t forget to manually claim your rewards from the event page. By completing all the event challenges, you will get the following rewards:

  • Primogem x420
  • Mora x340000
  • Sanctifying Unction x6
  • Fine Enhancement Ore x48
  • Iron Talisman of the Forest Dew x6
  • Agnidus Agate Sliver x3
  • Oasis Garden's Kindness x6
  • Varunada Lazurite Sliver x3
  • Remnant Glow of Scorching Might x6
  • Vayuda Turquoise Sliver x3
  • Shivada Jade Sliver x3
  • Prithiva Topaz Sliver x3
  • Vajrada Amethyst Sliver x3
  • Nagadus Emerald Sliver x3
  • Adventurer's Experience x8

The post Genshin Impact: The Great Fayz Reaction Debate Event Guide appeared first on DotGG.

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19341
Regina (Excavation Expert): Atelier Resleriana Character Guide #26 https://dotgg.gg/atelier-resleriana-regina-excavation-expert/ Thu, 21 Mar 2024 15:07:28 +0000 https://dotgg.gg/?p=19148 Regina (Excavation Expert), the only defender who shields allies from enemy counters. Great kits, self-healing and adaptable offense!

The post Regina (Excavation Expert): Atelier Resleriana Character Guide #26 appeared first on DotGG.

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Introduction

Regina (Excavation Expert) is an old friend of Ayesha and her sister Nio. She acts as a guardian figure, often accompanying them on their adventures. Caring and dependable, Regina showcases a surprising versatility. While she's skilled in manual labor, she also possesses a more domestic side, excelling at cooking and sewing.

Regina won't be found in the Gacha system. Instead, she's a distributable character you can acquire by completing Chapter 5 of the main story. As you progress through the main story and conquer Regina's training achievements, you'll collect character pieces for her, all the way up to her 5★ Awakening form.

Here's a breakdown of how to get Regina:

  • Base Character Acquisition: Complete Main Story Chapter 5
  • 5-Star Unlock: Level Regina to Level 60 (Character Piece Reward)

Basic Information

Character NameRegina (Excavation Expert)
Main RoleDefender

Stats at Level 1

HP183Speed237
physical attack46Physical defense55
Magic attack46Magic defense56
Displays the status when Lv1, "unawakened" and glow board is not open.

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
5%0%0%0%0%0%0%

Skill Set

Skills and abilities
Skill effects and stats

Character Gifts

regina gift colorLeftRight
greenred

Gift Effects

Strike Blessing
Boosts Strike damage by 5 ~ 45%.
Bolt Shield
Boosts target's Bolt resistance by 1 ~ 8% for 1 attack.
Fire Resistance Up
Boosts Fire resistance by 1 ~ 10%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

Regina embodies the ideal of a self-sufficient defender. Her second skill, Double Smash, exemplifies this perfectly. By restoring 20% of her health after an attack, Regina bolsters her own longevity on the battlefield. This focus on self-healing complements her high base durability, making her a formidable opponent to take down.

Additionally, Regina's burst skill further enhances her survivability. When her health remains above 50%, the skill transforms her into an offensive powerhouse with a 30% damage boost. This allows Regina to play a more aggressive role while still maintaining her defensive capabilities.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

Those Who Weave History

Conclusion

A Great Free Option: While Regina's kit might seem basic compared to some gacha-acquired defenders [you know... like Sophie (Profuse Phronesis) or Nio (Charming Sister)...], her ease of acquisition makes her a fantastic choice for new players. With strategic equipment selection and Memoria optimization, she can remain a relevant and valuable member of your team.

Stay Tuned for More Atelier Resleriana Guides! Thanks for joining us at DotGG for your Atelier Resleriana fix. Don't forget to bookmark us for future guides!

Official Links

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19148
Nio (Charming Sister): Atelier Resleriana Character Guide #25 https://dotgg.gg/atelier-resleriana-nio-charming-sister/ Thu, 21 Mar 2024 12:41:58 +0000 https://dotgg.gg/?p=19015 Nio (Charming Sister) offers a unique mix of support, healing and defense. All her skills protect your party from all-out assaults!

The post Nio (Charming Sister): Atelier Resleriana Character Guide #25 appeared first on DotGG.

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Introduction

Nio, the Charming Sister in Atelier Resleriana, offers a unique blend of offensive and defensive capabilities, making her a valuable asset to your party. Her skillset equips her to effectively respond to various threats, making her a valuable asset in your party.

Nio (CV: Mariya Ise) An apprentice apothecary. She is the younger sister of the alchemist Ayesha. She often spends her time helping her sister or heading out to investigate ruins. Unlike her light-hearted sister, Nio has a much more serious personality. This often leads her to work too hard and worry those around her.

Nio's Resleriana Character Introduction

Basic Information

Character NameNio (Charming Sister)
Initial Rarity When Summoned3 stars
Main RoleDefender

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSpeed
2,128599494638694250

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%0%0%0%5%0%

Skill Set

Skill 1: Ladle Swing

AttributeStrikeRangeSingle Target (ONE)
Damage62%Break7%
Healing-Wait100
[Effect]
After attacking, reduces own damage received by 5% for 3 attacks and grants Protection to self for 3 turns.
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Specialty

AttributeStrikeRangeFriendly AoE (ALL)
Damage-Break-
Healing-Wait200
[Effect]
Reduces all allies' damage received by 20 ~ 24% for 1 attack.
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill: Moonlight Reflection

AttributeStrikeRangeFriendly AoE (ALL)
Damage-Break-
Healing-Wait200
[Effect]
Restores all allies' HP by 10 ~ 14% at the start of the turn for 5 turns.
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Advance All - P.DEF & M. DEF I
Boosts all allies' P. DEF and M.DEF by 5%.
Burn Resistance Up
Boosts Burn resistance by 30%.
These are considered the character's passive skills

Character Gifts

nio gift colorLeftRight
yellowgreen

Gift Effects

Fire Shield
Boosts target's Fire resistance by 1 ~ 8% for 1 attack.
Chaser Charge
Boosts damage to stunned enemies by 6 ~ 54%.
Enhanced P./M. Resistance Up [D]
Boosts potency of Received Physical Damage Down and Received Magic Damage Down given to Defenders by 5 ~ 50%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

Nio's "Ladle Swing" skill showcases her defensive prowess. After attacking, she reduces incoming damage for herself and grants herself a protective barrier, ensuring she can withstand further assaults. This self-preservation allows her to remain on the battlefield longer.

Her "Specialty" ability bolsters the entire party's defense, significantly reducing damage dealt by a single enemy attack. This proactive approach safeguards your entire team, preventing them from falling prey to heavy blows.

Nio's ultimate Burst Skill, "Moonlight Reflection," elevates her to the S-tier. This potent ability automatically restores a portion of all allies' HP at the start of each turn for several turns. This sustained healing proves invaluable in protracted battles, keeping your party healthy and in the fight.

Unlike some defensive characters, Nio lacks the ability to specifically draw enemy attacks. However, her "Ladle Swing" offers a similar benefit by reducing incoming damage. Additionally, her defensive buffs can free up other party members to focus on aggressive tactics.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

Our Master Piece

Nio vs. Sophie: A Different Kind of Defender

Comparisons are often drawn between Nio and Sophie (Profuse Phronesis), another defensive character in Atelier Resleriana. However, it's crucial to recognize their distinct strengths. Sophie excels at attracting enemy attacks, but her defense is limited against attacks that bypass her "taunt" mechanic. In contrast, Nio offers broader protection, safeguarding allies from a wider range of offensive maneuvers.

Ultimately, the choice between Nio and Sophie depends on your specific party composition and the enemies you face. If you require a dedicated tank to soak up damage, Nio is the superior choice. However, if you need a character specifically designed to draw enemy fire and boost the team's offensive output, Sophie might be a better fit.

Conclusion

In conclusion, Nio (Charming Sister) offers a compelling blend of offense and defense, making her a reliable protector for your party in Atelier Resleriana. Whether you need to bolster your team's resilience against single powerful attacks or provide sustained healing throughout a long battle, Nio's skillset has you covered. Thanks for visiting DotGG! For more in-depth Atelier Resleriana guides and character reviews, be sure to bookmark our website so you never miss a beat.

Official Links

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19015
Limbus Company Liu Assoc. South Section 4 Ryōshū Guide https://dotgg.gg/limbus-company-liu-assoc-south-section-4-ryoshu/ Thu, 21 Mar 2024 11:38:34 +0000 https://dotgg.gg/?p=19039 180 3-7 39 Stats (At Uptie IV) Normal [x1] Fatal [x2] Ineffective [x0.5] Resistances Skills All-out War 41 (40+1) Atk Weight ⯀ Coin Amount Skill Power 3 (+4 per ) If the target has 6+Burn, Clash Power +1If the target has 10+ Burn, Coin Power +1 [On Hit]Inflict 1 Burn [Heads Hit]Inflict 1 Burn[On Hit]Inflict 1Burn (At Uptie […]

The post Limbus Company Liu Assoc. South Section 4 Ryōshū Guide appeared first on DotGG.

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1803-739
Stats (At Uptie IV)
Normal [x1]Fatal [x2]Ineffective [x0.5]
Resistances

Skills

All-out War

41 (40+1)
Atk Weight
Coin Amount
Skill Power3 (+4 per )
If the target has 6+Burn, Clash Power +1
If the target has 10+ Burn, Coin Power +1
[On Hit]
Inflict 1 Burn
[Heads Hit]
Inflict 1 Burn
[On Hit]
Inflict 1Burn
(At Uptie IV)

Fiery Knifehand

41 (40+1)
Atk Weight
Coin Amount
Skill Power4 (+5 per )
If the target has 6+ Burn, Clash Power +1
If the target has 6+ Burn, Coin Power +1
[On Hit]
Inflict 2 Burn
[On Hit]
If the target has 6+ Burn, deal +50% damage
(At Uptie IV)

Flame Cleave

43 (40+3)
Atk Weight
Coin Amount
Skill Power4 (+2 per )
If the target has 6+ Burn, Clash Power +1
If the target has 6+ Burn, Coin Power +1
[On Hit]
Inflict 1 Burn
[On Hit]
Inflict 1 Burn
[On Hit]
Inflict 1 Burn
[On Hit]
If the target has 10+ Burn, deal +40% damage
(At Uptie IV)

Defense

Guard

39 (40-1)
Atk Weight
Coin Amount
Skill Power8 (+8 per )
(At Uptie IV)

Passives

Passives, Flame Spread x4 Owned
When this unit defeats an enemy with Burn, apply 4 Burn to 2 random enemies with no Burn or with the least Burn Potency. (Once per turn)
- In Focused Encounters, to 2 random Parts
Support, Spread Flame x4 Owned
When 1 ally with the lowest Speed defeats an enemy with Burn, inflict 3 Burn on 2 random enemies (Once per turn)
- In Focused Encounters, on 2 random Parts

Analysis

First, all the skills of Liu Ryoshu inflict a good amount of Burn Potency, but she is quite lacking in Count. This means that if you want Burn on enemies to actually stay for more than 1 turn and stack, you will need support from IDs that have Count, such as fielding Liu Rodion or Liu Hong Lu.

For her skills, she perfectly fuels Forest for the Flames on her own. She can fuel 4th Match Flame with the help of IDs that have Pride skills such as Liu Rodion or Magic Bullet Outis, which is good because 4th Match Flame is insanely good on Liu Ryoshu, due to its effects synergizing with her really well.

Plus, this makes it easier for her to activate her conditional effects on her skills. Without them active, she's looking at 11/14/12 clashing, but with conditionals active, she can go for an even more respectable 14/17/17, meaning that she really wants to be put in a Burn team to get those conditionals active ASAP.

Overall, okayish without a Burn team, but shines brighter with one, so make sure to run her with a Burn team if possible.

Pros

  • Has decent application of Burn Potency.
  • Great rolls for skills, power can be boosted even further if enemies have enough Burn.
  • Clashing is great with conditionals active.

Cons

  • Skills inflict no Burn Count.
  • Clashing is mediocre without conditionals active.
  • Wants to be ran alongside other dedicated Burn IDs, and most of the other Liu IDs are not as good.

The post Limbus Company Liu Assoc. South Section 4 Ryōshū Guide appeared first on DotGG.

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Wilbell (Magical Trick Star): Atelier Resleriana Character Guide #24 https://dotgg.gg/atelier-resleriana-wilbell-magical-trick-star/ Wed, 20 Mar 2024 15:16:30 +0000 https://dotgg.gg/?p=18995 Wilbell (Magical Trick Star): This guide explores how Wilbell's firepower scales with enemies and boosts your fire party's damage.

The post Wilbell (Magical Trick Star): Atelier Resleriana Character Guide #24 appeared first on DotGG.

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Introduction

Wilbell (Magical Trick Star), is a powerhouse attacker who thrives amidst chaos. Their strength scales with the number of enemies present, making them a nightmare for crowded battlefields. But Wilbell's talents extend beyond raw damage. They can also significantly enhance the firepower of fire-attribute allies, making them a valuable asset in elemental team compositions.

Wilbell (CV: Asami Seto) A young witch. She journeys far and wide for her training, aiming to one day become a powerful magician just like her revered great-great grandmother. Full of vigor and zeal, she can sometimes be a little childish, and other times she takes on an air of grandeur.

Willbell's Official Resleriana Character Introduction

Basic Information

Character NameWilbell (Magical Trick Star)
Initial Rarity When Summoned3 stars
Main RoleAttacker

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSpeed
1,629577665506503255

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
5%0%0%0%0%0%0%

Skill Set

Skill 1: Flame Cast

AttributeFireRangeSingle Target (ONE)
Damage71%Break6%
Healing-Wait100
[Effect]
After attacking, reduces target's Fire resistance by 20% for 2 attacks.
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Pumpkin Bomb

AttributeFireRangeAoE (ALL)
Damage177%Break13%
Healing-Wait200
[Effect]
After attacking, boosts own skill damage by 10–30% depending on number of enemies for 3 turns. (Higher boost for more enemies, up to 3 enemies)
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill: Meteor Storm

AttributeFireRangeAoE (ALL)
Damage300%Break37%
Healing-Wait200
[Effect]
Boosts damage by 40–100% depending on the number of enemies. (Higher boost for more enemies, up to 3 enemies)
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Don't Tell Anyone!
Boosts skill damage by 20% for all allies with Fire affinity.
Poison Resist Up
Boosts Poison resistance by 30%.
These are considered the character's passive skills

Character Gifts

will bell gift colorLeftRight
redpurple

Gift Effects

Fire Blessing
Boosts Fire damage by 5 ~ 45%.
Strike Curse
Reduces target's Strike resistance by 1 ~ 10% for 1 attack.
Magic Damage Boost
Boosts magic skill damage by 2 ~ 20%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Wilbell (Magical Trick Star) Character Guide

Combat Guide

Unleashing Burning Fury

Wilbell boasts two key skills that contribute to their destructive potential. Flame Cast weakens enemy fire resistance for 20%, making them vulnerable to fire attacks. This debuff, combined with Wilbell's naturally increasing power against multiple foes, allows them to tear through enemy ranks with ease. Additionally, Pumpkin Bomb empowers Wilbell's skill damage by 10% to 30% for three turns, depending on the number of enemies. This buff offers a significant damage boost, especially when facing large groups.

Beyond Pure Damage

While the recent meta has favored specialized attackers, Wilbell offers a compelling alternative as a sub-attacker. Their Pumpkin Bomb buff persists for a generous three turns, allowing them to contribute significantly even after the enemy numbers dwindle. In such situations, Wilbell can use Flame Cast to debuff remaining enemies, further amplifying the damage dealt by your main attacker.

Recommended Equipment

WeaponArmorOrnaments
   
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

The Changing Scenery

Wilbell's Best Teammates: Synergy with Fire

Wilbell's true potential shines in a fire-attribute party. Her unique ability grants a permanent 20% skill damage boost to all fire-allied characters. This effect synergizes perfectly with characters like Ryza (One Summer Story), Marie (Lovely Bomber), and Judie (Hero of Tempest), who already boast impressive fire-based attacks. With Wilbell's support, these allies can unleash devastating firestorms upon your enemies.

Consider building your Ryza as your main attacker, setup your Wilbell as your sub-attacker, Marie as your breaker to exploit enemy weaknesses, and Eudy as your defender to provide stability. This combination offers a potent blend of offensive power, strategic manipulation, and defensive resilience.

With "Flame Cast" further weakening fire resistance, Wilbell sets the stage for your main fire attacker (ideally Ryza) to unleash devastating finishing blows. The additional support offered by their fire attribute damage buff makes them an ideal fit for any fire-focused party composition.

Conclusion

Wilbell brings a great utility to your mono fire party. Her ability to adapt to be an effective sub-dps character and empower your fire-based allies makes her a truly strategic asset. Thanks for joining us at DotGG for this guide on Wilbell and we hope you found it helpful. Stay tuned for more informative Atelier Resleriana content in our upcoming guides. See you again soon!

Official Links

The post Wilbell (Magical Trick Star): Atelier Resleriana Character Guide #24 appeared first on DotGG.

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MTG Arena Scavenger Hunt Cryptic Clues – Solution Codes and Rewards https://dotgg.gg/mtg-arena-cryptic-clues/ Tue, 19 Mar 2024 22:10:44 +0000 https://dotgg.gg/?p=17472 Scavenger Hunt answers and codes.

The post MTG Arena Scavenger Hunt Cryptic Clues – Solution Codes and Rewards appeared first on DotGG.

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MTG Arena will be sending players on a Scavenger Hunt! Over the next several days, cryptic clues will be send to your inbox, which you can solve and obtain rewards by entering in the answers as codes! We will be listing all the solutions each day here, but you can also find all the available codes for MTG Arena as well as instructions on how to redeem them in our dedicated guide:

Please note that even if all clues and solutions are spoiled for all the days below, codes will not work until you receive the mail for that day.

Clue 1

Hello, detective. It's a pleasure to make your acquaintance.

A mysterious figure has been leaving cryptic clues all over Arena. We'll need your help to crack the case.

Solve the riddle below, and enter the Code in the store for a prize!

The first clue we found is easy: "Who is known as the 'Master Sleuth' on Ravnica?"

Good luck, detective! More clues may appear in Arena over the next few days, so stay vigilant. We must solve all five clues before leave Ravnica on April 9th.

--A friend

PS - Remember! Your code phrases cannot contain spaces.

Answer

The answer lies in the Muders at Karlov Manor card Alquist Proft, Master Sleuth! You can enter the code as Alquist, Proft, or AlquistProft. They all work.

Alquist Proft, Master Sleuth
Alquist Proft, Master Sleuth

Rewards

MTG Arena AlquistProft Code

Clue 2

Good work tracking down clues so far, detective.

The only lead we have right now is what you just found in the Store. It's the Dossier card style of a fellow sleuth.

How does it describe the Homicide Investigator's approach to solving crime?

Remember, once you have the answer, enter it as a Code to get a reward. Best of luck.

--A Friend

PS - Remember! Your code phrases cannot contain spaces.

Answer

The answer refers to the flavor text of the showcase dossier card style of Homicide Investigator. Enter the code impeccable.

mkm-343-homicide-investigator
Homicide Investigator

You can also claim the free Bundle in the shop that also contains the Homicide Investigator card style.

Rewards

MTG Arena Code - Impeccable

Clue 3

Congratulations, detective. You've found the next clue. A mysterious figure left this for us to find outside of Karlov Manor:

"Across Ravnica, fear has been nurtured,

and an evil plot have been furthered,

as poor Teysa Karlov has been tragically '________'"

Who would write such a horrible rhyme? Remember once you have the answer to enter it as a Code to get a reward. Good luck, detective! And stay safe.

--A Friend

PS - Remember! Your code phrases cannot contain spaces.

Answer

Enter the code murdered.

Teysa, Opulent Oligarch/
Teysa, Opulent Oligarch

Rewards

Clue 4

Hello again, detective. Thank you for your tireless hunt—we wouldn't be making much headway without you. Here's the next clue:

Enter the passphrase 'Ravnica Lineup' in the Deckbuilder. You will be presented with a number of notable figures. The high and mighty of our fair city. But someone is missing. What is the pattern, and who--or what--is not included in this rogues' gallery?

Submit your answer into the Code entry in the store, and you'll be well on your way to cracking this case!

PS - If you're stumped, make sure to filter for unowned cards to see all 9 Ravnica legends! And remember, your code phrases cannot contain spaces.

-- A Friend

Answer

Ravnica Lineup

Typing Ravnica Lineup in the search bar of the deck builder on MTG Arena will bring up 9 out of the 10 Ravnica Guild leaders. Enter the code Izoni, GreenBlack, or Golgari (any one of the three works), the missing leader.

Izoni, Center of the Web/
Izoni, Center of the Web

Rewards

Clue 5

Your Next Clue

Welcome back, detective. Our hunt is almost at its end.

Trostani is really three sisters
Cim, Oba, and Ses
Within Vitu-Ghazi discord festers
And one dryad must confess

Blooms burning in rage
With a sickly aroma
The sweet pollen shows
That the killer was ___

Once you have the answer, enter it as a Code for your final reward.

--A Friend

PS - Remember! Your code phrases cannot contain spaces.

Answer

Type in code oba - it rhymes with Aroma in the clue's poem.

Trostani, Three Whispers/
Trostani, Three Whispers

Rewards

Rewards - Your Next Clue - Oba
  • Totally Normal Event Token
  • 1,000 Mastery XP
  • Deduce Card Style

Totally Normal Event Token

You cracked the case! This token unlocks a secret Event somewhere on Arena...

MTG Arena Scavenger Hunt Token
Scavenger Hunt Token

After you obtain the token, a “Totally Normal Event” should be visible to players until March 27. You can use the token to enter the event for free, and the format will be preconstructed Brawl to win Murders at Karlov Manor card style rewards.

The event description also has a clue for another code, which we will spoil for you below.

Totally Normal Event Clue

One last thing, please don’t go putting in just any random text into that Code Redemption box, we don’t want it getting overloaded. We have not needed to fix it since the Year the set Ravnica: City of Guilds was released…

Answer

The code is 2005.

Rewards

Red Herring Reward - 2005

Final Clue

Almost There!

You almost got the right answer! You're close, detective, don't give up.

Try finding a synonym to what you've already entered. You've got this!

--A Friend

PS - Remember! Your code phrases cannot contain spaces.

Answer

Rewards

The post MTG Arena Scavenger Hunt Cryptic Clues – Solution Codes and Rewards appeared first on DotGG.

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MTG Arena Codes https://dotgg.gg/mtg-arena-codes/ Tue, 19 Mar 2024 21:13:31 +0000 https://dotgg.gg/?p=13897 Complete list of promotional MTG Arena codes for free in-game rewards and loot, and how to redeem them!

The post MTG Arena Codes appeared first on DotGG.

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MTG Arena has free codes that players can redeem for in-game rewards! This guide has the full list of active codes, detailed instructions on how you can redeem them, as well as some tips to optimize their usage!

List of Codes and Rewards

CodeRewardsDate
2005Red Herring2023/03/19
Oba• Totally Normal Event Token
• 1,000 Mastery XP
• Deduce Card Style
2023/03/19
Golgari
Izoni
GreenBlack
• 500 Mastery XP
• Coerced to Kill Card Style
2023/03/18
Murdered• 500 Mastery XP
• Deadly Complication Card Style
2023/03/18
Impeccable• 500 Mastery XP
• The Chase Is On Card Style
2023/03/11
AlquistProft• 500 Mastery XP
• Auspicious Arrival Card Style
2023/03/05
Threads1000 Mastery XP2022/07/13
PlayBRO3 The Brothers’ War packs2022/11/15
PlayDMUA
PlayDMUAlchemy
3 Alchemy: Dominaria packs2022/10/07
PlayDMU3 Dominaria United packs2022/09/01
PlayHBG3 Alchemy Horizons: Baldurs Gate packs2022/07/07
PlayAlchemyNewCapenna3 Alchemy: New Capenna packs2022/06/02
PlaySNC3 Streets of New Capenna packs2022/04/28
PlayDND3 Forgotten Realms packs2021/07/08

How to Redeem Codes

There are two ways players can redeem coupons for their account: Directly in-game or via the redemption portal on the official Wizards of the Coast website.

In-game

MTG Arena Redeem Code
  1. Head to the Store section of the game, on the top right corner.
  2. Copy and paste a code on the Redeem Code field, and press enter.
  3. Rewards you obtained will pop up for you to claim instantly.
  4. Mobile users must use the website method below as you will not see the interface in-game.

Website

Wizards Account Redeem a Code
  1. Go to the Wizards Account website.
  2. Log in with your MTG Arena account.
  3. Copy and paste a code on the Redeem a Code field, and press the Redeem button.
  4. After redeeming a code, the contents are added directly to your account.

Additional Notes and Tips

  • Codes can only be redeemed once per account, and may be case sensitive.
  • For new players, it is most efficient to open booster packs once you've received all your ten free Starter Decks after the tutorial, because cards you already have in your collection are not added as additional copies when you get the deck.
  • Free rewards are now generally sent directly to Player Inbox, including the free packs that come with new sets and other compensation for issues. New codes are not likely to be added here.

The post MTG Arena Codes appeared first on DotGG.

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Mu (The Southern Adventurer): Atelier Resleriana Character Guide #23 https://dotgg.gg/atelier-resleriana-mu-the-southern-adventurer/ Mon, 18 Mar 2024 14:58:41 +0000 https://dotgg.gg/?p=17442 Mu (The Southern Adventurer) dominates in crowded battles! Her skills deal more damage with each enemy, Learn more at DotGG!

The post Mu (The Southern Adventurer): Atelier Resleriana Character Guide #23 appeared first on DotGG.

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Introduction

Mu (The Southern Adventurer) shines as a damage dealer who thrives in battles overflowing with enemies. Her skills boast a unique synergy, turning a multitude of foes into an opportunity for devastating attacks.

Mu (The Southern Adventurer) (CV: Madoka Asahina) A free-spirited adventurer who wanders the land looking for fun and interesting things to do. Though she can seem reckless and hard to pin down, she will see any task given to her through to the end.

Character Resleriana Character Introduction

Basic Information

Character NameMu (The Southern Adventurer)
Initial Rarity
When Summoned
3 stars
Main RoleAttacker

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSpeed
1,471685578555472242

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%0%0%0%0%5%

Skill Set

Official Mu Sextan Promo for Atelier Resleriana

Skill 1: Raid Slash

AttributeStabRangeSingle Target (ONE)
Damage87%Break7%
Healing-Wait100
[Effect]
Boosts damage by 10-20% depending on number of enemies. (The more enemies the higher the boost, up to 4 enemies).
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Southern Uni

AttributeStabRangeAoE (ALL)
Damage177%Break13%
Healing-Wait200
[Effect]
Boosts damage by 10–30% depending on number of enemies. (Higher boost for more enemies, up to 4 enemies). After attacking, boosts own skill damage by 20% for 1 turn.
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill: Weiss Tanz

AttributeStabRangeSingle Target (ONE)
Damage500%Break93%
Healing-Wait200
[Effect]
Boosts damage by 30–70% depending on number of enemies. (Higher boost for more enemies, up to 4 enemies)
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Advance All - P. ATK I
Boosts all allies' P. ATK by 5%.
Poison Resist Up
Boosts Poison resistance by 30%.

Character Gifts

mu gift colorLeftRight
redyellow

Gift Effects

Critical Finish
Boosts critical rate by 1 ~ 8% for 1 turn.
Ice Blessing
Boosts Ice damage by 5 ~ 45%.
Stab Damage Boost
Boosts Stab skill damage by 3 ~ 25%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

High Firepower from the Start

Mu excels at dealing high damage right from the beginning of a fight. Her skills, including her basic attacks, benefit from a passive effect that increases the damage of her next skill based on the number of enemies. This snowballing effect allows her to unleash devastating attacks as the battle progresses.

Area Dominance

Mu stands out as one of the few ranged attackers who can hit all enemies with her Skill 2, "Raid Slash." This area-of-effect attack becomes even more potent when combined with the scaling damage bonus against larger groups. Additionally, "Raid Slash" further boosts her own skill damage for the next turn, setting the stage for even more powerful attacks.

Unleashing the Burst

Mu's Burst Skill, "Weiss Tanz," is a powerful single-target attack that can be amplified by up to 70% depending on the number of enemies remaining. This translates to a devastating finishing move perfect for clearing out weakened foes or taking down a powerful boss.

Recommended Equipment

WeaponArmorOrnaments
   
Spee WeissYarn CoatGodspeed Boots
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

Sisters for a DayStriking it Rich!Destined by the StarsLazy Afternoon

Conclusion

Right from the start, Mu packs a punch. Her general attacks build towards even greater firepower, with each strike empowering her next skill. This advantage is further amplified by her two key abilities: Raid Slash and Weiss Tanz. This combination of area attacks and enemy-dependent damage buffs makes Mu a star in score battles. Dealing high damage to multiple enemies in a single turn translates to impressive score gains. We hope you enjoyed this guide from DotGG! Stay tuned for more in the future.

Official Links

The post Mu (The Southern Adventurer): Atelier Resleriana Character Guide #23 appeared first on DotGG.

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Honkai: Star Rail Stellar Jades Calculation in Version 2.1 https://dotgg.gg/honkai-star-rail-stellar-jades-calculation-in-version-2-1/ Mon, 18 Mar 2024 06:02:49 +0000 https://dotgg.gg/?p=18847 Honkai: Star Rail version 2.1 has a duration of 42 days, starting from March 27 to May 8. This will be the estimation of how many Stellar Jades and Passes were added in the said version.

The post Honkai: Star Rail Stellar Jades Calculation in Version 2.1 appeared first on DotGG.

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Honkai: Star Rail version 2.1 has a duration of 42 days, starting from March 27 to May 8. This will be the estimation of how many Stellar Jades and Passes were added in the said version. Remember that this is speculation based on the previous versions’ events and gameplay, and by no means official!


Detailed Method to Obtain Stellar Jades in Version 2.1

Maintenance Compensation

We will get the update maintenance on March 27, resulting in all servers being down for a few hours. As compensation, the developer will provide 600 Stellar Jades via in-game mailbox and it will stay for a month before expiring.

Daily Training

You will get 60 Stellar Jades by completing Daily Training in the Interastral Guide. Multiply those 60 for 50 days, and you will get a total of 2520 Stellar Jades and other rewards.

Simulated Universe

The first thing you need to know is the rewards for Simulated Universe differ based on your Equilibrium Level. The higher your Equilibrium, the better the rewards. These rewards will be refreshed weekly.
If you're an Honkai: Star Rail player right from the start, you should have reached Equilibrium level 6 by now, so you should be able to get 225 Stellar Jades and 1 Star Rail Pass weekly. If you're a new player or didn't reached Equilibrium 6 yet, please re-calculate using the following list:

LevelRewards
Equilibrium 0 / 1Star Rail Pass x1 & Stellar Jade x75
Equilibrium 2Star Rail Pass x1 & Stellar Jade x105
Equilibrium 3Star Rail Pass x1 & Stellar Jade x135
Equilibrium 4Star Rail Pass x1 & Stellar Jade x165
Equilibrium 5Star Rail Pass x1 & Stellar Jade x195
Equilibrium 6Star Rail Pass x1 & Stellar Jade x225

Forgotten Hall MoC + Pure Fiction

In both Memory of Chaos and Pure Fiction, you will get 720 Stellar Jades in one cycle, so I will merge them both into one section. You will have 2 Pure Fiction cycles with 1 Memory of Chaos cycle in version 2.1, resulting in 2160 Stellar Jades.

Simulated Universe World 9

A new Simulated Universe World 9 will be added to the Simulated Universe with brand new Planar Ornaments. There will be at least 4 difficulties in this world (based on World 8), and you can get first-time clearance rewards (including 300 Stellar Jades) by completing it.

Nameless Honor (Battle Pass)

Nameless Gift - 5 Star Rail Pass
➥ This is the free version that everyone will get every version.
Nameless Glory - 4 Special Pass + 680 Stellar Jades
➥ This is the paid version of Nameless Honor where you need to use real money to buy, then you will get more rewards.

Embers Exchange

A special shop in Store (specifically in Contract Shop), where you used Undying Embers (obtained from Warps) to buy Star Rail Pass and Special Pass. Each month, you can buy up to 5 Star Rail Pass and 5 Special Pass. In this calculation, I include the one you could buy in both April and May, resulting in 10 Star Rail Pass and 10 Special Pass.

New Trailblaze Mission

Let me tell you beforehand that each Trailblaze Mission gives a different amount of Stellar Jades, depending on how many their Sub-Missions are. That's why it's hard to tell precisely how many Jades you can get for the new Trailblaze Mission. But based on the previous Trailblaze Mission, you will get more or less around 200 Stellar Jades.

New Achievements

Honkai: Star Rail is usually generous with their achievements in each version, always releasing a few tens of new achievements for you to discover. So hopefully it will be the same with version 2.1 and we get around 200 Stellar Jades or perhaps more, especially since we get a new area to explore.

New Area

We got 2 new sub-areas in Penacony to explore which means new treasure chests and a few new missions. Although it's not confirmed how many missions and chests will be added, hopefully, we will get 1500 Stellar Jades or even more.

Express Supply Pass

A paid option for P2P players where you will get 90 Stellar Jades daily for 30 days. If you continuously have the Supply Pass for the entire version 2.1, you will get a total of 3780 Stellar Jades (Not including the Oneiric Shard).

Festive Gifts

Festive Gifts are the anniversary rewards that we will get for celebrating the 1st Honkai: Star Rail anniversary. It is confirmed by the latest live stream that each player will get 20 Special Pass and 1600 Stellar Jades. Extra information is that we will get the Stellar Jades on April 26 through the in-game mail but no information (yet) on when we will get the 20 Special Pass. Wait for further official announcement to know more about it!

Character Trials

When the limited banners featured new characters, all of them will have a Character Trial. For the 5-Star characters, their trial will reward 20 Stellar Jade. In version 2.1, if you completed Acheron, Luocha, Aventurine, and Jingliu's trials, you will get a total of 80 Stellar Jades.

New Events

There are 3 new events that will provide Stellar Jades in version 2.1, resulting in a total of 2500 Stellar Jades:
● Vignettes in a Cup: ~1000 Stellar Jades
● Cosmodyssey: ~1000 Stellar Jades
Tides of War: ~500 Stellar Jades

HoYoLAB Daily Check-In

If you didn't know, HoYoverse has its own official forum called HoYoLAB and there's also a Daily Check-In for Honkai: Star Rail there. Among the rewards, there are some Stellar Jades you can scrap here. By checking in every day, you will get Stellar Jades on the following days: April 5, April 13, April 20, and May 5.

V2.2 Livestream Redeem Codes

There will be a Special Program 2 weeks before the next update maintenance. In the live stream, you will get 300 Stellar Jades after claiming three new time-limited redemption codes.

Web Events

There will usually be 1-3 web events in the duration of one version of Honkai: Star Rail. The thing is, it is mostly random and cannot be predicted. So, the only way you can notice these kinds of events is by keeping up with the official announcements. At most (or at least), you can get around 100 Stellar Jades.

The post Honkai: Star Rail Stellar Jades Calculation in Version 2.1 appeared first on DotGG.

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Honkai: Star Rail Version 2.1 Special Program Livestream Overview https://dotgg.gg/honkai-star-rail-version-2-1-special-program-livestream-overview/ Sat, 16 Mar 2024 12:13:00 +0000 https://dotgg.gg/?p=18637 This post will include all the official information shared in the recent live stream. Those who do not have the time to watch the program can read this instead to not miss out on any valuable information! If you missed the redemption codes, check it out here: 3 New Redemption Codes from 2.1 Special Program […]

The post Honkai: Star Rail Version 2.1 Special Program Livestream Overview appeared first on DotGG.

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This post will include all the official information shared in the recent live stream. Those who do not have the time to watch the program can read this instead to not miss out on any valuable information! If you missed the redemption codes, check it out here: 3 New Redemption Codes from 2.1 Special Program


Wish Banner

Phase 1 (2 Banners)

➥ 5 Star: Acheron & Luocha
➥ 4 Star: Gallagher, Pela, Dan Heng

Phase 2 (2 Banners)

➥ 5 Star: Aventurine & Jingliu
➥ 4 Star: Lynx, Luka & Serval


New Characters

Acheron

Rarity: 5 ⭐⭐⭐⭐⭐
Path: Nihility
Element: Lightning

Skill (Octobolt Flash): When she uses her Skill, Acheron gains special Charges called Slashed Dream. In battles, she needs to accumulate these Charges as quickly as possible to unleash her Ultimate.
Whenever an ally takes action that inflicts a debuff on the enemies, Acheron will gain one Charge. Whenever enemies inflict debuffs on themselves, Acheron can also accumulate Charges.
Talent (Atop Rainleaf Hangs Oneness): When the Charges are at max, Acheron's Ultimate can be activated
Technique (Quadrivalent Ascendance): When you encounter a monster when exploring and Acheron users her Technique, it will instantly kill said monster. Can be used continuously and with a series of clicks, Acheron will unleash a smooth combo.
Ultimate (Slashed Dream Cries in Red): It has nothing to do with Energy. When the Charges are at max, Acheron's Ultimate can be activated. It has 4 hits. Players can manually select targets for the first three hits, or switch targets, while the final hit deals damage to all enemies.

Aventurine

Rarity: 5 ⭐⭐⭐⭐⭐
Path: Preservation
Element: Imaginary

Skill (Cornerstone Deluxe): Apply a stackable shield for the entire team. When allies have this stackable special shield and get attacked, it accumulates a charge point called "Blind Bet" for Aventurine. When Blind Bet reaches a certain amount, Aventurine's follow-up attack will be triggered. At the same time, his follow-up attack can once again apply the stackable shield to the team.
Technique (The Red or the Black): After using Technique, the entire team has a chance to gain a DEF boost of varying strength.
Ultimate (Roulette Shark): Grants him random "Blind Bet" points and deals DMG to a single enemy target. His Ultimate can also inflicts a debuff on the enemy. When the team attacks a target affected by the debuff, they deal increased Crit DMG.

Gallagher

Rarity: 4 ⭐⭐⭐⭐
Path: Abundance
Element: Fire

Skill (Special Brew): Target an ally and restore their HP.
Talent (Tipsy Tussle): When his allies or even himself attacks the target with that special debuff, they can recover some HP.
Technique (Artisan Elixir): When attacking the enemy with his Technique, you will enter battle immediately and put all enemies in a special debuff.
Ultimate (Champagne Etiquette): Put all enemies in a special debuff and deal damage to all enemies at the same time.


New Light Cones

1) Along the Passing Shore

2) Inherently Unjust Destiny

3) Concert for Two


New Relics/Planar Ornament Sets

1) Sigonia, the Unclaimed Desolation

A DPS set, suitable for prolonged battles against multiple enemy waves.

2) Izumo Gensei and Takama Divine Realm

Provide extra buffs to the wearer when there are other characters on the same Path in the team.


New Stage/Enemies

1) Ten Stonehearts: Aventurine of Stratagems

When you're battling Aventurine, he'll occasionally unleash a torrent of chips to attack the players. Aventurine will throw two or more dice onto the field, When you attack each die, you'll get a random points.

If your points are higher than Aventurine's, you win the game and gain some advantageous effects in the battle. If your points are lower than Aventurine's, he'll pummel you with a rain of chips. In other words, you need to attack as many dice as possible in one go so that you have a higher chance to gain points greater than Aventurine's.

2) Stagnant Shadow: Shape of Ire

3) Calyx: Bud of Preservation

4) Calyx: Bud of Abundance

5) Simulated Universe - World 9


New Missions

1) Trailblaze Mission


New Events

1) Vignettes in a Cup

It's a Monster Lounge, the gameplay concept draws inspiration from real-life drink-mixing. Players can create the Dreamjolt Specials, adjust the flavor of the drink, such as its sweetness or intensity, choose the right ingredients and decorations, and combine them into delicious beverages.

2) Tides of War

Players can rack up Grit Value as they fight. By leveling up their Grit Phase step by step, they can reach the ultimate Grit Phase. That's when they gain what we call a "Might Unleashed" moment where players get these powerful Stage Buffs.

3) Cosmodyssey (Anniversary Event)

An event that all players on the server participate in together. Each Trailblazer will receive a magical gameboard and players can move forward by rolling dice.

Each day, there will be chances to refresh the dice. Different effects will be triggered when moving on different grids, and Trailblazers can acquire Trailblaze Funds from various minigames.

Donate the Trailblaze Funds earned each day to Pom-Pom and Pom-Pom will give Trailblazer rewards.

4) Realm of the Strange 300%

5) Planar Fissure 300%

6) Festive Gifts


New Area

1) Clock Studios Theme Park

In the new area, you can engage in the "Movie Shooting" gameplay, wherein they must dodge enemy attacks and obstacles to complete challenges. During this process, triggering Turbo Dash and picking up refill items will accumulate energy, allowing players to perform Sprint and enter an invincible state when the energy is full.

2) Dewlight Pavilion


New Additions

1) Fate Ensemble

2) Myriad Celestia Trailer & Character Trailer

3) One-Click Claim Reward & Redeploy Assignment

4) Increased Inventory Limit for Relics

5) Dreamscape Pass Update

6) New Weapon For Hanu

It's gotten a brand-new upgrade compared to before. This time, Hanu has got his hands on a brand-new powerhouse item - a powerful rocket launcher! If you manage to hit two enemies close together, it triggers a chain reaction, remaining down even more bullets. Using the rocket launcher to blow up the scattered firework barrels in the mini-game map may even reveal some unexpected new paths.


Coming Soon

1) Optimization for Planar Ornaments

In version 2.3, the developer teams plan to optimize the feature so people can quickly obtain Planar Ornaments.

2) New System for March 7th

March 7th will have a system similar to switching Paths that is unique to her. But, it might not be walking on a new Path, but rather creating memories.


Offline Events

1) Anniversary Carnival Grand Opening (Exhibition)

2) Star Rail World Tour

3) Honkai Star Rail Concert

The post Honkai: Star Rail Version 2.1 Special Program Livestream Overview appeared first on DotGG.

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18637
Honkai: Star Rail 3 New Redemption Codes from 2.1 Livestream https://dotgg.gg/honkai-star-rail-3-new-redemption-codes-from-2-1-livestream/ Sat, 16 Mar 2024 11:39:03 +0000 https://dotgg.gg/?p=18633 3 new Stellar Jades redemption codes were released after the 2.1 Special Program was aired. Claim these time-limited codes to obtain lots of rewards. You can copy-paste the codes and enter them into the official redemption code website here or in-game. But, I have simplified everything and all you need to do is click on […]

The post Honkai: Star Rail 3 New Redemption Codes from 2.1 Livestream appeared first on DotGG.

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3 new Stellar Jades redemption codes were released after the 2.1 Special Program was aired. Claim these time-limited codes to obtain lots of rewards. You can copy-paste the codes and enter them into the official redemption code website here or in-game. But, I have simplified everything and all you need to do is click on the code below and it will bring you straight to the official redemption website with codes already embedded in the prompt box!

▌Code 1) 3SRN6L3AADLK

Reward: Stellar Jades x100 & Credits x50000

▌Code 2) YTRN743TSUL7

Reward: Stellar Jades x100 & Traveler’s Guide x5

▌Code 3) 2S8N6M3ATV6T

Reward: Stellar Jades x100 & Refined Aether x4

The redemption codes above are valid until February 17, at 23:59 (UTC+8).
If you missed the live stream, check out the special program overview here: Version 2.1 Special Program Overview.


Redemption Codes

The post Honkai: Star Rail 3 New Redemption Codes from 2.1 Livestream appeared first on DotGG.

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18633
Genshin Impact Codes – March 2024 https://dotgg.gg/genshin-impact-codes/ Sat, 16 Mar 2024 08:28:55 +0000 https://dotgg.gg/?p=9823 You can check all the active redemption codes for Genshin Impact here.

The post Genshin Impact Codes – March 2024 appeared first on DotGG.

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In Genshin Impact, in-game items can be earned by redeeming promotional codes. They are especially a great source of free Primogem and are released by MiHoYo as part of social media events, live streams, and celebratory milestones. They generally have a short duration and expire quickly, so you have to be vigilant and be on the lookout for them! Be sure to bookmark this page and check in occasionally to see if there are any new ones.


How to Redeem Codes

Genshin Impact codes can be redeemed in two ways, in-game or via your web browser. Please note that players must be at least Adventure Rank 10 to redeem most codes (except for GENSHINGIFT).

  • Open the in-game Settings menu, then select the Account page. Click on the "Redeem Code" option. Few Travelers may don't have this option (Usually iOS), so they can use the next method.
  • Go to the official Genshin Impact Redeem Code page and log into your account.

Active Codes

If there are any codes that are already expired in the Active section, please leave a comment and we will update the post.

CodeServerRewardsDuration
CA3BLTURGH9DAllPrimogem ×60
Adventurer's Experience ×5
Discovered: March 16, 2024
Valid: (Indefinite)
YKHC29118G54AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 16, 2024
Valid: (Indefinite)
HOFK9PBK481GAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
KAVI6G4PL24EAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
OLQH7G62I7EUAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
GGXG71L5J215AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
NQXAZLX1943GAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
BNYP6K5X4HIQAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
IREQ9W823341
IREQ1FTFRYBX
AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: March 13, 2024
Valid: (Indefinite)
Notes: Using either of the codes will render the other unusable.
TT3B5L2AHVE9AllFontinalia Mousse ×1
Crepes Suzette ×1
Tea Break Pancake ×1
Secret Sauce BBQ Ribs ×1
Teyvat Fried Egg ×2
Discovered: March 11, 2024
Valid: (Indefinite)
WAZGIKZ9K6NMAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Sweet Madame ×5
Jueyun Chili Chicken ×5
Discovered: February 1, 2024
Valid: (Indefinite)
CT2BDW7JD38MAllPrimogem ×60
Adventurer's Experience ×5
Discovered: January 28, 2024
Valid: (Indefinite)
JB95D2V5XGJ5AllMora ×20000
Hero's Wit ×2
Adventurer's Experience ×5
Charcoal-Baked Ajilenakh Cake ×5
Curry Shrimp ×5
Discovered: December 20, 2023
Valid: (Indefinite)
GENSHINGIFTAllPrimogem ×50
Hero's Wit ×3
Discovered: November 10, 2020
Valid: (Indefinite)
Notes: Found in ads located on YouTube and similar. The code hit max usage on 5 August 2021, but started working again as early as 11 August 2021.

Expired Codes

CodeServerRewardsDuration
DAKTDBWTZTYRAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: March 1, 2024
Expired: March 2, 2024
Notes: 4.5 Livestream Codes
AT3BDSWTYBKDAllPrimogem ×100
Hero's Wit ×5
Discovered: March 1, 2024
Expired: March 2, 2024
Notes: 4.5 Livestream Codes
5TKAUAWAGBJRAllPrimogem ×100
Mora ×50,000
Discovered: March 1, 2024
Expired: March 2, 2024
Notes: 4.5 Livestream Codes
8SJSDSX68UF9AllMora ×8,888
Clearwater Jade ×5
Encompassing Gladness ×2
Bountiful Year ×2
Discovered: February 9, 2024
Expired: February 24, 2024
QOTR3M8X535NAllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: February 3, 2024
Expired: March 2, 2024
CIJO8VL7B929AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Sweet Madame ×5
Jueyun Chili Chicken ×5
Discovered: February 3, 2024
Expired: March 2, 2024
MEIR79527PDCAllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Sweet Madame ×5
Jueyun Chili Chicken ×5
Discovered: February 1, 2024
Expired: March 2, 2024
FBYQA7X71H92
FBYQ36SHY279
AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Sweet Madame ×5
Jueyun Chili Chicken ×5
Discovered: February 1, 2024
Expired: March 2, 2024
Notes: Using either of the codes will render the other unusable.
TGEFFQY7J6V2
TGEFB1F28HSB
AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Sweet Madame ×5
Jueyun Chili Chicken ×5
Discovered: January 31, 2024
Expired: March 2, 2024
Notes: Using either of the codes will render the other unusable.
NA88ANTJL5SDAllPrimogem ×60
Adventurer's Experience ×5
Discovered: December 20, 2023
Expired: March 2, 2024
8T8QTHGVZJARAllLucky Coin ×3,000Discovered: January 20, 2024
Expired: January 21, 2024
BBQ8AZHUH2CZAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: January 19, 2024
Expired: January 20, 2024
Notes: 4.4 Livestream Codes
MT88AYHCZ2URAllPrimogem ×100
Hero's Wit ×5
Discovered: January 19, 2024
Expired: January 20, 2024
Notes: 4.4 Livestream Codes
FA9QAGYDZJEVAllPrimogem ×100
Mora ×50 000
Discovered: January 19, 2024
Expired: January 20, 2024
Notes: 4.4 Livestream Codes
HJGDJA2FW7FH
NNDFKSKEX6TH
AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: December 20, 2023
Expired: January 16, 2024
EA8RWDMBVRTRAllPrimogem ×60
Adventurer's Experience ×5
Discovered: November 7, 2023
Expired: January 8, 2024
HoYoFEST 2023AllMora ×20,000Discovered: July 10, 2023
Expired: December 31, 2023
Notes: Code will hit max usage at 2,300,000
8BQ9CMMVS5PMAllPrimogem ×100
Mora ×50 000
Discovered: December 8, 2023
Expired: December 9, 2023
Notes: 4.3 Livestream Codes
UBRQC4MCT4PZAllPrimogem ×100
Adventurer's Experience ×5
Discovered: December 8, 2023
Expired: December 9, 2023
Notes: 4.3 Livestream Codes
RS99D5LVTM6VAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: December 8, 2023
Expired: December 9, 2023
Notes: 4.3 Livestream Codes
6T8NWE3HD7PDAllPrimogem ×60
Adventurer's Experience ×5
Discovered: September 26, 2023
Expired: December 8, 2023
YT9L3UFSZXF9
YT9L2DWTYWWM
AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: November 8, 2023
Valid until: November 13, 2023
Notes: Using either of the codes will render the other unusable.
WA8MJCETGXLRAllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: November 8, 2023
Valid until: November 13, 2023
ETR5KVFSYFMZAllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: November 8, 2023
Valid until: November 13, 2023
3SRM3VEBHXY5AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: November 8, 2023
Valid until: November 13, 2023
VA97KJNF24UVAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: November 3, 2023
Expired: November 4, 2023
Notes: 4.2 Livestream Codes
NTQP2KPEJMUHAllPrimogem ×100
Hero's Wit ×5
Discovered: November 3, 2023
Expired: November 4, 2023
Notes: 4.2 Livestream Codes
9T96KJNE2LVMAllPrimogem ×100
Mora ×50,000
Discovered: November 3, 2023
Expired: November 4, 2023
Notes: 4.2 Livestream Codes
9A97KJNX2NZ9AllPrimogem ×30Discovered: October 31, 2023
Valid until: November 2, 2023
TTQNCFMADSWHAllPrimogem ×30Discovered: October 16, 2023
Valid until: October 24, 2023
Notes: Code has hit max usage.
AAQNVELTVSXVAllMora ×20,000
Mystic Enhancement Ore ×5
Discovered: October 13, 2023
Valid until: October 23, 2023
4S97DELBCSV9AllMora ×20,000 Hero's Wit ×2Discovered: October 7, 2023
Valid until: October 17, 2023
AS97CE45EUERAllMora x20000
Hero's Wit x2
Mystic Enhancement Ore x3
Discovered: September 26, 2023
Expired: October 16, 2023
Notes: Facebook Messenger Quiz
WEQPKCLZYRDH
WEQP3D5ZHRD9
AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 28, 2023
Expired: October 11, 2023
Notes: Using either of the codes will render the other unusable.
FASF2VLYYSRDAllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 28, 2023
Expired: October 11, 2023
RQWP3ULZZ8VD
RQWP2C4HZ8A5
AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 27, 2023
Expired: October 11, 2023
Notes: Using either of the codes will render the other unusable.
EAFVJV4YGTR9
EAFVKD4GZQBZ
AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 27, 2023
Expired: October 11, 2023
Notes: Using either of the codes will render the other unusable.
GDAHKD5HYTN5
GDAH2VWGT8AT
GDAHJC4YHS7H
AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 27, 2023
Expired: October 11, 2023
Notes: Using either of the codes will render the other two unusable.
GENSHINIMPACTRIVALS23AllMora ×20,000
Hero's Wit ×3
Mystic Enhancement Ore ×5
Discovered: September 28, 2023
Expired: October 5, 2023
2S84JS839T8RAllPrimogem ×60
Adventurer's Experience ×5
Discovered: August 15, 2023
Expired: October 4, 2023
MT8PCZYVG2T5AllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 18, 2023
Expired: September 27, 2023
NA9NDHHCZKTDAllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 17, 2023
Expired: September 27, 2023
TA97CGHDHJTHAllMora ×10,000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: September 17, 2023
Expired: September 27, 2023
Discord NitroAmerica, Europe, Asia, TW/HK/MacaoHero's Wit ×10
Mora ×100,000
Eminent Share Bundle ×5
Adventurer's Breakfast Sandwich ×5
Discovered: August 16, 2023
Valid until: September 26, 2023
Notes: Discord Nitro subscription is required.
FB8PFFHT364MAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: September 15, 2023
Valid until: September 16, 2023
Notes: 4.1 Livestream Codes
JS96FEZS3P59AllPrimogem ×100
Hero's Wit ×5
Discovered: September 15, 2023
Valid until: September 16, 2023
Notes: 4.1 Livestream Codes
2T86EWGBJP6VAllPrimogem ×100
Mora ×50,000
Discovered: September 15, 2023
Valid until: September 16, 2023
Notes: 4.1 Livestream Codes
NS92PG6DB52MAllPrimogem ×60
Adventurer's Experience ×5
Discovered: July 5, 2023
Expired: August 25, 2023
3BRLL59ZCZKDAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: August 4, 2023
Expired: August 5, 2023
Notes: 4.0 Livestream Codes
WA845MQHUHKHAllPrimogem ×100
Hero's Wit ×5
Discovered: August 4, 2023
Expired: August 5, 2023
Notes: 4.0 Livestream Codes
ZT8MLL8GCYKMAllPrimogem ×100
Mora ×50,000
Discovered: August 4, 2023
Expired: August 5, 2023
Notes: 4.0 Livestream Codes
WTQ2E83WS869AllPrimogem ×60
Adventurer's Experience ×5
Discovered: May 24, 2023
Expired: August 3, 2023
RS9MLR5553UHAllMora ×30,000
Crab Roe Kourayaki ×1
Berry & Mint Burst ×1
Mint Jelly ×1
Discovered: July 24, 2023
Expired: August 1, 2023
QBQ2NH6DB4Z9AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: June 23, 2023
Expired: June 24, 2023
Notes: 3.8 Livestream Codes
2SR3PY7CA52VAllPrimogem ×100
Hero's Wit ×5
Discovered: June 23, 2023
Expired: June 24, 2023
Notes: 3.8 Livestream Codes
6A836GNUA52ZAllPrimogem ×100
Mora ×50,000
Discovered: June 23, 2023
Expired: June 24, 2023
Notes: 3.8 Livestream Codes
5B93WJMGXVFZAllAdventurer's Experience ×10
Mora ×10,000
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: May 24, 2023
Expired: June 4, 2023
3SRJF25GXCU5AllAdventurer's Experience ×10
Mora ×10,000
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: May 24, 2023
Expired: June 4, 2023
9S83F34ZFDVVAllAdventurer's Experience ×10
Mora ×10,000
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: May 24, 2023
Expired: June 4, 2023
GA9FPD42SJ4VAllPrimogem ×60
Adventurer's Experience ×5
Discovered: April 12, 2023
Expired: June 4, 2023
LAQZMTPKNTYHAllAdventurer's Experience ×10
Mora ×10,000
Fine Enhancement Ore ×5
Stir-Fried Fish Noodles ×5
Jueyun Chili Chicken ×5
Discovered: April 12, 2023
Expired: May 23, 2023
Prime GamingAllDiscovered: December 14, 2022
Expired: May 23, 2023
Notes: 8 Drops in total. 2 Codes Each Month.
XT82F8JZS4TRAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: May 13, 2023
Expired: May 14, 2023
Notes: 3.7 Livestream Codes
2SRKFQ2YSMVVAllPrimogem ×100
Hero's Wit ×5
Discovered: May 13, 2023
Expired: May 14, 2023
Notes: 3.7 Livestream Codes
5A92W9JZBLCHAllPrimogem ×100
Mora ×50,000
Discovered: May 13, 2023
Expired: May 14, 2023
Notes: 3.7 Livestream Codes
LA9C3RHPPHQHAllPrimogem ×60
Adventurer's Experience ×5
Discovered: March 1, 2023
Expired: April 12, 2023
SSRCJ8HSV7UMAllAdventurer's Experience ×10
Mora ×10,000
Fine Enhancement Ore ×5
Fisherman's Toast ×5
Goulash ×5
Discovered: March 1, 2023
Expired: April 12, 2023
4BQYGWQ9HTR5AllMora ×30,000
Shimi Chazuke ×1
"Once Upon a Time in Mondstadt" ×1
Omurice Waltz ×1
Survival Grilled Fish ×1
Discovered: April 1, 2023
Expired: April 4, 2023
Notes: April Fools' Day Code
9ARE6VLJT34HAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: March 31, 2023
Expired: April 1, 2023
Notes: 3.6 Livestream Codes
KBRE7D4KA2MMAllPrimogem ×100
Hero's Wit ×5
Discovered: March 31, 2023
Expired: April 1, 2023
Notes: 3.6 Livestream Codes
7S9X6V4JB2M9AllPrimogem ×100
Mora ×50,000
Discovered: March 31, 2023
Expired: April 1, 2023
Notes: 3.6 Livestream Codes
KARU3RG6NY65AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: February 17, 2023
Expired: February 18, 2023
Notes: 3.5 Livestream Codes
5SRC28YNNYP9AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: February 17, 2023
Expired: February 18, 2023
Notes: 3.5 Livestream Codes
SB8UJ9H7NH8VAllPrimogem ×100
Hero's Wit ×5
Discovered: February 17, 2023
Expired: February 18, 2023
Notes: 3.5 Livestream Codes
DAQS9FPX2U35AllPrimogem ×60
Adventurer's Experience ×5
Discovered: January 18, 2023
Expired: February 28, 2023
FTRUFT7AT5SVAllAdventurer's Experience ×10
Mora ×10000
Fine Enhancement Ore ×5
Fried Radish Balls ×5
Satisfying Salad ×5
Discovered: January 18, 2023
Valid until: February 28, 2023
XBRSDNF6BP4RAllPrimogem ×60
Adventurer's Experience ×5
Discovered: December 7, 2022
Expired: February 7, 2023
Paimon's Starlight ExpeditionAllPrimogem ×40Discovered: January 11, 2023
Expired: January 18, 2023
2T9AUV3YPV49AllAdventurer's Experience ×10
Mora ×10000
Fine Enhancement Ore ×5
Sweet Madame ×5
Tea Break Pancake ×5
Discovered: December 7, 2022
Valid until: January 17, 2023
NS8TUVJYR4UHAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: January 6, 2023
Expired: January 7, 2023
Notes: 3.4 Livestream Codes
NSQTVCKYRMDMAllPrimogem ×100
Hero's Wit ×5
Discovered: January 6, 2023
Expired: January 7, 2023
Notes: 3.4 Livestream Codes
LB8SDUJYQ4V9AllPrimogem ×100
Mora ×50000
Discovered: January 6, 2023
Expired: January 7, 2023
Notes: 3.4 Livestream Codes
NT8SU92DKFRZAllPrimogem ×60
Adventurer's Experience ×5
Discovered: November 2, 2022
Expired: December 7, 2022
ET9SUPENB765AllPrimogem ×100
Mora ×50000
Discovered: November 25, 2022
Valid until: November 26, 2022
Notes: 3.3 Livestream Codes
NS8BD6EPS77ZAllPrimogem ×100
Hero's Wit ×5
Discovered: November 25, 2022
Valid until: November 26, 2022
Notes: 3.3 Livestream Codes
8ARAU6FNBNPVAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: November 25, 2022
Valid until: November 26, 2022
Notes: 3.3 Livestream Codes
WARBDRR9MCQ9AllMora ×10000
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Northern Smoked Chicken ×5
Flaming Red Bolognese ×5
Discovered: November 2, 2022
Expired: November 3, 2022
MA6RPW8GGJAMAllPrimogem ×60
Adventurer's Experience ×5
Discovered: September 28, 2022
Expired: November 2, 2022
GS6RLKGKWUERAllPrimogem ×100
Mora ×50000
Discovered: October 23, 2022
Expired: October 24, 2022
Notes: 3.2 Livestream Codes
KS6QL3YJFCWMAllPrimogem ×100
Hero's Wit ×5
Discovered: October 23, 2022
Expired: October 24, 2022
Notes: 3.2 Livestream Codes
6SP942Z3XVWHAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: October 23, 2022
Expired: October 24, 2022
Notes: 3.2 Livestream Codes
6A6VJTWGCPYVAllPrimogem ×60
Adventurer's Experience ×5
Discovered: August 24, 2022
Expired: October 6, 2022
2BP9HY6BYFR5AllPrimogem ×100
Mora ×50000
Discovered: September 16, 2022
Expired: September 17, 2022
Notes: 3.1 Livestream Codes
JT78YH7SGWRZAllPrimogem ×100
Hero's Wit ×5
Discovered: September 16, 2022
Expired: September 17, 2022
Notes: 3.1 Livestream Codes
3B6RYY7AHX9DAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: September 16, 2022
Expired: September 17, 2022
Notes: 3.1 Livestream Codes
XTNDKTEBWA59AllPrimogem ×60
Adventurer's Experience ×5
Discovered: July 15, 2022
Expired: August 22, 2022
KT7DKSFGCRWDAllPrimogem ×100
Mora ×50000
Discovered: August 13, 2022
Expired: August 14, 2022
Notes: 3.0 Livestream Codes
EA7VKTFHU9VRAllPrimogem ×100
Hero's Wit ×5
Discovered: August 13, 2022
Expired: August 14, 2022
Notes: 3.0 Livestream Codes
8ANCKTWYVRD5AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: August 13, 2022
Expired: August 14, 2022
Notes: 3.0 Livestream Codes
MTNUJBXDD72RAllPrimogem ×60
Adventurer's Experience ×5
Discovered: May 31, 2022
Expired: July 15, 2022
HA6C2AFBXSZVAllPrimogem ×100
Mora ×50000
Discovered: July 2, 2022
Expired: July 3, 2022
Notes: 2.8 Livestream Codes
WANVJAFAXTERAllPrimogem ×100
Hero's Wit ×5
Discovered: July 2, 2022
Expired: July 3, 2022
Notes: 2.8 Livestream Codes
DTNVKAWBWSF5AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: July 2, 2022
Expired: July 3, 2022
Notes: 2.8 Livestream Codes
Mega Deal Bundle on Epic Games StoreAllHero's Wit ×5
Mystic Enhancement Ore ×10
Mora ×80000
Adventurer's Breakfast Sandwich ×5
Discovered: June 2, 2022
Expired: June 9, 2022
Notes: Received by e-mail after 'purchase'
MS7C3SV8DMZHAllPrimogem ×60
Adventurer's Experience ×5
Discovered: March 29, 2022
Expired: May 31, 2022
HSNUKTXCCPWVAllPrimogem ×100
Mora ×50000
Discovered: May 20, 2022
Expired: May 21, 2022
Notes: 2.7 Livestream Codes
DTNUKTWCC6D9AllPrimogem ×100
Hero's Wit ×5
Discovered: May 20, 2022
Expired: May 21, 2022
Notes: 2.7 Livestream Codes
LANVJSFUD6CMAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: May 20, 2022
Expired: May 21, 2022
Notes: 2.7 Livestream Codes
Paimon Extension on TwitchAllPrimogem ×60Discovered: March 31, 2022
Expired: May 10, 2022
Notes: Players must participate in the mini-game to get promotional code.
ZSPDKSC3V8V5AllPrimogem ×60
Adventurer's Experience ×5
Discovered: February 16, 2022
Expired: March 29, 2022
AB7CKBVQULE5AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: March 18, 2022
Expired: March 19, 2022
Notes: 2.6 Livestream Codes
3TPUKSV8C5X9AllPrimogem ×100
Hero's Wit ×5
Discovered: March 18, 2022
Expired: March 19, 2022
Notes: 2.6 Livestream Codes
UT7C2TD8C5ZDAllPrimogem ×100
Mora ×50000
Discovered: March 18, 2022
Expired: March 19, 2022
Notes: 2.6 Livestream Codes
Paimon's Chocolate Factory
(Web Event)
AllMora ×20000
Hero's Wit ×3
Discovered: February 10, 2022
Expired: February 25, 2022
Notes: Must have a Facebook account. Cannot redeem with another code on the same account.
9BPCJCQGHAWZAllPrimogem ×60
Adventurer's Experience ×5
Discovered: January 5, 2022
Expired: February 16, 2022
VTPU3CQWYCSDAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: February 4, 2022
Expired: February 5, 2022
Notes: 2.5 Livestream Codes
AB7VJC9EGDAZAll Primogem ×100
 Hero's Wit ×5
Discovered: February 4, 2022
Expired: February 5, 2022
Notes: 2.5 Livestream Codes
WT7D3CQEHVBMAll Primogem ×100
 Mora ×50000
Discovered: February 4, 2022
Expired: February 5, 2022
Notes: 2.5 Livestream Codes
FANRONGCHANGSHENGAllMora ×18000
Adventurer's Experience ×8
Fine Enhancement Ore ×10
Discovered: January 24, 2022
Expired: January 30, 2022
ETNU2DN5NZRRAllPrimogem ×60
Adventurer's Experience ×4
Discovered: November 25, 2021
Expired: January 5, 2022
CrucialGames
(2.3 Giveaway)
AllPrimogem ×50Discovered: December 22, 2021
Expired: January 5, 2022
Notes: Cannot redeem with another v2.3 code on the same account.
Prime GamingAllVariousDiscovered: July 26, 2021
Expired: January 5, 2022
Notes: 8 Drops in total. 2 Codes Each Month.
5SPDKV8ZHBFVAllPrimogem ×100
Mora ×50000
Discovered: December 26, 2021
Expired: December 27, 2021
Notes: 2.4 Livestream Codes
PSNVJURZZSD9AllPrimogem ×100
Hero's Wit ×5
Discovered: December 26, 2021
Expired: December 27, 2021
Notes: 2.4 Livestream Codes
SA7V2DRZGAU5AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: December 26, 2021
Expired: December 27, 2021
Notes: 2.4 Livestream Codes
Steelseries
(2.3 Giveaway)
AllPrimogem ×50Discovered: November 27, 2021
Expired: November 29, 2021
Notes: Cannot redeem with another v2.3 code on the same account.
BSPD3ZRXU985AllPrimogem ×60
Mora ×10,000
Discovered: October 13, 2021
Expired: November 24, 2021
KB6DKDNM7H49AllPrimogem ×100
Mora ×50000
Discovered: November 12, 2021
Expired: November 13, 2021
Notes: 2.3 Livestream Codes
BSNDJC747Z7DAllPrimogem ×100
Hero's Wit ×5
Discovered: November 12, 2021
Expired: November 13, 2021
Notes: 2.3 Livestream Codes
AS7CJDP4NG7HAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: November 12, 2021
Expired: November 13, 2021
Notes: 2.3 Livestream Codes
CrucialGames
(2.1 Giveaway)
AllPrimogem ×50Discovered: September 24, 2021
Expired: October 13, 2021
Notes: Cannot redeem with another v2.1 code like Steelseries, Alienware or Intel on the same account.
BSNUJGQFUTPMAllPrimogem ×100
Mora ×50000
Discovered: October 3, 2021
Expired: October 4, 2021
Notes: 2.2 Livestream Codes
NB6VKHQWVANZAllPrimogem ×100
Hero's Wit ×5
Discovered: October 3, 2021
Expired: October 4, 2021
Notes: 2.2 Livestream Codes
LBNDKG8XDTNDAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: October 3, 2021
Expired: October 4, 2021
Notes: 2.2 Livestream Codes
Alienware
(2.1 Giveaway)
AllPrimogem ×50Discovered: September 20, 2021
Expired: October 3, 2021
Notes: Cannot redeem with another v2.1 code like Steelseries, Crucial or Intel on the same account.
Steelseries
(2.1 Giveaway)
AllPrimogem ×50Discovered: September 20, 2021
Expired: September 27, 2021
Notes: Cannot redeem with another v2.1 code like Alienware, Crucial or Intel on the same account.
Intel gaming access
(2.1 Giveaway)
AllPrimogem ×50Discovered: September 24, 2021
Expired: September 24, 2021
Notes: Cannot redeem with another v2.1 code like Steelseries, Crucial or Alienware on the same account.
Paimon Extension on TwitchAllPrimogem ×60Discovered: July 23, 2021
Expired: August 31, 2021
Notes: A stream with this extension on must reach 2,020,928 likes or more to get promotional codes.
NTPVU7JTJYPDAllPrimogem ×100
Mora ×50,000
Discovered: August 20, 2021
Expired: August 21, 2021
Notes: 2.1 Livestream Codes
CB7UU6KT2H59AllPrimogem ×100
Hero's Wit ×5
Discovered: August 20, 2021
Expired: August 21, 2021
Notes: 2.1 Livestream Codes
DSPVUN2BKH5MAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: August 20, 2021
Expired: August 21, 2021
Notes: 2.1 Livestream Codes
CrucialGames
(1.6 Giveaway)
AllPrimogem ×50Discovered: July 12, 2021
Expired: July 25, 2021
Notes: Cannot redeem with another v1.6 code like Steelseries on the same account.
Steelseries
(1.6 Giveaway)
AllPrimogem ×50Discovered: June 25, 2021
Expired: July 21, 2021
Notes: Cannot redeem with another v1.6 code like Crucial on the same account.
GENSHINGALAXYAllMora ×10,000
Mondstadt Hash Brown ×3
Adventurer's Experience ×10
Northern Smoked Chicken ×3
Fine Enhancement Ore ×5
Discovered: June 8, 2021
Expired: July 21, 2021
GENSHINEPICAllMora ×10,000
Squirrel Fish ×3
Northern Apple Stew ×3
Adventurer's Experience ×10
Fine Enhancement Ore ×5
Discovered: June 8, 2021
Expired: July 21, 2021
LS6T4L9ZZ7THAllPrimogem ×100
Mora ×50,000
Discovered: July 9, 2021
Expired: July 10, 2021
Notes: 2.0 Livestream Codes
GBNA9J5H9Y4HAllPrimogem ×100
Hero's Wit ×5
Discovered: July 9, 2021
Expired: July 10, 2021
Notes: 2.0 Livestream Codes
AS6BQKLY9GLDAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: July 9, 2021
Expired: July 10, 2021
Notes: 2.0 Livestream Codes
SBNBUK67M37ZAllPrimogem ×30
Adventurer's Experience ×5
Discovered: March 19, 2021
Expired:
GS6ACJ775KNVAllPrimogem ×60
Mora ×10,000
Discovered: March 18, 2021
Expired: June 9, 2021
UTNBBGSZ3NQMAllPrimogem ×100
Mora ×50,000
Discovered: May 28, 2021
Expired: May 29, 2021
Notes: 1.6 Livestream Codes
8A6ABHTH2N9ZAllPrimogem ×100
Hero's Wit ×5
Discovered: May 28, 2021
Expired: May 29, 2021
Notes: 1.6 Livestream Codes
WTNTBYSZJNRDAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: May 28, 2021
Expired: May 29, 2021
Notes: 1.6 Livestream Codes
FS6SU367M279AllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: April 16, 2021
Expired: April 17, 2021
Notes: 1.5 Livestream Codes
4BNSD3675J8DAllPrimogem ×100
Hero's Wit ×5
Discovered: April 16, 2021
Expired: April 17, 2021
Notes: 1.5 Livestream Codes
ATPTUJPP53QHAllPrimogem ×100
Mora ×50,000
Discovered: April 16, 2021
Expired: April 17, 2021
Notes: 1.5 Livestream Codes
2T7E9CPA7YJEChinaPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: April 16, 2021
Expired: April 17, 2021
Notes: 1.5 CN Codes
EBPWQU6SNZ22ChinaPrimogem ×100
Hero's Wit ×5
Discovered: April 16, 2021
Expired: April 17, 2021
Notes: 1.5 CN Codes
CBNXRD6S7H3NChinaPrimogem ×100
Mora ×50,000
Discovered: April 16, 2021
Expired: April 17, 2021
Notes: 1.5 CN Codes
TT7BVJNPL249AllPrimogem ×60Discovered: March 22, 2021
Expired: March 31, 2021
PSNTC8FEQK4DAllPrimogem ×100
Mora ×50,000
Discovered: March 6, 2021
Expired: March 7, 2021
Notes: 1.4 Livestream Codes
ET7ADQFF8KJRAllPrimogem ×100
Hero's Wit ×5
Discovered: March 6, 2021
Expired: March 7, 2021
Notes: 1.4 Livestream Codes
KTNSCQWW922MAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: March 6, 2021
Expired: March 7, 2021
Notes: 1.4 Livestream Codes
jsSK8n23jzRAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: January 22, 2021
Expired: January 23, 2021
Notes: 1.3 Livestream Codes
dU2mhjQL1ZTAllPrimogem ×100
Hero's Wit ×5
Discovered: January 22, 2021
Expired: January 23, 2021
Notes: 1.3 Livestream Codes
nBEm3myAL2bAllPrimogem ×100
Mora ×10,000
Discovered: January 22, 2021
Expired: January 23, 2021
Notes: 1.3 Livestream Codes
153YuSaenhAllPrimogem ×30
Adventurer's Experience ×5
Discovered: January 12, 2021
Expired:
CUUPMBJSVDAllPrimogem ×50Discovered: January 8, 2021
Expired: January 26, 2021
GSIMPTQ125AllPrimogem ×60
Mora ×10,000
Discovered: December 23, 2020
Expired:
G3tQq6TOqmEAllPrimogem ×100
Hero's Wit ×5
Discovered: December 11, 2020
Expired: December 12, 2020
Notes: 1.2 Livestream Codes
Code hit max usage 2 hours after release.
5KVeIbSxDUUAllPrimogem ×100
Mystic Enhancement Ore ×10
Discovered: December 11, 2020
Expired: December 12, 2020
Notes: 1.2 Livestream Codes
Code hit max usage 2 hours after release.
eATDgIXLD56AllPrimogem ×100
Mora ×50,000
Discovered: December 11, 2020
Expired: December 12, 2020
Notes: 1.2 Livestream Codes
Code hit max usage 2 hours after release.
GOLNXLAKC58AllPrimogem ×50Discovered: November 20, 2020
Expired: November 30, 2020
Notes: Code hit max usage Nov 21st
GENSHIN1111AllPrimogem ×60
Mora ×10,000
Discovered: November 9, 2020
Expired: November 20, 2020
Notes: Code hit max usage
GenshinZHB30AllPrimogem ×160Discovered: October 30, 2020
Expired: October 31, 2020
Notes: Code located in promotional stream
GENSHINMHY0MAmericaPrimogem ×30Discovered: October 14, 2020
Expired: October 21, 2020
GENSHINMHY0IAsiaPrimogem ×30Discovered: October 14, 2020
Expired: October 21, 2020
GENSHINMHY0OEuropePrimogem ×30Discovered: October 14, 2020
Expired: October 21, 2020
GENSHIN1006AAmericaPrimogem ×30
Adventurer's Experience ×5
Discovered: October 5, 2020
Expired: October 13, 2020
GENSHIN1006SAsiaPrimogem ×30
Adventurer's Experience ×5
Discovered: October 5, 2020
Expired: October 13, 2020
GENSHIN1006UEuropePrimogem ×30
Adventurer's Experience ×5
Discovered: October 5, 2020
Expired: October 13, 2020
GENSHIN0928NAmericaPrimogem ×60
Mora ×10,000
Discovered: September 30, 2020
Expired: October 7, 2020
GENSHIN0928EAsiaPrimogem ×60
Mora ×10,000
Discovered: September 30, 2020
Expired: October 7, 2020
GENSHIN0928AEuropePrimogem ×60
Mora ×10,000
Discovered: September 30, 2020
Expired: October 7, 2020

The post Genshin Impact Codes – March 2024 appeared first on DotGG.

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Genshin Impact: Spiral Abyss V4.5 Floor 12 Complete Guide https://dotgg.gg/genshin-impact-spiral-abyss-v4-5-floor-12-complete-guide/ Sat, 16 Mar 2024 02:48:44 +0000 https://dotgg.gg/?p=18327 The last floor is here with lots of bosses as opponents! There are a lot of bosses in 4.5 Abyss and some mobs for you to face. Continue reading this guide for the full analysis of Floor 12 in the Spiral Abyss. Blessing of the Abyssal Moon Reminder: Blessing of the Abyssal Moon will change […]

The post Genshin Impact: Spiral Abyss V4.5 Floor 12 Complete Guide appeared first on DotGG.

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The last floor is here with lots of bosses as opponents! There are a lot of bosses in 4.5 Abyss and some mobs for you to face. Continue reading this guide for the full analysis of Floor 12 in the Spiral Abyss.


Blessing of the Abyssal Moon

Reminder: Blessing of the Abyssal Moon will change every refresh cycle and may not be updated here. But the enemies list and strategy will remain the same.

When characters create Geo Constructs, a shockwave is unleashed at the character's location, dealing True DMG to nearby opponents. Such a shockwave can only be unleashed once every 6s.


Team Recommendations

Ley Line Disorder:
For this floor only, the Let Line flow will be normal.

General Tips:
If the floor is too hard for you, don’t forget that changing teams is an option. Although you need to start from Chamber 1, at least you don’t have to worry about stars for the Chamber you already completed.

  • In the First Half, there are quite a lot of mobs here with the exception of chamber 3. So both AoE and single-target DPS are good here. But, I recommend bringing a single-target DPS with an Anemo CC. In terms of elements, most elements are good except:
    • Cryo because Coppelia in the 3rd chamber has high Cryo RES.
    • Physical because the Black Serpent Knight in the 2nd chamber has high Physical RES.
  • Aside from the mentioned elements above, try not to bring a shielder but a healer instead. This is because the Black Serpent enemies in the 2nd chamber can get a buff if they attack shielded characters. Yes, those buffs are at the cost of reducing their health, but it's not worth fighting their buff states. For example:
    • Crystallize Team: Navia + Chiori/Albedo + Bennett + Xiangling
    • Hypercarry Team: Neuvillette + Furina + Jean/Baizhu + Kazuha
    • Hyperbloom Team: Neuvillette + Nahida + Yae Miko + Baizhu
    • Freeze Team: Neuvillette + Furina + Kazuha + Charlotte
    • National Team: Tartaglia/Raiden + Bennett + Xiangling + Kazuha
  • In the Second Half, all of your enemies are a single boss on each floor so I highly recommend using a single-target DPS. Some of the not recommended elements are:
    • Dendro is not recommended here because Jadeplume boss in chamber 1 has high resistance to it.
    • Physical because the PMA in chamber 2 has high resistance to Physical damage.
    • Freeze reaction because all bosses can't be frozen.
  • Now that we'd gotten over the not-recommended elements, time for the recommended one. It's Geo. The only reason is because I think that's the best one to bring when facing the Local Legend Meka in the last chamber Since it has a Geo shield, you can use Geo attacks to destroy that. Of course, it's not only Geo, other Blunt attacks can also be used like claymore attacks, and plunging attacks (except bow and catalyst). If you bring a claymore character to the party, all elements except Dendro and Physical are good for this half. For example:
    • Aggravate Team: Tighnari + Yae Miko + Nahida + Zhongli
    • Crystallize Team: Navia + Chiori/Albedo + Bennett + Xiangling
    • Hypercarry Team: Wanderer/Xiao + Faruzan + Bennett + Zhongli
    • Hyperbloom Team: Alhaitham + Xingqiu + Kuki Shinobu + Nahida
    • Hypercarry Team: Itto + Chiori + Gorou + Zhongli

Floor 12 Chamber 1

First Half

1st Wave: Pyro Abyss Mage & 2 Large Overgrown Breacher Primus
2nd Wave: Veteran Frost Operative & Wind Operative


Smoldering Flames Aura: Deals continuous Pyro DMG to the active character while the debuff is active.

  • In the first wave, all enemies spawn in the front area. Between all the enemies, the priority would be:
    • Destroying the Pyro shield that the Mage has first.
    • Then, whenever the Dendro Primus enter a stressed state, they will gain a Dendro shield and fire waves of Lushmissiles at the player, each missile dealing quite a huge Dendro DMG. When they have this shield, it's highly recommended to remove that shield ASAP so your characters won't die (unless they have a Zhongli-level shield).
    • The best way to remove that shield is: (1) A single Arkhe attack, (2) using Electro attacks, (3) using Hydro attacks, or (4) using Pyro attacks.
  • These Primus have high Dendro RES so beware of that when you bring Dendro DPS here. Now after all enemies don't have any shield or some sort, focus on defeating all of them at the same time.
  • In the second wave, the Operatives spawn at the front area. Go to the Wind Operative on your left rather than the Frost one. This is because the Frost Operative often uses Blinkchase skill (not an official name) that will let her thrust forward in your direction. This way, you can gather both of them at the same spot. Wind Operative also has a teleport skill but she doesn't use it much often. It's all up to RNG, I suppose.
  • You need to keep watch of their attack and make sure you avoid their Hunt Down skill because it will attach a Bond of Life to the characters they hit.
    • When using the skill, the Operative will sacrifice 5% of her Max HP (or 25% of current HP if HP percentage is under 20%) to initiate Hunt Down: Locks onto the player (can be seen by the red arrow on top of you).
    • If the player is hit by this attack, they will receive a Life Bond equal to 16% of the Operative's ATK. As long as this Life Bond is active, they will also be affected by a Corrosion status which drains 0.4% Max HP + 72 every second.
    • If the Hunt Down attack hits a character affected by this Life Bond, it will deal 250% of its original DMG.
    • This Life Bond is stackable.
    • This Life Bond lasts for 10 minutes if not cleared.
  • Bond of Life will absorb the healing effects that a character receives. This will prevent them from recovering HP. After this character is healed for an amount equal to the Bond of Life, the Bond can then be cleared. When a character is granted another Bond of Life, the healing required to clear the Bond of Life will also stack. It's best if you have a cleanser like Jean or Bennett to remove those debuffs immediately and heal your characters.
  • The problem is not only your characters will have a hard time healing, but the second time the same character gets hit with another Hunt Down skill, it will deal more DMG to said character. Since there are 2 Operatives here, it's important to watch both of them so they can't stack the Bond of Life.

Second Half

1st Wave: Jadeplume Terrorshroom

  • The first and only wave is with Jadeplume Terrorshroom. First of all, when the challenge starts, make sure you are in range within Jadeplume's attack range (if you bring melee DPS). This is because most of their attacks are short range and you can dodge to avoid taking any damage. Of course, if you bring a shielder/healer, you can end the fight faster by brute force attacking Jadeplume.
  • There are 3 states of Jadeplume: Normal, Activated, and Scorched:
    • The Normal state is the one you're dealing with in its default form.
    • The Activated state is when the Fury bar under its HP is filled by Electro attacks from your character. When Jadeplume is in Activated form, it has different attack modes but will eventually be paralyzed from exhaustion for 15 seconds.
    • The last state is the Scorched state when Jadeplume is affected by Burning (Dendro+Pyro). It's not really a big deal except for its skill that can summon a maximum of 4 Fungi, which will make you lose precious time in the challenge.
  • Both states are decent so you can choose which one you think is the best for your team. For the Activated state, make sure to precisely avoid any incoming attacks from Jadeplume because those hit like a truck. Instead, wait until it's paralyzed before you can spam your attacks.
  • For the Scorched state and the Fungi spores, you can destroy the spores with Electro/Hydro/Pyro within 3 seconds before they can spawn, which will stop the Fungi from spawning. Any of the mentioned elemental AoE attacks are great here. Even Bennett's Skill will do like in the image above.

Floor 12 Chamber 2

First Half

1st Wave: 2 Dendro Specters, 2 Pyro Specters & 2 Electro Specters
2nd Wave: 3 Pyro Whopperflowers
3rd Wave: Shadowy Husk: Line Breaker, Defender, Standard Bearer & Black Serpent Knight: Rockbreaker Ax

Rumbling Stone Aura: Sends 2 rock waves that deal Geo DMG every 4s if the player touches them.

Smoldering Flames Aura: Deals continuous Pyro DMG to the active character while the debuff is active.

  • In the first wave, there are 6 Specters surrounding you in the middle arena. Bringing AoE DPS can almost attack all of them at the same time. Of course, it will be great if you bring an Anemo CC to gather all of them and prevent them from teleporting or hovering away from you. Focus on the Specters at the back area, and if possible, lure the Specters at the front area towards the back to get ready for the next wave.
  • Remember that Specters are immune to their own elements so make sure to bring at least one element that is different from all of them to effectively create reactions that can hurt them (Hydro).
  • In the second wave, 3 Whopperflowers will pop out at the back area. Now that you're in the back area, you can immediately attack them.
  • Another option you can do is to go to the front area so the whoppers will burrow underground and appear at the front area (to get ready for the next wave).
  • In the third wave, the enemies spawn near each other at the front of the arena. Immediately run to the front and focus on the Line Breaker first (the blue one). This is because they have a skill that charges ahead, leading them to be far away from the group. Since all four enemies mostly group together (if not for the fact that Line Breaker keeps running away), the collateral damage should be able to chip away everyone's health there, especially the tanky Rockbreaker Ax with the highest HP.
  • After you take care of the blue one, focus on the big boss Rockbreaker Ax here because (once again) it has the highest HP and will often try to protect its chicks. All these strategies is not really needed if you bring Anemo CC along since the slim ones can be gathered easily using the Anemo Vortex.
  • I don't recommend bringing a shielder or Physical character because once any Shadowy Husk and Black Serpent attack your shielded characters, they will gain a buff for themselves and for nearby Husks at the cost of losing some of their health. They also have resistance against Physical attacks.
    • Line Breaker (Hydro one): Heal themselves and nearby Husks.
    • Standard Bearer (Pyro one): Generate a Pyro shield for themselves and nearby Husks.
    • Defender (Cryo one): Their bow will act as a shield that blocks attacks from the front.
    • Rockbreaker Ax: Enter a state that increases its ATK by 20% and all resistance is increased by 50%.

Second Half

1st Wave: Perpetual Mechanical Array

  • There is only one wave here and it's the PMA boss. Your best bet is a single-target Elemental DPS to obliterate this one. Remember that this cube has a 70% Physical Resistance.
  • Most of its attacks are really easy to dodge, so I believe you can handle it just fine. The problem is when the boss' HP reaches below 50% (around 35-40% HP), it will enter Defensive Mode and summon four Ruin Sentinels: Scout, Defender, Destroyer, and Cruiser.
  • Attack only the highlighted Sentinel (even better if you can bait the highlighted Sentinel to get near the boss)! Do not attack any other because it will be a very waste of your time.
  • Once you defeat the highlighted Sentinel, the big boss will be paralyzed for around ~20 seconds and all resistance will be lowered by 50%. This is the perfect time to use all your Skills and Bursts. When the boss recovers from the paralyzed state, it will become invincible for a few seconds before resetting its state and using its normal attack patterns again.

Floor 12 Chamber 3

First Half

1st Wave: Icewind Suite: Dirge of Coppelia

  • There is only one wave here and it’s the boss 'Icewind Suite'. The one you will be facing is Coppelia, the female counterpart that deals mostly Cryo DMG. Coppelia is an Ousia-type and can be paralyzed by 3 Pneuma attacks like Furina, Lyney, and Neuvillette (but only during its Climax).
  • All of its attacks are a combination of Anemo and Cryo DMG, and you should be able to avoid them like usual in the open world or tank them with a shield. The one you need to focus on is the Coppelia's Climax which will be triggered at the beginning of the fight.
  • Coppelia and Coppelius will move to the center of the arena and initiate Climax: Create 3 Whirlwinds of Dirge that will periodically unleash blasts, dealing Anemo DMG (+Cryo DMG if it's infused with Coppelius's ice blades). Those Frosthearts can't be destroyed so ignore it and focus on the Coppelia.
  • During the Climax, both of them will have 25% RES to all DMG. You can remove the climax move and paralyze the duo by hitting Coppelia when her core is exposed 3 times with Pneuma Attacks. Additionally, when hit by the Pneuma attack for the first/second time, the pulses of wind released by Coppelia will have a much smaller AoE and have their DMG reduced to 60% ATK.

Second Half

1st Wave: Veteran Arithmetic Enhancer Mek

  • There is only one enemy in one wave; Veteran Arithmetic Enhancer Mek. It's the first time this veteran enemy has entered the ring. You might have fought this enemy as Local Legend in Fontaine, and their skills are the same.
  • This enemy is Ousia-type. Hitting it with the Pneuma while it is not shielded will cause it to lose Arkhe and become stunned for a short period of time.
  • The Meka has a Geo shield that grants it a 200% increase to all RES while active and protects it from being paralyzed caused by Pneuma attacks. The shield is weakest against Blunt Attacks (Claymore attacks, Plunging attacks, and most Geo DMG). When destroyed, the shield will be regenerated after some time.
    • This enemy will have a Gravity Reduction Field around it while Arkhe is available, which greatly boosts the jumping height of characters within.
  • The worst attack it has is Gravity Ripple (not its official name) where it periodically sends out a shockwave that expands outwards and can be jumped over, dealing Geo DMG on hit. This attack cannot be dodged using sprint i-frames. For this one, jumping is really recommended unless you have a sturdy shield because it can deal some big damage.
  • For other attacks, I believe you can dodge it just fine. Focus on removing that Geo shield, and once it's gone, brute force it as fast as possible before it creates another shield.

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Genshin Impact: Spiral Abyss V4.5 Floor 11 Complete Guide https://dotgg.gg/genshin-impact-spiral-abyss-v4-5-floor-11-complete-guide/ Sat, 16 Mar 2024 02:48:27 +0000 https://dotgg.gg/?p=18325 Floor 11 is the start of a challenge in Spiral Abyss for Genshin Impact players. The difficulty spikes up a little bit from the previous floor, in addition to the ever-changing roster of enemies in each version. In version 4.5, there is no normal boss here but there are lots of mobs that come in […]

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Floor 11 is the start of a challenge in Spiral Abyss for Genshin Impact players. The difficulty spikes up a little bit from the previous floor, in addition to the ever-changing roster of enemies in each version. In version 4.5, there is no normal boss here but there are lots of mobs that come in multiple waves. Follow this guide to know more about enemies' lineup, their weaknesses, and how to complete the entire chamber on Floor 11.


Blessing of the Abyssal Moon

Reminder: Blessing of the Abyssal Moon will change every refresh cycle and may not be updated here. But the enemies list and strategy will remain the same.

When characters create Geo Constructs, a shockwave is unleashed at the character's location, dealing True DMG to nearby opponents. Such a shockwave can only be unleashed once every 6s.


Ley Line Disorder

All party members receive a 75% Geo DMG Bonus.


Team Recommendations

There are NO Leyline Monolith stages for Chamber 1, so you don't have to be wary and bring your best team after looking at the enemies' list.

  • The recommended element for the First Half is every element except Hydro and Anemo (Geo is the best). The reason is obviously because there are Local Legends Phantasm in the 3rd chamber and your Hydro DPS won't do jack there + Xuanwen Beast in the 2nd chamber has high resistance against those 2 elements I mentioned.
  • Another best option is to bring any claymore user because, in the 1st chamber, there would be lots of rock-shielded enemies and the best way to destroy them would be using Blunt Attacks: claymore attacks, plunging attacks (except bow and catalyst), and Geo attacks. For examples:
    • National Team: Sucrose + Xingqiu + Bennett + Xiangling
    • Hyperbloom Team: Nahida + Kuki Shinobu + Xingqiu + Flex
    • Crystallize Team: Navia + Chiori + Furina + Flex
    • Hypercarry Team: Xiao + Faruzan + Bennett + Zhongli
  • For the Second Half, similar to the first half, is pretty much nice to most elements. The two elements that might have a tiny disadvantage are Pyro and Dendro because the Consecrated enemies in chamber 2 have a small resistance to their own element in their Phagocytic Form. But if you really want to bring those elements as DPS, it should be fine as long as you bring other elements to trigger reactions.
  • Anemo CC isn't really needed since only the 1st chamber can take advantage of Anemo CC, but if you want to bring them, go ahead. For examples:
    • Aggravate Team: Dendro MC + Kuki Shinobu + Sayu + Fischl
    • National Team: Raiden + Yelan + Bennet + Xiangling
    • Taser Team: Neuvillette + Raiden Shogun + Kokomi/Furina + Flex
    • Freeze Team: Neuvillette + Furina + Kazuha + Charlotte

Floor 11 Chamber 1

First Half

1st Wave: 4 Rock Shield Hilichurl Guards & 1 Rock Shieldwall Mitachurl
2nd Wave: 4 Rock Shield Hilichurl Guards & 1 Rock Shieldwall Mitachurl

3rd Wave: Pyro Shooter, Cryo Shooter, Geo Samachurl 2 Rock Shieldwall Mitachurls
4th Wave: Pyro Shooter, Electro Shooter, Geo Samachurl 2 Rock Shieldwall Mitachurls

  • In the first wave, all enemies spawn in the front area. Right from the start, the Mitachurl will lunge in your direction using its shield. I suggest going after the moving Mitachurl and letting the 4 Hilichurls chase after you. Lead all of them to the back area since the next wave will spawn there.
  • In the second wave, it's the same roster of enemies as in the first wave but they spawn in the back area. Same as before, focus on the Mitachurl as the smaller enemies will chase after you like ducklings.
  • In the third wave, there will be enemies spawned on your left and right. I suggest going to the left area and focusing on the Samachurl before it can create a Geo construct for all three enemies on the left. If the pillars are created, you can destroy them fast using Geo attacks.
  • In the fourth wave, it's the same roster of enemies as in the third wave (except Cryo Shooter is changed to Electro shooter) but they spawn on the opposite side. Same as before, focus on the Samachurl as the smaller the others will chase after you.

Second Half

1st Wave: Winged Dendroshroom and Cryoshroom & Grounded Hydroshroom and Geoshroom
2nd Wave: Sternshield Crab, Cherubic Sea Hare & Bubbler Seahorse

  • In the first wave, all the enemies will spawn in the front area. It's great if you have an Anemo CC since some of the Shrooms tend to lunge at you and might get ahead of your spot so you have to chase them. But it's not that big of a problem. Since they keep chasing after you, you can just focus one by one.
  • In the second wave, all enemies spawned in the back area. All of them have elemental shields and the best option here would be having an Anemo CC to cancel out each other's shields. But if you don't have any Anemo, another great element here would be Geo because of the ley line disorder and also the fact that Geo can be used to deplete each elemental shield here. Then there's me who just uses the opposite of their elemental so their shield can begone.

Floor 11 Chamber 2

First Half

1st Wave: 4 Xuanwen Beasts
2nd Wave: Assault Specialist Mek & Annihilation Specialist Mek (Pneuma)

  • In the first wave, you will be surrounded by Xuanwen Beasts once the challenge starts. This enemy has 50% resistance against Hydro and Anemo so beware of that. But, they are very weak against the Freeze team. Freezing a Xuanwen Beast and then using Shatter / Melt / Superconduct / Swirl / or Crystallize will remove the Frozen aura and paralyze it.
  • These elite enemies move quite fast so they can catch up to you quickly, but I still recommend going to the left or right wall and cornering all of them at the same spot (they also won't be easily staggered like Vishaps).
  • In the second wave, there will be an enemy on the left and right side of the arena (that's why I suggest either the left or right wall. Once they spawn, the Annihilation Meka will summon another small Meka before chasing after you, while the Assault Meka will run after you right from the start.
  • Since they are Pneuma types, hitting them with Ousia attacks twice will temporarily paralyze them. If you don't bring any Ousia-character, brute force is the only way.

Second Half

1st Wave: Consecrated Fanged Beast
2nd Wave: Consecrated Red Vulture

  • In the first wave, there will be one Consentrated enemy in the front area (this monster is back from 3.7, thankfully not with another beast). As its color scheme suggests, it has high Dendro RES so it's best if you don't bring a Dendro DPS (and Fire DPS for the next Consecrated enemy).
  • There will be a time when it will summon a Phagocytic Energy Block. Make sure to attack this block with elemental attacks until the bar is filled so you can gain the Phagocytic energy > hit the consecrate enemy > and paralyze them. If you leave the Block alone for a period of time, the beast will reabsorb the Phagocytic Energy Block and re-enter Phagocytic Form (its more stronk form).
    • The Phagocytic Energy Block can be destroyed using a single Dendro attack or 6 non-Dendro elemental attacks.
  • Other than Dendor RES, this enemy also possesses 50% Freeze Resistance at all times, decreasing the effectiveness of the Frozen Elemental Reaction.
  • In the second wave, there will be another Consecrated enemy in the back area. This time, it's the Pyro one and has high Pyro RES. It's the same as the previous beast where you should take advantage of the Phagocytic Energy Block to paralyze them.

Floor 11 Chamber 3

First Half

1st Wave: Veteran Tainted Water-Splitting & Water-Spouting Phantasm

  • There is only one wave here, and the 2 veteran phantasm will spawn at the front area side by side.
  • Since both Phantasms on this floor are like the Local Legend you find in Fontaine, they will enter Enraged State from the start and will stay that way permanently. In this state, their attacks will be enhanced and become immune to being Frozen.
  • Between the two Phantasms, the Water-Spouting one is a bit slower than the Water-Splitting one. So from the start of the challenge, go to the Water-Spouting at the right side and let the Water-Splitting chase after you. When the two are really close to each other, it's a matter of dealing damage to them and trying to avoid incoming attacks (unless you have a shield) to reduce the damage taken.
  • If one of them is defeated, it won't get revived if you didn't defeat the remaining one within a limited time so don't worry about that.

Second Half

1st Wave: 2 Construction Specialist Meka & 1 Arithmetic Enhancer Mek (Ousia)

  • In the first and only wave, all enemies spawn in the front area. When you start the challenge, go to the front area and stand behind the Arithmetic Meka (the middle one). This has a higher chance of making the two elite Mekas turn around and face your direction quickly instead of wandering around.
  • Once you defeat the Arithmetic Meka, focus on the nearest Construction Meka (since getting them in one spot is pretty random) before going to the last one. Since these 2 are the elite types, you need to use Pneuma attacks twice to paralyze them. If you don't bring any Pneuma attacks, brute force them.

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Snowbreak: Containment Zone Ni-Type Mech Guide https://dotgg.gg/snowbreak-containment-zone-ni-type-mech-guide/ Sat, 16 Mar 2024 02:46:25 +0000 https://dotgg.gg/?p=18525 Tips and tricks to help you de-leg the spider tank in Snowbreak: Containment's Neural Simulation game mode.

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Using templates from pre-existing all-terrain vehicles, this experimental heavy mech has been modified to include weaponry.

The Ni-Type Mech (commonly shortened to “Ni-Mech” and referred to as the “spider tank” or just as “the mech”) is one of the very first bosses that players will encounter, being the boss of the first main story chapter. It provides a unique minigame where players will want to break the legs of the mech in order to gain access to its vulnerable weak spot.

Back to Neural Simulation overview

Behaviour and Attacks

Ni-Mech innately has 50% damage reduction when not shooting parts or its weak spots. It has seven parts that can be targeted and attacked:

  • Main body
  • Cannon, to the left of the main body
  • Missile launcher, to the right of the main body
  • Legs (four of them)

Breaking the armour covering the “knees” of a leg will expose a weak spot that can then be destroyed.

When this happens, Ni-Mech will enter a downed state, exposing a weak spot on the back of the main body that can then be attacked. This will also instantly deal 12.5% of Ni-Mech’s health.

Machine Gun

Ni-Mech fires the two machine guns on its main body. At higher difficulty levels, the damage becomes Electric (not that it makes any difference currently) and deals more damage.

Casual players: The tracking of the machine guns is relatively slow, letting you easily dodge it by just sidestepping.
Speedrunners: You can probably just tank this, though it might be worth resetting the run if you get this attack anyways, as Ni-Mech tends to move around while using this attack, making its legs much more difficult to shoot.

Charged Bombardment

Ni-Mech charges its cannon then fires it. This shot deals large amounts of damage and knocks you back on hit. At higher difficulty levels, Ni-Mech will fire three shots instead of one and shots that hit will leave behind a zone that deals damage over time if you’re standing in it. Destroying the cannon will disable this attack.

Casual players: This is by far the scariest attack that Ni-Mech can do, so don’t be afraid to take some time from attacking its legs to dodge. Keeping your distance will also make it easier to sidestep.
Speedrunners: Reset if you get this. Even ignoring the fact that you can’t tank this without incurring a massive time loss from being knocked back, the hitbox of the cannon will often block the leg you’re trying to attack. Overall, it's just not worth dealing with unless you finish prepping all the legs you need (more on this later) before it can fire.

Missile Strike

If you don't move, you actually end up in a gap between the missiles that get fired and don't take damage. Just in case you were curious.

Ni-Mech launches a barrage of missiles that each create an area-of-effect that deals damage over time. At higher difficulty levels, the area that each missile creates becomes larger. Destroying the missile launcher will disable this attack.

Casual players: The pattern in which the missiles land is in multiple lines that extend outward from your position, so you can look down to find multiple wedges where the missiles will not hurt you and avoid them that way.
Speedrunners: This is the ideal opener attack and the only move you ever want Ni-Mech to do, really. The damage really isn’t relevant, and Ni-Mech stays still the entire time which makes shooting its legs easy.

Jump

Ni-Mech jumps, dealing damage and knocking you back if you’re too close to its landing point. At higher difficulty levels, it will also launch a wave of bullets once it lands. For both casual players and speedrunners alike, you will want Ni-Mech to jump over and past you, as this will place it closer to you once it lands and allow you to stay in effective combat distance.

Leg Stomp

Ni-Mech charges up a leg stomp that deals damage and knocks you back on hit. It doesn’t do this move unless you stay very close to it for a while, so give it some personal space if you don’t want to deal with this. However, speedrunners that are interested in keeping Ni-Mech locked in this animation will be disappointed to know that the time needed to get it to perform this attack is longer than the time it would probably take to attack the legs normally.

Strategy

Because Ni-Mech normally has a large amount of damage reduction, the ideal method of dealing with it is to break its legs and get it to expose its weak spot. This also has the added benefit of Ni-Mech being unable to perform any attacks, allowing you to focus on dealing damage. Since there’s no cooldown on how quickly it can be downed again after a previous downed state ends, it is ideal to first break all the leg armour coverings ahead of time so that the already-exposed leg weak spots can be destroyed as soon as Ni-Mech recovers from a downed state, effectively stunlocking it for the remainder of the fight. This practice is known as “prepping” legs. Because Ni-Mech will be downed for the majority of the fight, it's not worth breaking the cannon or missile launcher unless you're struggling to prep legs quickly.

Or if you have enough damage, you can just use Mauxir - Shadow Ka and completely bypass the damage reduction to kill it in one support skill cast. That also works.

Because of how the optimal gameplay strategy plays out, Ni-Mech times generally end up grouped together based on how many legs are needed for a kill, with some variation depending on how long it takes a player to finish prepping the required number of legs. Runs are often categorised as being an x-leg run, with x representing the number of legs needed (0.5 is added if an additional leg break is needed, but breaking the leg deals enough damage to kill). Thus, the two main ways of improving times is to prep legs faster as well as killing in fewer legs.

Prepping legs is largely just a matter of bringing a properly levelled operative, not being knocked back, and quickly firing accurate shots. See here in the Neural Simulation overview for a primer on parts breaking strategies. As mentioned earlier, the optimal attack for Ni-Mech to perform is Missile Barrage due to its relatively low threat and the fact that it keeps Ni-Mech in one spot. It is especially recommended to reset runs until you get Missile Barrage as Ni-Mech’s first attack because of this.

Being able to kill with fewer leg breaks can be much more difficult, but also comes with much greater time saves. A 2.5 leg run will almost always be slower than a 2 leg run, which will in turn almost always be slower than a 1 leg run. Methods of improving your damage will vary depending on your setup and account state, so it is unfortunately not possible to provide personalised recommendations here. If you’re unsure of your damage output, it’s advisable to do a test run where you prep all four legs to determine how many leg breaks will be needed for you to kill it. Then, you can do a proper run where you only break as many legs as needed.

Team Building

Because the DPS window for Ni-Mech is one where you get to deal damage with no retaliation, any operative with strong damage will do here. Chenxing - Ethereal Cloud gets a special mention here due to being able to mark all seven of Ni-Mech’s parts for a large amount of extra damage.

You will also almost definitely want some form of parts breaker unless you have a very high-level setup that can kill in one cast of Mauxir - Shadow Ka’s support skill. Some DPS operatives can also additionally handle this role, like Katya after Manifest 2 and Yao - Winter Solstice with parts break boosting weapon attachments and follow-up shots from Tess - The Magician’s ultimate ability. But for most people, a team composition will consist of a main DPS, a parts breaker (if the main DPS does not double as this), and a support. It’s worth noting that even if you can’t 100-0 Ni-Mech in a single Shadow Ka support skill, she might still be useful to skip having to prep an additional leg.

Control effect supports don’t have as much value here as they would on other bosses due to Ni-Mech being downed for most of the fight if all goes well. While being vulnerable to Paralyze, it is NOT recommended here due to it preventing you from breaking parts while the paralyse is in effect. It’s unclear whether this is intended or a bug. Slow effects can make prepping legs easier, but loses value once that phase of the fight ends due to Ni-Mech being immune while downed, and applying it in between leg breaks will slow down the speed at which the main body rotates to expose its weak spot again, negating much of its usefulness.

Bugs

The defence penetration that Marian - Swift’s Deiwos passive provides does not take effect on Ni-Mech’s leg weak spots. This seems to only happen in Neural Sim, and Ni-Mechs in other game modes do not suffer from this bug.

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Dragon Ball Super Card Game Masters Best Budget Decks https://dotgg.gg/dbscg-masters-budget-decks/ Fri, 15 Mar 2024 22:25:22 +0000 https://dotgg.gg/?p=18456 Best DBS Card Game Masters budget decks updated for the Beyond Generations (DBS-B24) set.

The post Dragon Ball Super Card Game Masters Best Budget Decks appeared first on DotGG.

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With the competitive DBSCG Masters season starting next week, new players looking to get into the game are probably wondering where to even start? With Fusion World being prohibitively expensive to a solid portion of the playerbase, is Masters a cheaper alternative? Well, yes, Masters is dirt cheap and today we're taking a look at some budget decks to get you going!

Introduction

First thing that we need to get out of the way is that NA and EU prices different greatly, it is like day and night! Therefore, I've decided to set a budget of about 60$ per deck, which I believe to be a fair number. If you're from Europe, however, you'd pay about 50% less, so for us Europeans a lot of these decks are really affordable. It is important to note that Deckplanet take the highest price point for some of these cards so the displayed price might be wrong. I will mention that when the time comes!

Second, I haven't touched any of the BT24 cards! The reason for this is because we still don't have established prices for those but I will be mentioning them as upgrade possibilities. There's a solid amount of very good BT24 cards which are worth a mention.

Finally, all of these decks have a reasonable success rate in the upcoming meta. None of them are meta decks, those are more expensive, but these ones will get you started with a reasonable winrate. Alright, with that out of the way, lets' go!

Bardock's Crew - BT18

Oh boy, this guy! This guy right here! What an insane deck!

Out of all the budget decks, this one gets you the most bang for your buck!

Bardock's Crew is an absurdly consistent deck which filters through the deck lightning fast while pressuring the opponent with cheap 20k attackers (one has double strike, the other is a dual attacker)! Furthermore, it generates Z-energy like mad and it has built in removal with both leader and Z-leader! Let's go over some cards!

The leader

First we have to go over the leader. On the front side, he draws a card once per turn when you play a Bardock's Crew card. The awakened side has the same auto. It is important to note that this is happens on EACH player's turn, so if you play a Bardock's Crew card during your opponent's turn, you will get to draw a card! Attacking with your leader allows you to combo with a card from the drop, which you will just send to your Z-energy. The other gimmick comes from the activate:main ability. Once per turn, rest one of your Bardock's Crew cards (usually great apes) and KO one of your opponent's battle cards in rest mode!

The Z-leader just ups these abilities! Now your leader is a 20k double striker, the auto goes from playing a card to comboing with it, and the activate:main KOs two cards + negates all of their skills beforehand. As if that wasn't enough, you also get an activate:battle ability which gives your leader +3000 power for the battle for each Bardock's Crew card, with a different character name, in your Z-energy. That's up to 15k power, turning your leader into a 35k double strike attacker or defender!

Tutors

Bardock and Fasha are your main tutors! Both cards have the same effect, except that Bardock's is an auto (on play for Fusion World players) while Fasha's is activate:main. Upon triggering, both effects look at the top 5 cards of your deck and grab you either a unison or, more importantly, a Bardock's Crew battle card with a cost of 4 or less, which is the majority of your deck! That's amazing!

Attackers

The great apes are your main attackers! Both of these cost only a single energy to play, are big enough to threaten any leader in the game, even Z-leaders, and gain keywords when you have 3 or more energy! Borgos is your dual attacker, Shugesh is your double striker. The best part is their auto which switches them back to Active Mode once you've rested them with your leader, giving you a free KO on any card!

Unison Package

These two are a bit of an unorthodox inclusion but they work well in this build. Some players have already experimented with Gine in their builds and she does put in a ton of work, drawing you a card whenever you use your leader's activate:main. If your opponent doesn't focus on Gine, you can replace her with Gohan to close the game! Gohan gets 3 markers from Gine, going up to 7 in total, which turns him into a small boardwhipe and a triple attacker to close out the game!

Upgrades

Normally, you would just include yellow goodstuff staples in the deck but there's one card which stands out! The newest Bardock super rare from BT24, Beyond Generations. Behold, Bardock, Heritage of a Legend!

Designed by the former World Champion (and a good friend), Philip Tarpini, this card is bound to take the deck to a new level! Essentially, you get to tax your opponent's attacking, forcing your opponent to sacrifice a card in rest mode whenever he wishes to attack with anything! When timed correctly, this card can shut down entire turns! However, that's not even the best part! It is a 4 cost Bardock's Crew card, which means that you can tutor for it with Bardock and Fasha! Yes, it is a floodgate that you can tutor for (and you'll also get to draw from your leader when you play this card), that's absolutely insane! If you're planning on running this deck in BT24, you should absolutely prioritize getting a playset of this card.

This card is flat out stupid if you run Gine and it will quickly replace the Gohan unison! Because it is a Z card, which goes into your Z-deck, it is basically in your hand for the entire game until you choose to play it! Furthermore, is is a boardwhipe, which unlike Gohan doesn't have any conditions, it just doesn't hit cards with barrier. Pay two energy to remove your opponent's board...and you have access to up to 4 copies of the card for the duration of the game?! That's insane value! As if that wasn't enough, once per turn it can remove all skills from any of your opponent's attacking cards. Double strike? Gone! Triple attack? Gone! Amazing card, a must include if you run a unison!

Deck profile

If you wish to learn how to play this deck, check out the deck profile that we did with Harvey ''Porg'', one of the best Bardock's Crew pilots in the world!

Alternative - Yellow Majin Vegeta

I want to give a very brief mention to Majin Vegeta because it is a starter deck leader which is still strong and relatively cheap to build! Here's the decklist! (the written price is wrong because the site pulls prices from the highest rarity print)

Majin Vegeta is an amazing yellow saiyan goodstuff deck! Your leader can become 20k in defense and is his own self-awakener. Your Z-leader can whipe the board at any point as long as you have 2 or more lives, and your newest promo card can now do the same! The Roshi/Shen combo (also known by the name Polish Spice) will ensure that you have most of the deck in your hand. Other than that, you just run a bunch of good yellow cards and look for openings!

Is this the deck for you as a new player? Check out our review to find out!

BLUE BABY - BT21

For the blue budget deck, I've decided to go with blue Baby from BT21! Here's the decklist!

''Why blue Baby?'' and experienced Masters player might ask. Well, it is mostly because blue, as a color, is extremely expensive to get into at the moment! Blue Baby is one of those rare blue decks which is strong, budget friendly and has a shot in the upcoming meta. Let's break it down!

The leader

Baby is a huge value engine! The front side just draws you 2 cards on attack and puts one Brainwashed or a 1 cost blue Vegeta under your field card. The awakened side has the overlord keyword which we'll get to in a bit, has built in removal on attack and can buff one of your battle cards while self-awakning to go into the Z-leader! The Z-leader is just a solid defensive tool which can play one of the cards that you stole from your opponent and placed under your field card. Overall, solid leaders!

How servant/overlord works?

Before I continue, you need to learn how servant and overlord keywords work! Servant gives a battle card permanent +10k power BUT it can't switch back to Active Mode. Overlord allows you to bottom deck your servant card and draw a card. That's what Baby is all about, playing servant beaters and then bottom decking them with your leader's overlord skill to draw!

Brainwashed cards

There's a handful of Brainwashed cards in the archetype, most of which don't do much, but these two stand out among the crowd! Trunks is a 1 cost negate which you can play from under your field card, so you just keep it there for safekeeping until you need it. Gohan is a big beater, a 20k double striker (when played from hand) which can, with your leader's ability, become a 25k attacker! Afterwards, you just bottom deck him to draw a card.

Baby and golden ape

Although we play another Baby 8 cost, that one isn't really worth talking about, he is just a big body. The 4 cost Baby is going to be absurd in the upcoming metagame! If this card is in your drop and you pay when when you overlord a card, you can remove this card from the game to bottom deck a unison. BT24 meta will be unison heavy so this is your answer to Z-unisons! The best part of it is that you don't need to go out of your way to trigger the effect, it happens naturally!

The golden ape is a great cheap beater which can remove two cards, one ignoring barrier, board you a servant from underneath your field card and then swing for 35k double strike. What's not to love here? 🙂

Learn to play this deck

Are you interested in giving this deck a go? Then check out our detailed ''How to play'' guide!

RED JIREN - BT14

The canonical winner of Tournament of Power takes the red spot! Let's start with the decklist!

Jiren is a very aggressive, very consistent red aggro deck. The amount of pressure that this deck can put out in the first few turns of the game is insane! The gameplan is simple, board your 1 cost Jiren's and then play the 4 cost Jiren's on top of them for free. Then, proceed to swing!

The leader

Jiren's whole thing is using the evolve mechanic to play your 4 cost Jiren's on top of your 1 cost Jiren's. On the front side, you get to take a life and then search the top 7 cards for a 1 cost Universe 11 card and play it in Rest Mode. That's going to be a Jiren most of the time. On the awakened side, twice per turn, whenever you evolve a Jiren during your turn, your leader gets +5k power, going up to 25k power in total, which is massive! Finally, on both sides, you get to evolve during your opponent's turn by removing a marker from your unison!

Draw engine

The big thing that Jiren does is card draw...oh so much card draw!

All of your 4 cost Jiren's draw when you play them. Then if Dyspo is on the field, his auto triggets, drawing you a card, so you draw 2 from playing a Jiren, and adding 2 markers to the Toppo unison. Because Toppo gains a marker when you evolve a Jiren, he gets an additional marker, making that 3 markers in total! Yes, whenever you evolve a Jiren, once per turn, on EACH player's turn, you draw 2 cards and Toppo gains 3 markers! Crazy value!

Jiren Restand

The very scary thing about Jiren is how many times you can restand your leader or battle cards! Your big boss monster restands himself naturally, so that is two 35k double strike swings at your opponent. The Z-battle card Jiren removes itself from under ANY Jiren to restand ANY Jiren battle card. Now your boss monster attacks THREE TIMES! In case that your opponent floodgates you, use Vegeta to re-stand your leader and give him +5k for the turn. Now your leader is a 30k attacker! Yes, Jiren is savage lol

Learn to play Jiren

As with most of these decks, we have a video on how to play it so check it out!

MASTER ROSHI - BT18

Roshi is my absolute favorite deck on this list...because I've built it to be a hand destruction deck, the best, healthiest, fun friendly mechanic in the game! As always, here's the decklist!

Roshi is a midrange green goodstuff deck but he has hand destruction elements so I've had to lean very heavily into that direction.

The leader

What's so cool about Roshi? The hat, of course!

But other than that, Roshi has one very unique thing going for it. He has a bunch of traits, some more relevant than others, such as saiyan trait which will allow you to use Uneasing Awakened Rage. The whole gimmick it playing your 1 drops on both your and your opponent's side of the field, KOing them in battle and then cheating out your big Goku or Krillin!

Goku and Krillin

These two are the reason why we lean so heavily into hand destruction! Both of them have the same play condition, KO one of your opponent's battle cards, pay 1 energy and play the chosen card on top of its corresponding 1 drop. Pretty simple!

Goku draws you a card and has a very neat ability. When it attacks and KOs a battle card, switch him to active mode and your opponent discard 1 from their hand. You will use your field card to give your opponent a 1 drop in rest mode, then swing into it to make sure that this effect goes off!

Krillin is amazing! You don't get to draw when you play him, but he is a 20k critical dual attacker, who also punishes your opponent for using counters by forcing them to discard a card! If you set up both of these and then first swing with Goku, you're taxing your opponent even if they use a counter to stop Goku's attack. On top of everything, Krillin is a critical attacker which swings twice, allowing you to safely deal damage to your opponent without filling their hand!

Fated Rivals

We have a few big cards in the deck but this pair is iconic!

Goku is your cheap barrier removal, on top of being a 30k double striker with barrier. His main purpose is to clear barrier cards and set up Piccolo!

Piccolo is our hand destruction tool! He is a 25k dual attacker for 1 energy, which is decent. What makes him so great at hand destruction is that he discards a card from your opponent's hand whenever he attacks, which happens twice! So for one energy you get a 25k body which will clear the board (you will never swing face with him) and discards 2 cards from your opponent's hand! Is your opponent's hand now empty? Great, swing for face with Goku!

Main defensive tools

In this budget build we're focusing on more affordable defensive tools! Because we have a field card an Z-extras, both of these work great in the deck!

King Cold is our floodgate and he costs only 1 energy 99% of the time. For 1 energy you stop the attack completely and tax your opponent. Now, for the turn, your opponent needs to discard 1 card whenever he swings into your leader. Most of the time this just ends the turn! The main reason why we don't run a unison is so that we can abuse King Cold to shut down turns!

Cooler is an amazing counter:play! He requires a bit more setup (1 extra card in the drop) but then he can send one battle card, cost 4 or less, into the drop instead of it being played. Even better, if your opponent is drawing a lot, Cooler forces him to discard 1 if there are 8 or more cards in his hand. See, everything here does hand destruction!

More hand destruction

You know what this deck needs? MORE HAND DESTRUCTION!

Feet Kamehameha is great in this deck because our leader is Son Goku (on top of a few others)! This might seem a bit excessive but for 1 energy our leader gains +15k and critical. This allows us to swing into our opponent's leader with ours without having to worry about adding lives to their hand. It is also a great game close because we can, once per game, give our leader double strike and +5k, turning him into a 35k double striker with critical!

Cell's Kamehameha is my favorite card in the game! For just one energy we give something +15k and our opponent discards 1 card...AT RANDOM! Yes, we get to pick 1 card at random! I've seen this card discard super combos, secret rares, negates, all kinds of useful stuff. We run 3 in this build, I'd bump it up to 4!

Dark Temptation Towa is my favorite overrealm card in the game! Why? Because it is free hand destruction! Yes, we get to play her for free, buff our leader by +5k and have our opponent discard 1! Follow that up with a Feet Kamehameha and our leader is now 35k critical attacker! Amazing!

Upgrades

Besides fixing various ratios, there's just one card that you REALLY want to add, and that is the SCR!

Cell:Xeno is my favorite SCR in the game! He is dirt cheap to buy! Furthermore, he is dirt cheap to play...actually, he is free!

Once you get to 5 energy and you sacrifice a total cost of 12 from among your battle cards, your opponent discards 3 cards from their hand, which is usually his entire hand, and you get to swing for 4 damage...TWICE!!! You usually swing only once, of course!

Deck profile

Here's an old deck profile! It is a bit outdated but it goes over the basics! 🙂

SUPER FU - BT22

The very last deck in this long article is Super Fu! Here's the list!

Fu is a low to the ground black aggro deck where you swing with a lot of cheap/free attackers and try to aggro your opponent to death very early on! The main gimmick revolves around manipulating our Z-deck and playing cards for free!

The leader

Fu is very cool! He is one of the rare leaders which don't mind remaining on the front side a bit longer because then he gets to tutor for Fu's and Cumber's a bit longer. On the awakened side, he is pretty decent! He draws without attacking, which is great, and he sets up your Cumber plays. A very cool thing is that he can re-direct an attack, as activate:battle, meaning that after your opponent had combo'd, you can get our of the attack for free! It won't happen often but it is a neat trick!

Cumbers

We have 3 different Cumbers, each with their own unique effect!

Thriving Darkness is a 25k attacker that charges a Z-energy to help us get our Z cards out faster!

Jet Black Hostility is by far the best one! He is a 20k attacker that forces our opponent to warp 1 card from their hand. HAND DESTRUCTION!

Overwhelming Fight is pretty solid, a 20k attacker that warps a card. That's not bad!

Each one of these can be played for free with their activate:main ability, allowing us to swarm the field very early on and start swinging!

Learn to play

I'm not really an expert on Fu, which is why this last recommendation is so short, but I do have an in-depth tutorial on the basics so, if Fu interests you, check it out!

Conclusion

That's it! The massive budget decks article is over!

Next week we will have our first competitive events, which means that we'll have breakdowns, so make sure to check out the livestream on the 23rd on our Twitch and come back afterwards for a breakdown article! See you then!

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Limbus Company Liu Assoc. South Section 4 Director Rodion Guide https://dotgg.gg/limbus-company-liu-assoc-south-section-4-director-rodion/ Thu, 14 Mar 2024 11:19:48 +0000 https://dotgg.gg/?p=18425 189 3-7 40 Stats (At Uptie IV) Fatal [x2] Ineffective [x0.5] Normal [x1] Resistances Skills Flaming Fists 42 (40+2) Atk Weight ⯀ Coin Amount Skill Power 3 (+4 per ) Coin Power +1 for every 3 Burn on target (Max 2) [On Hit]Inflict 1 Burn [On Hit]Inflict 1Burn Fiery Knifehand-Combust 42 (40+2) Atk Weight ⯀ Coin Amount […]

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1893-740
Stats (At Uptie IV)
Fatal [x2]Ineffective [x0.5]Normal [x1]
Resistances

Skills

Flaming Fists

42 (40+2)
Atk Weight
Coin Amount
Skill Power3 (+4 per )
Coin Power +1 for every 3 Burn on target (Max 2)
[On Hit]
Inflict 1 Burn
[On Hit]
Inflict 1Burn

Fiery Knifehand-Combust

42 (40+2)
Atk Weight
Coin Amount
Skill Power4 (+4 per )
Coin Power +1 for every 6 Burn on target (Max 2)
[On Hit]
Inflict +1 Burn Count
[On Hit]
Inflict 1Burn Count
[Heads Hit]
Inflict +1Burn Count
[On Hit]
If the target has 6+ Burn Count, apply 3 Burn to 2 targets with no Burn or with the least Burn Count

Pinpoint Blitz

42 (40+2)
Atk Weight
Coin Amount
Skill Power4 (+3 per )

If the target has 6+ Burn, Coin Power +1

If the target has 6+ Burn and Burn Count, deal +30% more Damage

[On Hit]
Inflict 1 Burn
[On Hit]
Inflict 1 Burn
[On Hit]
Inflict 2 Burn
[On Hit]
Inflict Wrath Affinity damage equal to Burn Potency on target. (Max 30) Reduce Target's Burn Count by 2

Defense

Counter

42 (40+2)
Atk Weight
Coin Amount
Skill Power9 (+7 per )
[On Hit]
Inflict 1 Burn

Passives

Passives, Burning Passion x3 Res
Deal +10% more damage for every 6 Burn Potency on target (Max 30%)
Combat Start: If all enemies have 6+ Burn Potency, apply 1 Wrath DMG Up to (highest Wrath A-Reson.) allies in Deployment order
- In Focused Encounters, the above activates when all enemy Parts have 6+ Burn Potency
- If the ally is a Liu Association Fixer, apply 1 Attack Power Up
Support, Passionate Cheer x6 Owned
1 ally with the least SP deals +5% Pierce damage for every 6 Burn Potency on target On Hit (Max 15%)

Analysis

The Liu IDs have been struggling to make their mark when it comes to Burn teams, except for Liu Ishmael. With Magic Bullet Outis somehow salvaging Burn and Liu Ryoshu and Rodion finally giving Liu decent IDs with good coin effects and clash power, Burn is slightly on the rise. Not as much as Poise or Bleed, but better than what it once was.

Liu Rodion is a powerhouse of an ID, with all her skills being buffed if the enemy has a sufficient amount of Burn. Her skills go from rolling 11, 16, 16, to 15, 22, and 20 respectively when all conditions are fulfilled.

Her skills inflict decent Burn all around, with her Skill 2 notable for being able to inflict Burn Count to keep Burn going for as much as possible. Her skill 3 inflicts a lot of damage, and she can even get bonus Wrath damage on enemies, but it's capped at 30, so it's good as a cherry on top but not something whose damage you should rely on.

Her passive synergizes well with other Burn IDs, especially those with Wrath skills. She also gives bonus buffs to IDs from Liu. Though, you may want to think carefully as to whether it's worth bringing the other Liu IDs such as Meursault, Gregor, and Hong Lu, as they suffer from being launch or early IDs really bad, and it shows with how their clashing is mediocre or outright bad.

Overall, Liu Rodion is a solid addition to any Burn comp with decent clashing skills that become even stronger if her enemies have a good amount of Burn.

Pros

  • Has decent application of both Burn Potency and Count.
  • Skill 1 can roll a 15, the highest possible in terms of clash power.
  • Passive can buff allies, and give an additional buff for other Liu IDs in the team.
  • Great rolls for skills, power can be boosted even further if enemies have enough Burn.

Cons

  • -Skill 3's bonus damage is capped at 30.
  • -Needs to be ran alongside other dedicated Burn IDs, and most of the other Liu IDs are not as good.

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Genshin Impact: Alchemical Ascension Event Guide https://dotgg.gg/genshin-impact-alchemical-ascension-event-guide/ Thu, 14 Mar 2024 08:40:21 +0000 https://dotgg.gg/?p=18334 The Knights of Favonius are currently coming up with long-term plans to promote the achievements of alchemy. The person in charge, Lisa, seems to have a good idea and has invited you and Paimon to assist her.

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The Knights of Favonius are currently coming up with long-term plans to promote the achievements of alchemy. The person in charge, Lisa, seems to have a good idea and has invited you and Paimon to assist her.


Gameplay Overview

Event Gameplay Duration:
➥ 2024/03/14 10:00 - 2024/04/01 03:59 (Server Time)

Eligibility:
➥ Adventure Rank 20 or above
➥ Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"

Event Overview:
➥ During the event, you must cultivate ingredients, concoct potions, and sell potions to gain revenue from your business to fund the gradual expansion of your operations and complete various event objectives.


Gameplay Tutorial

There are 4 operations you need to do for the whole event: (1) Concoction, (2) Cultivate, (3) Sell, (4) Supplies. We'll go through all of them one by one and I'll try to make it as simple as possible.

1) Concoction

I'm sure you have already completed Lisa's tutorial in the event quest so I'm sure you had some gist on what the event is all about. It's all about creating potions and selling them. Click the Conventional Concoction (under the purple tent), you will create potions:

  • Select the ingredients and place them inside the cauldron (the boxes) until you reach at least Tuning Rate 100%.
  • You can rotate, extract, and move them to cover as much area as possible.
  • The higher your Alchemy Level, the bigger your cauldron will be = you can add more ingredients.
  • You can only concoct 1 potion per cycle!

Each ingredient has a different efficacy and special characteristics so take your time when choosing the right ingredient to create your potion.

2) Cultivate

Now that you know how to make potions, it's time to know how to create ingredients for those potions. At first, you will only have 1 cultivation area. But you can gradually increase it to 9 areas by buying the lots from Freda (our supply friend).

  • Plant any ingredient that you have (recommended to farm those ingredients that are <10 to make sure you always have stock of them).
  • Some ingredients require 1 operation cycle to mature, while some of them need 2 cycles. Pay attention to those cycles.

3) Sell

After you create those potions, it's time to sell them! But if you want to get lots of income (stonks!), you need to pay attention to Market News. This news will tell you what is the best potion to sell in certain cycles. I will be covering each cycle below.

4) Supplies

After you get the Funds from selling your potion, it's time to upgrade your whole operations by buying items from Freda.


Alchemical Ascension (Phase 1)

Cycle 1

This is where your tutorial with Lisa starts. Just follow the instructions and create a potion > sell it. But try to fill all the boxes and reach the highest Tuning Rate.


Cycles 2-4

For cycles 2 until 4, the potions with the characteristics in the image above will have the highest sales ($). I made a bit of a mistake since I also started the event with little knowledge, but remember to create a potion with the following efficacies:

  • Good Hunter is coming up with new dishes for adventurers who love battling: Constitution + Strength + Dexterity
  • The owner of a Mondstadt flower shop is looking to have their fresh flowers grow more lushly and extend the time they are in bloom: Constitution + Steadying + Endurance

Everyone should have different boxes (that one small box that you can't place your ingredient with) so you can't follow 100% of other people's ingredients. But it's not a problem so don't worry. This is my first mistake so I'm telling you, do NOT make the same potion as you did in the previous cycle (aka the Beginner Constitution Potion). If you did, you can't sell both of them since the same types aren't allowed to be stocked twice.

Besides that, after concocting a potion, enhance any of your available potions. It doesn't take that much Funds but it will help increase your potion quality.

Before each cycle ends, don't forget to buy anything you can Freda, especially Improved Alchemy Cauldron and Cultivation Area Expansion.

By the end of Cycle 4, you should have booming sales - even more than mine cause I made a mistake in Cycle 2 - you can tell by Paimon's happy face. If you also make any miss, don't worry because you can make a comeback in each cycle.


Cycles 5-7

For cycles 5 until 7, the potions with the characteristics in the image above will have the highest sales ($). Try to make the following potions:

  • Draff of Springvale is recruiting hunters to hunt an exceedingly speedy Boar King: Strength + Endurance + Dexterity
  • A scholar from Mondstadt has unearthed an ancient stone tablet and is currently trying to decipher the information on it: Wisdom

For the potion in Cycle 5, make the Wisdom potion for the scholar in Mondstadt. I use lots of Qingxin for it to be Wisdom and fill the rest with Mushroom since it doesn't have any efficacy. But you can add any ingredients with Dexterity or Strength efficacy.

After we're done with the Wisdom, make a potion for Draff. He wants to be super fast so I insert lots of Dexterity ingredients. You can also include Strength and combine both efficacies.

For the 7th cycle, you can just create any potion that you did not create before. I just randomly add Wisdom and Charisma which work out well cause the next cycle wants a Charisma-related potion.

As usual, now that we're at the end of the cycles, look at each potion that you sell. If it got a thumbs up, it means your potions match the Market News and your sales should get higher! I bet your profits are much higher than mine.


Cycles 8-10

Cycles 8 to 10 are the last cycles for Phase 1 in Alchemical Ascension. Aside from the 2 Market News above (performances and clear out), there are another 2. You will get 2 out of the 4 Market News randomly. Follow the instructions below for the right potions with the highest sales:

  • Bard in Mondstadt for their performances: Charisma + Relaxing + Wisdom
  • Cavalry Captain: Strength + Perception + Endurance + Dexterity
  • Makeup and dress up: Charisma + Fragrant + Technique
  • Good health: Constitution + Warm + Endurance

In Cycle 8, Beidou is here with her custom order. I didn't make one for her so she left and came back later at Cycle 10. But make sure you complete her order before Cycle 10 (because I don't know if you will miss her completely if you don't make her potion before Cycle 10 ends).

For the potion in cycle 8, I put lots of Charisma for our dear bard (hope it's for Venti). You can add other efficacy if you want, but I just add lots of Mushrooms and Berries. Remember that you might get a different Market News than me so read yours first!

Our 9th potion, I made one for the Cavalry Captain which is full of Dexterity. Making it full with Strength should also work. Even better if you combine both efficacies.

Now for the last cycle in Phase 10, I create a potion for Beidou. She wants a potion with Constitution efficacy and Relaxing characteristics. So I combined the Constitution ingredient with the Dexterity ingredient which has a Relaxing effect.

Done! We have completed the first 10 Cycles in the Alchemical Ascension event. Now, we need to wait for the second phase to be unlocked.


Alchemical Ascension (Phase 2)

All Market News in Phase 2

Starting in Phase 2, all the Market News you get will be randomized! So it will be even harder to follow a guide to a T. You can see the following list for the Market News in phase 2:

  1. Rare, swift-swimming fish have been spotted in Mondstadt's waters! Enthusiasts are eager to have at them: Endurance + Perception + Dexterity
  2. An exhilarating Pankration Tournament is underway in the Fortress of Meropide, and it is said there's someone(s) looking to buy a way to boost their physical capabilities no matter the price: Constitution + Dexterity + Strength
  3. The Millelith are currently clearing out monsters in order to protect miners. They want to remain calm as they do so and end the battle quickly: Strength + Dexterity + Steadying
  4. The captain of a Liyue ship wants to improve the constitution of new sailors and ameliorate the effect of seasickness: Endurance + Constitution + Healing
  5. Akademiya students are busy composing final theses and are under significant stress. Some are currently seeking a means to calm their spirits and let them focus on research: Steadying
  6. Yae Publishing House is holding a light novel contest, and authors are searching for inspiration: Wisdom + Perception + Focus
  7. There have been frequent disturbances in the desert lately, and the Guardian of Aaru Village is leading the other guards in the defense against monster attacks: Strength + Wisdom + Endurance
  8. Recently, the number of people injured by monster attacks is on the rise, and Deaconess Barbara is looking to replenish the medicine stocks of the Church of Favonius: Constitution + Steadying + Healing
  9. The Director of the Yun-Han Opera Troupe is preparing to purchase a batch of makeup products for their performances: Charisma + Fragrant
  10. Some of the Qingce Village elders are in poor health, and they hope to find a way to extend their lifespans: Constitution + Strengthening + Endurance

Cycles 11-13

In the second phase, there will be new improvements from Freda where you can improve operating efficiency. It's recommended to unlock the Sales Efficacy first before Alchemical Efficiency > Cultivation Efficiency.
Specifically, in this cycle, unlock at least the Sizeable Shop Shelf (and upgrade it once). I can only unlock and upgrade it once cause lack of funds. If you have more, unlock the Steadily Increasing Sales too.

In addition to that, you can also find decorations for your potion bottles. It doesn't really help with anything so leave this for last and buy other useful things like the remaining Alchemy Cauldron first.

Depending on your Market News, make a potion with a specific efficacy. For example, I make a potion focused on Strength. You should be able to sell 4/5 Potions since you had already unlock the Sales Efficacy from Freda.

In the 12th cycle, Sucrose will come to test your skill. For this one, everyone has the same exam requirements. Before starting, read the primary objective and make sure you have the ingredients that matches the efficacy that she wanted. You only need to complete the Primary Objective to complete the exam, the Secondary Objectives are for extra funds.

  • (Main objective) Potion of Intermediate or higher grade whose efficacies include Constitution.
  • Potion grade reaches Intermediate and potion level reaches +5.
  • Potion displayed at least 1 characteristic.
  • Use no more than 3 types of ingredients.

After you're done with the exam, you can continue with concocting potions for the 12th and 13th cycles. This time, make a potion with the combination of both main efficacies in your Market News. Example: I did one for Strength + Dexterity.

Cycles 14 -16

Once again, your Market News will be randomized. Look at the list of Market News I gave above (just below the Alchemical Ascension phase 2 header) to see the efficacies for your Market News.

In Cycle 14, Diona will come and ask for a Wisdom potion with Steadying characteristics. You can postpone and she will come again in the later cycle but I recommend to just do it now so you won't miss it accidentally. I make a Wisdom potion correctly, but accidentally remove some ingredients and the Steadying characteristic is gone. But Diona still accepts it so all is good.

For the 15th cycle, start making the potion for your Market News. By now, I already unlocked all Sizable Shop Shelf so I can sell 6 potions at once.

In Cycle 16, Sucrose will come once again for another exam. Similar to before, everyone will get the same requirements.

  • (Main objective) Potion with Strength and Dexterity with Intermediate grade or higher.
  • Potion grade reaches Intermediate and potion level reaches +8.
  • Potion displays at least 2 characteristics.
  • No more than 10 ingredients used.

After the exam is completed, make your potion for the 16th cycle. By this point, I had unlocked everything in Sales Efficacy so I got +1 Market News. This way, more of your potions will match the market news and you can get more Funds.

Cycles 17-19

Check back at Freda and use all your Funds to unlock and upgrade everything in Alchemical Efficiency. If you have more funds, unlock some options in the Cultivation Efficiency.

As usual, make a potion based on your Market News. If conveniently, you already got most of the right potions, try combining more potions with 2 efficacies that matches your Market News.

In Cycle 18, Diluc will arrive with a custom order. Once again, I recommend you completing the order in this cycle and don't let this man escapes. He wants a potion with Constitution and Wisdom efficacy + Focus and Relaxing characteristics. Sounds hard, but you can filter all the ingredients to make it easier for you to choose.
Another important information: This phase only allows you to play until Cycle 20, so if you missed him now, I don't know when he will come gain. Possibly after phase 3 is unlocked.

In Cycle 19, I unlocked and upgraded everything in the Operation Bonuses with more funds to spare. If you have spare funds, buy the decoration for your bottles since it's really plain. Nothing major happens in this cycle so make potion at ease.

Cycles 20-22

In phase 2, you can only play until cycle 20. But you can continue it later after phase 3 is unlocked. For your Market News, since there are only 10 of them in this phase, you will get a repeated Market News (one that you already got before).

If you have a new Market News, follow the recipe and make a potion that matches the efficacy. Since I got the Opera one, Charisma all the way with a pinch of Constitution to match the second Market News.


Alchemical Ascension (Phase 3)

All Market News in Phase 3

Now in the third phase, everything will become extremely repetitive so I will mention all the tips you can do while you can figure out what potions to concoct by yourself (I believe you can do it). Before that, let's see what's the Market News available in the third phase. Once again, the Market News you will get is randomized:

  1. Fontainian divers are salvaging a batch of cultural relics. They wish to move swiftly underwater so that their work can proceed more efficiently: Dexterity + Perception + Endurance
  2. An Inazuman Doushin is pursuing a swift and unpredictable ronin: Strength + Dexterity + Perception
  3. Liyue's Ministry of Civil Affairs has been terribly busy of late. A clerk wants to focus harder and clear work more quickly: Wisdom + Relaxing + Focus
  4. The Fontaine Apparel Association is preparing for a fashion show, and many models are hoping to make their mark and leave a deep impression: Charisma + Fragrant + Technique
  5. Fontaine's Maison Gardiennage is conducting tactical training, and the Gardes are hoping to improve their performance in the simulated pursuit: Strength + Dexterity + Technique
  6. Some prisoners in the Fortress of Meropide are looking to earn Credit Coupons quickly. They want to be able to process widgets more efficiently by having more strength: Strength + Dexterity + Technique
  7. Some Grand Narukami Shrine shrine maidens are feeling unwell due to the winds at night being too cold: Constitution + Warm + Strengthening
  8. A certain Fontainian celebrity is currently getting ready to host a social ball, and all the invited ladies and gentlemen are preparing themselves: Charisma + Technique + Relaxing
  9. Fontainian reporters need to spend lots of time investigating stories, and they hope to find a way to quickly replenish their stamina while on break: Constitution + Strengthening + Endurance
  10. The number of foreign visitors to Sumeru has been increasing recently, and with it, cases of individuals not being acclimatized to local conditions and food, so Bimarstan is buying a batch of medicine to relieve physical discomfort: Constitution + Strengthening + Healing

Buy everything from Freda

Freda has bought new supplies and it is a Sales Expansion Contract and some Shop Decorations. Ignore the Decorations for now and buy the Sales Expansion Contract immediately. You can buy the decorations if you have leftover Funds (you don't have any use for the Funds later so might as well buy everything).

Traveling Merchants unlocked

You will unlock Atefeh, the traveling merchant by default. This is similar to selling potions on your stall; give her 3 potions according to her intuitions (e.g: potions with Wisdom efficacy), choose the correct Distribution Strategy, and you're good to go. The only correct strategy here can be seen below, and make sure to choose the same strategy below in each cycle:

  1. Akademiya Certification
  2. Celebrity Endorsement

The Sales Expansion Contract will unlock Deyou, another traveling merchant. He works the same way as Atefehl; give him the potions and choose the right strategy. Now that you have both of them, your sales gonna goes boom. The only correct strategy here can be seen below, and make sure to choose the same strategy below in each cycle:

  1. Free Sample Delivery
  2. Hundred-Fold Guarantee

Concoct any potions you want

Starting in phase 3 (specifically from Cycle 25), you can make unlimited potions. Yes, you can concoct as many potions as you want in one cycle as long as you have the ingredients. This is why I mentioned that it will become really repetitive so I won't include any potions that I make. You can refer to the News Market above on what efficacies and characteristics the potions need.

Enhance every potion you have

Since you don't have any use of the funds, you can use them to enhance your potions instead. This way, your already completed potions can jump grade easily (e.g: from Intermediate > Advance > Expert).

Max out every ingredient

I'm sure you notice how much ingredients you have by now because all of them only need 1 cycle to be harvested. With so many of them, check the ones that have not reached the maximum level yet and max them out (can be combined with both the same ingredient and others). When the ingredient level has reached maximum, a second type of ingredient placement (the Tetris box ingredient) will be unlocked.

Alchemy Advanced Exam (Cycle 22)

In Cycle 22, Sucrose will come with another exam. As per usual, here's what she wants for the potion. You can just filter all the efficacy and characteristic that are needed:

  • (Main) Concoct a potion of Advanced or higher grade whose efficacies include Wisdom
  • Potion grade reaches Advanced and potion level reaches +8
  • Potion displays the Fragrant characteristic
  • Use at least 5 different types of ingredients

Custom Potion (Cycle 24)

In Cycle 23, Gorou and Kirara will come for another custom potion. He wants a potion with Strength efficacy or that displays Endurance characteristics. Fortunately, I already have a potion with both tags and can just give it to him. Pretty sure you will have one too by this point, but if you don't, you can just make one. Remember the infinite potion you can make (as long as you have the ingredients!

Alchemy Expert Exam (Cycle 26)

This will be the last exam to test your skills:

  • (Main) Concoct a potion of Expert grade whose efficacies include Charisma
  • Potion grade reaches Expert and potion level reaches +8
  • Potion displays the Perception and Steadying characteristics
  • Tuning Rate reaches 280%

Check your rewards page

Before every cycles end, check your reward page and make sure everything is checked out from previous phases yet. If there are still some event missions you haven't complete yet, make sure to complete them. If you already completed everything, you can stop playing the event.


Gameplay Rewards

➥ Don’t forget to manually claim your rewards from the event page. By completing all the event challenges, you will get the following rewards:

  • Primogem x1000
  • Mora x840000
  • Hero's Wit x40
  • Philosophies of Freedom x8
  • Philosophies of Resistance x8
  • Philosophies of Ballad x8
  • Adventurer's Experience x36
  • Mystic Enhancement Ore x88
  • Guide to Freedom x6
  • Guide to Resistance x6
  • Guide to Ballad x6
  • Agnidus Agate Fragment x2
  • Varunada Lazurite Fragment x2
  • Nagadus Emerald Fragment x2
  • Vajrada Amethyst Fragment x2
  • Vayuda Turquoise Fragment x2
  • Shivada Jade Fragment x2
  • Prithiva Topaz Fragment x2
  • Fragment of Decarabian's x4
  • Boreal Wolf's Broken Fang x4
  • Shackles of the Dandelion Gladiator x4
  • Debris of Decarabian's City x6
  • Boreal Wolf's Cracked Tooth x6
  • Chains of the Dandelion Gladiator x6
  • Dialogues of the Desert Sages x1
  • Crown of Insight x1
  • "Cider Lakelight" x1
  • Wanderer's Advice x12

The post Genshin Impact: Alchemical Ascension Event Guide appeared first on DotGG.

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Genshin Impact: Dori Quick Character Guide https://dotgg.gg/genshin-impact-dori-quick-character-guide/ Thu, 14 Mar 2024 01:12:30 +0000 https://dotgg.gg/?p=18309 Dori is a support character who uses her Electro Vision to both heal teammates and help restore Energy.

The post Genshin Impact: Dori Quick Character Guide appeared first on DotGG.

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Dori is a support character who uses her Electro Vision to both heal teammates and help restore Energy.

She restores her Elemental Energy through her Elemental Skill. After Dori casts her Elemental Burst, she summons forth the Jinni within the lamp, that connects to a nearby character, helping the connected character to continuously restore HP and regenerate Energy.

This guide is based on the Community Character Builds by the Genshin Helper Team.


Talent Priorities

Burst > Skill

It is generally advised to use 2 elemental skills per burst rotation, as this helps to alleviate her otherwise extreme Energy requirements.


Constellations

Best Constellations: C2, C4 & C6

C1: Additional Investment
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.

C2: Special Franchise (Nice!)
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.

C3: Wonders Never Cease
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.

C4: Discretionary Supplement (Good!)
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
● When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
● When their Energy is less than 50%, they gain 30% Energy Recharge.

C5: Value for Mora
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.

C6: Sprinkling Weight (Great!)
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
● Electro Infusion.
● When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.


Recommended Weapons

  1. Favonius Greatsword (4✩)
  2. Sacrificial Greatsword (4✩)*
  3. Katsuragikiri Nagamasa (4✩)
  4. Forest Regalia (4✩)

1) Favonius Greatsword (ATK: 454 • Energy Recharge: 61.8%)

[Refinement 5] CRIT hits have a 100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 6s.

2) Sacrificial Greatsword (ATK: 565 • Energy Recharge: 30.6%)

[Refinement 5] After dealing damage to an opponent with an Elemental Skill, the skill has a 80% chance to end its own CD. Can only occur once every 16s.
Note: This weapon's passive allows Dori to cast her Elemental Skill twice while only swapping to her once per rotation.

3) Katsuragi­kiri Nagamasa (ATK: 510 • Energy Recharge: 45.9%)

[Refinement 5] Increases Elemental Skill DMG by 12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

4) Forest Regalia (ATK: 565 • Energy Recharge: 30.6%)

[Refinement 5] After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.


Recommended Artifacts

  1. Noblesse Oblige (4)
  2. Deepwood Memories (4)*
  3. Instructor (4)
  4. The Exile (4)

1) 4-Pc Noblesse Oblige

2-Piece Bonus: Elemental Burst DMG +20%
4-Piece Bonus: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.

2) Deepwood Memories

2-Piece Bonus: Dendro DMG Bonus +15%
4-Piece Bonus: After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
Note: This set should only be used when Dori is in a Dendro-based team composition.

3) Instructor

2-Piece Bonus: Increases Elemental Mastery by 80.
4-Piece Bonus: Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.

4) The Exile

2-Piece Bonus: Energy Recharge +20%
4-Piece Bonus: Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.



Artifact Main StatsArtifact Sub Stats
Sands - Energy Recharge / HP% / Elemental Mastery
Goblet - HP% / Elemental Mastery
Circlet - Healing Bonus / HP% / Elemental Mastery*

*A Crit Rate Circlet can be considered if running Favonius Greatsword
1. Crit Rate*
2. Energy Recharge
3. HP%
4. Elemental Mastery

*Crit Rate is useful only when using Favonius Greatsword

Team Compositions

Catalyze Team

Dori: Healer + Electro Applicant
Yae Miko: Electro Off-Field DPS
Nahida: Dendro Sub-DPS
Zhongli: Shielder // Tighnari: Dendro Quick Swap DPS

Electro-Charged Team

Dori: Healer + Electro Applicant
Kamisato Ayato: Hydro Main DPS
Kaedehara Kazuha: DMG Buff + Anemo CC
Xingqiu: Hydro Sub-DPS // Fischl: Electro Sub-DPS

Superconduct Team

Dori: Healer + Electro Applicant
Eula: Cryo Main DPS
Rosaria: Cryo Sub-DPS
Zhongli: Shield Support // Raiden Shogun: Electro Sub-DPS

Jean Hyperbloom Team

Dori: Electro Applicant
Jean: Anemo Applicant (Can't be replaced)
Nahida / Collei / Dendro MC: Dendro Applicant
Yelan / Xingqiu / Kokomi: Hydro Applicant

The post Genshin Impact: Dori Quick Character Guide appeared first on DotGG.

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Genshin Impact: Yun Jin Quick Guide https://dotgg.gg/genshin-impact-yun-jin-quick-guide/ Thu, 14 Mar 2024 00:52:24 +0000 https://dotgg.gg/?p=18252 Yun Jin is a support character who can increase Normal Attack DMG by all nearby party members. She can charge her power to increase the damage of her Elemental Skill.

The post Genshin Impact: Yun Jin Quick Guide appeared first on DotGG.

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Yun Jin is a support character who can increase Normal Attack DMG by all nearby party members. She can charge her power to increase the damage of her Elemental Skill.
After unleashing her Elemental Burst, she can also increase the Normal Attack DMG dealt by all nearby party members based on her DEF.

This guide is based on the Community Character Builds by the Genshin Helper Team.


Talent Priorities

Elemental Burst > Elemental Skill > Normal Attack

Yun Jin is a Support character for Normal Attack-focused characters who can deal off-field damage via her Elemental Burst. Yun Jin's Elemental Burst grants nearby party members 30 stacks of additional flat damage bonus on Normal Attacks which scales with Yun Jin's current DEF. This means that external DEF buffs like Gorou's Elemental Skill and/or Burst don't provide much to Yun Jin since it only buff active characters and not off-field ones.


Constellations

Best Constellations: C1, C2 & C6

C1: Thespian Gallop
Opening Flourish's CD is decreased by 18%.

C2: Myriad Mise-En-Scène
After Cliffbreaker's Banner is unleashed, all nearby party members' Normal Attack DMG is increased by 15% for 12s.

C3: Seafaring General
Increases the Level of Cliffbreaker's Banner by 3.
Maximum upgrade level is 15.

C4: Flower and a Fighter
When Yun Jin triggers the Crystallize Reaction, her DEF is increased by 20% for 12s.

C5: Famed Throughout the Land
Increases the Level of Opening Flourish by 3.
Maximum upgrade level is 15.

C6: Decorous Harmony
Characters under the effects of the Flying Cloud Flag Formation have their Normal ATK SPD increased by 12%.


Recommended Weapons

  1. Favonius Lance (4✩)*
  2. Engulfing Lightning (5✩)
  3. "The Catch" (4✩)
    ~= Prototype Starglitter (4✩)
    ~= Kitain Cross Spear (4✩)*

1) Favonius Lance (ATK: 565 • Energy Recharge: 30.6%)

CRIT Hits have a 60/70/80/90/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Note: With this weapon, try to aim for some Crit Rate stats to trigger the weapon passive reliably.


2) Engulfing Lightning (ATK: 608 • Energy Recharge: 55.1%)

ATK increased by 28/35/42/49/56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80/90/100/110/120% ATK. Gain 30/35/40/45/50% Energy Recharge for 12s after using an Elemental Burst.


3) "The Catch" (ATK: 510 • Energy Recharge: 45.9)

Increases Elemental Burst DMG by 16/20/24/28/32% and Elemental Burst CRIT Rate by 6/7.5/9/10.5/12%.


4) Prototype Starglitter (ATK: 510 • Energy Recharge: 45.9%)

After using an Elemental Skill, increases Normal and Charged Attack DMG by 8/10/12/14/16% for 12s. Max 2 stacks.


5) Kitain Cross Spear (ATK: 565 • Elemental Mastery: 110)

Increases Elemental Skill DMG by 6/7.5/9/10.5/12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3/3.5/4/4.5/5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Note: Although the EM main stat isn't useful for Yun Jin, the passive decreases her Energy Recharge requirements by a lot, especially at higher refinements. It can reduce her ER% reqs depending on refinement. Note that she must cast Elemental Burst first before Skill, as the passive drains 3 energy initially when Skill is cast. This weapon can be left at level 1 while still getting full effect from the passive.


Recommended Artifacts

  1. Husk of Opulent Dreams (4)
  2. Husk of Opulent Dreams (2) + Emblem of Severed Fate (2)
  3. Noblesse Oblige (4)

1) Husk of Opulent Dreams

2-Piece Bonus: DEF +30%
4-Piece Bonus: A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s.
When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.

2) Husk of Opulent Dreams (2) + Emblem of Severed Fate (2)

3) Noblesse Oblige (4)

2-Piece Bonus: Elemental Burst DMG +20%
4-Piece Bonus:
Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.


Artifact Main StatsArtifact Sub Stats
Sands - DEF% / Energy Recharge
Goblet - DEF%
Circlet - DEF% / Crit Rate*

*Crit Rate should only be considered when Yun Jin is equipping Favonius Lance to reliably proc the passive.
DEF%
Energy Recharge
Flat DEF
Crit Rate*

Team Compositions

Pyro DPS Team

Yoimiya / Hu Tao: Main DPS
Yun Jin: Buffer
Xingqiu: Sub-DPS
Zhongli: Shielder

Hydro DPS Team

Kamisato Ayato: Main DPS
Yun Jin: Buffer
Xingqiu: Sub-DPS
Kaedehara Kazuha: Crowd Control + Elemental RES Shred

Geo DPS Team

Ningguang: Main DPS
Yun Jin: Buffer
Bennett: Buffer + Healer
Fischl: Sub-DPS

Mono Geo Team

Noelle: Main DPS
Yun Jin: Buffer
Gorou: Buffer
Fischl: Sub-DPS

The post Genshin Impact: Yun Jin Quick Guide appeared first on DotGG.

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Genshin Impact: Gorou Quick Guide https://dotgg.gg/genshin-impact-gorou-quick-guide/ Thu, 14 Mar 2024 00:21:11 +0000 https://dotgg.gg/?p=18250 Gorou is a support character who can attack and increase party damage at the same time. His Elemental Skill and Elemental Burst can provide continuous Geo DMG Bonuses to party members.

The post Genshin Impact: Gorou Quick Guide appeared first on DotGG.

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Gorou is a support character who can attack and increase party damage at the same time. His Elemental Skill and Elemental Burst can provide continuous Geo DMG Bonuses to party members.

This guide is based on the Community Character Builds by the Genshin Helper Team.


Talent Priorities

Elemental Skill > Elemental Burst > Normal Attack

Gorou is a Support character that can give increasing buffs to your party members from his Elemental Skill and Elemental Burst based on the number of Geo characters in your team (capped at 3). Casting his Elemental Skill sets up a banner that gives flat DEF (1 Geo), Interruption Resistance (2 Geo) and Geo DMG% Bonus (3 Geo) for your active character standing inside the banner radius.

Casting his Elemental Burst creates a field following the active character which deals periodic damage and offers the same bonuses given by the Skill, destroying any placed banners in the process, it also pulls in nearby Elemental Shards created by Crystallize reactions. Due to his kit focusing on buffing DEF and Geo DMG, he's a specialized support geared towards Geo DPS that scales with DEF, such as Noelle or Itto. He can see niche use at [C6] with other Geo characters as well.

[C2] extends the duration of Gorou's Elemental Burst from 9 seconds to 12 seconds if you can obtain the required Crystallize shields. This allows his teammates to gain the 3 Geo 15% Geo DMG% bonus for a longer duration, so it's preferable to use Burst as your last ability before swapping into your DPS.


Constellations

Best Constellations: C1, C2 & C6

C1: Rushing Hound: Swift as the Wind
When characters (other than Gorou) within the AoE of Gorou's General's War Banner or General's Glory deal Geo DMG to opponents, the CD of Gorou's Inuzaka All-Round Defense is decreased by 2s. This effect can occur once every 10s.

C2: Sitting Hound: Steady as a Clock
While General's Glory is in effect, its duration is extended by 1s when a nearby active character obtains an Elemental Shard from a Crystallize reaction. This effect can occur once every 0.1s. Max extension is 3s.

C3: Mauling Hound: Fierce as Fire
Increases the Level of Inuzaka All-Round Defense by 3.
Maximum upgrade level is 15.

C4: Lapping Hound: Warm as Water
When General's Glory is in the "Impregnable" or "Crunch" states, it will also heal active characters within its AoE by 50% of Gorou's own DEF every 1.5s.

C5: Striking Hound: Thunderous Force
Increases the Level of Juuga: Forward Unto Victory by 3.
Maximum upgrade level is 15.

C6: Valiant Hound: Mountainous Fealty
For 12s after using Inuzaka All-Round Defense or Juuga: Forward Unto Victory, increases the CRIT DMG of all nearby party members' Geo DMG based on the buff level of the skill's field at the time of use:
"Standing Firm": +10%
"Impregnable": +20%
"Crunch": +40%
This effect cannot stack and will take reference from the last instance of the effect that is triggered.


Recommended Weapons

  1. Favonius Warbow (4✩)
  2. Sacrificial Bow (4✩)
  3. Elegy for the End (5✩)*

1) Favonius Warbow (ATK: 454 • Energy Recharge: 61.3%)

CRIT Hits have a 60/70/80/90/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.


2) Sacrificial Bow (ATK: 565 • Energy Recharge: 30.6)

After damaging an opponent with an Elemental Skill, the skill has a 40/50/60/70/80% chance to end its own CD. Can only occur once every 30/26/22/19/16s.


3) Elegy for the End (ATK: 608 • Energy Recharge: 55.1)

A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60/75/90/105/120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100/125/150/175/200 and increases ATK by 20/25/30/35/40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Note: Elegy offers a helpful ER substat alongside an EM and ATK% buff for your teammates. While not directly useful in teams centered around Noelle or Itto, this could possibly be a good choice for future Geo DPS characters, or in a team which utilizes Geo Resonance.



Recommended Artifacts

  1. The Exile (4)*
  2. Noblesse Oblige (4)*
  3. Emblem of Severed Fate (2) +20% ER set (2)

1) The Exile

2-Piece Bonus: Energy Recharge +20%
4-Piece Bonus:
Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.
Note: Casting Elemental Burst regenerates a total of 6 Energy for each of your party members. This set reduces your Energy Requirements by a bit for all of your party members, which can be quite beneficial. Do note that this is a 4-star set so you're potentially missing out on 5-star stat scaling, which is a 34% difference in main stat value and 25% difference in individual sub stat value.

2) Noblesse Oblige

2-Piece Bonus: Elemental Burst DMG +20%
4-Piece Bonus:
Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Note: The effectiveness of this set increases if you've already met the ER requirement for Gorou. At that point, you'd no longer need to run the recommended ER% sets, which means you can opt for this instead.

3) Emblem of Severed Fate (2) +20% ER set (2)


Artifact Main StatsArtifact Sub Stats
Sands - Energy Recharge
Goblet - Geo DMG / DEF%*
Circlet - Crit Rate / DEF%* / Healing Bonus*
Energy Recharge
DEF%*
Crit Rate*

*DEF% main stats and sub stats (and potentially a Healing Bonus main stat on Circlet) can be considered at [C4] due to being able to heal the active character based on his DEF during Burst. This is useful if you plan to use him as a solo healer.
*Crit Rate circlet and substats can be considered when Gorou is using Favonius Warbow to trigger the passive comfortably.
*ER% sub stats can usually be more important than getting the right main stat, as Gorou's damage contribution to a team is negligible while being able to get Energy for his Burst is a lot more important.


Team Compositions

Mono-Geo Team

Chiori: Off-field DPS
Arataki Itto / Noelle / Ningguang: Main DPS
Gorou: Buffer
Zhongli / Albedo: Shielder / Geo construct ally (For 2 Tamoto dolls) || Bennett: Buffer + Healer (Only 1 Tamoto doll for C0 Chiori)

The post Genshin Impact: Gorou Quick Guide appeared first on DotGG.

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Genshin Impact: Arataki Itto Quick Guide https://dotgg.gg/genshin-impact-arataki-itto-quick-guide/ Wed, 13 Mar 2024 23:33:24 +0000 https://dotgg.gg/?p=18248 Arataki Itto is a Geo damage dealer who deals damage mainly using his Charged Attacks.

The post Genshin Impact: Arataki Itto Quick Guide appeared first on DotGG.

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Arataki Itto is a Geo damage dealer who deals damage mainly using his Charged Attacks.

His Normal Attacks and Elemental Skill grant him stacks of Superlative Superstrength. He can use this effect to unleash consecutive Arataki Kesagiri slashes, continuously dealing a high amount of DMG against his enemy. In his Elemental Burst state, he will able to increase his damage output.

This guide is based on the Community Character Builds by the Genshin Helper Team.


Skills Overview

Normal Attack: Fight Club Legend

Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.

If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Superlative Superstrength, Max Stacks


Elemental Skill: Masatsu Zetsugi: Akaushi Burst!

Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:

  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
    Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.


Elemental Burst: Royal Descent: Behold, Itto the Evil!

Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:

  • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto's Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.


Ascension 1: Arataki Ichiban

When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
Each slash increases the ATK SPD of the next slash by 10%. Max ATK SPD increase is 30%.
Increases his resistance to interruption.
These effects will be cleared once he stops performing consecutive slashes.


Ascension 4: Bloodline of the Crimson Oni

Arataki Kesagiri DMG is increased by 35% of Arataki Itto's DEF.


Passive Talent: Woodchuck Chucked

When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood.


Talent Priorities

Normal Attack > Elemental Burst > Elemental Skill

Arataki Itto is a Geo DPS Character who takes advantage of his Elemental Burst's ATK boost and Geo infusion to deal significant damage during its uptime. His combos involve stacking and unleashing his Charged Attacks, named Arataki Kesagiri.

Arataki Kesagiri consumes no stamina and can be cast continuously as long as he has Superlative Superstrength stacks. Superlative Superstrength is capped at 5 stacks at any given time, and Itto gets those stacks when his 2nd and 4th Normal Attack string hits an enemy.

Activating his Elemental Burst allows his 1st and 3rd Normal Attack to also generate stacks. Itto's Elemental Skill deals damage to enemies on cast and summons a taunt, Ushi, which is considered a Geo Construct. This initial cast damage grants Itto 1 Superlative Superstrength stack, and upon Ushi leaving the field, Itto is granted another stack. When Ushi takes damage, Itto gains a stack (capped at 1 stack per 2 seconds). Itto's Elemental Burst converts his Normal and Charged Attacks into Geo DMG, increases Itto's Normal Attack Speed and converts a portion of Itto's current DEF to ATK.


Constellations

Best Constellations: C1, C2, C5 & C6

C1: Stay a While and Listen Up
After using Royal Descent: Behold, Itto the Evil!, Arataki Itto gains 2 stacks of Superlative Superstrength. After 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s.

C2: Gather 'Round, It's a Brawl!
After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill's CD by 1.5s and restore 6 Energy to Arataki Itto.
CD can be decreased by up to 4.5s in this manner. Max 18 Energy can be restored in this manner.

C3: Horns Lowered, Coming Through
Increases the Level of Masatsu Zetsugi: Akaushi Burst! by 3.
Maximum upgrade level is 15.

C4: Jailhouse Bread and Butter
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.

C5: 10 Years of Hanamizaka Fame
Increases the Level of Royal Descent: Behold, Itto the Evil! by 3.
Maximum upgrade level is 15.

C6: Arataki Itto, Present!
Arataki Itto's Charged Attacks deal +70% Crit DMG. Additionally, when he uses Arataki Kesagiri, he has a 50% chance to not consume stacks of Superlative Superstrength.


Recommended Weapons

  1. Redhorn Stonethresher (5✩)
  2. Serpent Spine (4✩)*
  3. Skyward Pride (5✩)*
  4. Whiteblind (4✩)*

1) Redhorn Stonethresher (ATK: 542 • Crit DMG: 88.2%)

DEF is increased by 28/35/42/49/56%. Normal and Charged Attack DMG is increased by 40/50/60/70/80% of DEF.


2) Serpent Spine (ATK: 510 • Crit Rate: 27.6)

Every 4s a character is on the field, they will deal 6/7/8/9/10% more DMG and take 3/2.7/2.4/2.1/1.8% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Note: When using Husk of Opulent Dreams, Serpent Spine stacks are prioritized over Husk of Opulent Dreams stacks due to their conflicting nature in gaining stacks (Off-field and on-field).


3) Skyward Pride (ATK: 674 • Energy Recharge: 36.8)

Increases all DMG by 8/10/12/14/16%. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80/100/120/140/160% of ATK as DMG to opponents along its path. Lasts for 20s or 8 vacuum blades.
Note: Can be a great or bad weapon for Itto depending on your ER needs. The less Energy Recharge you need (due to particle generation from your party members or ER from subs), the less useful this weapon becomes.


4) Whiteblind (ATK: 510 • DEF: 51.7)

On hit, Normal or Charged Attacks increase ATK and DEF by 6/7.5/9/10.5/12% for 6s. Max 4 stacks. Can only occur once every 0.5s.
Note: Your rotations often start with 1 stack of this weapon, and due to Itto's Burst snapshotting DEF on cast, you're unable to take advantage of further DEF% from the stacks.



Recommended Artifacts

  1. Husk of Opulent Dreams (4)
  2. Desert Pavilion Chronicle (4)
  3. Retracing Bolide (4)*
  4. Husk of Opulent Dreams (2) / Archaic Petra (2) / Emblem of Severed Fate (2) / Marechaussee Hunter (2) [Choose Two]

1) Husk of Opulent Dreams

2-Piece Bonus: DEF +30%
4-Piece Bonus:
A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s.
When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.

2) Desert Pavilion Chronicle

2-Piece Bonus: Anemo DMG Bonus +15%
4-Piece Bonus:
When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Note: The 2-pc set bonus is obviously a bad bonus for Itto but we're looking at the 4-pc bonus.

3) Retracing Bolide

2-Piece Bonus: Increases Shield Strength by 35%
4-Piece Bonus:
Gain an additional 40% Normal and Charged Attack DMG while under the protection of a shield.
Note: This set grants you an additional 40% Normal and Charged Attack DMG when shielded. Crystallize can be unreliable so a consistent shielder is preferred, such as Zhongli.

4) Husk of Opulent Dreams (2) / Archaic Petra (2) / Emblem of Severed Fate (2) / Marechaussee Hunter (2)


Artifact Main StatsArtifact Sub Stats
Sands - DEF%
Goblet - Geo DMG
Circlet - Crit Rate / DMG
Crit Rate / DMG
DEF%
Energy Recharge
ATK%
Flat DEF
Flat ATK

Team Compositions

Mono-Geo Team

Chiori: Off-field DPS
Arataki Itto: Main DPS
Gorou: Buffer
Zhongli / Albedo: Shielder / Geo construct ally (For 2 Tamoto dolls)

Trio-Geo Team

Arataki Itto: Main DPS
Gorou: Buffer
Chiori / Zhongli / Albedo: Flex
Bennett
: Buffer + Healer

The post Genshin Impact: Arataki Itto Quick Guide appeared first on DotGG.

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Genshin Impact: Chiori Quick Character Guide https://dotgg.gg/genshin-impact-chiori-quick-character-guide/ Wed, 13 Mar 2024 15:21:48 +0000 https://dotgg.gg/?p=18120 Chiori is a damage dealer who can flexibly choose offensive tactics based on the party composition.

The post Genshin Impact: Chiori Quick Character Guide appeared first on DotGG.

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Chiori is a damage dealer who can flexibly choose offensive tactics based on the party composition.

After using her Elemental Skill, Chiori will summon "Tamoto" to attack opponents, dealing Geo DMG, and execute an upward sweep. While "Tamoto" persists, if any Geo Constructs exist nearby or a Geo Construct is created, up to one additional "Tamoto" will be summoned.

Chiori's Elemental Burst deals Geo DMG to nearby opponents. In addition, for a short time after upward sweep attack, one of the following effects may be triggered based on the next action:
- Tap her Elemental Skill to cause the next character to take the field, and have "Tamoto" execute Coordinated Attacks for a duration.
- Tap her Normal Attack for her to gain Geo infusion for a certain duration.

This guide is based on the Community Character Builds by the Genshin Helper Team.


Skills Overview

Normal Attack: Weaving Blade

Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.


Elemental Skill: Fluttering Hasode

Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the dash direction.

Tamoto
Will slash at nearby opponents at intervals, dealing AoE Geo DMG based on Chiori's ATK and DEF.
While active, if there are nearby Geo Construct(s) or Geo Construct(s) are created nearby, an additional Tamoto will be summoned next to your active character. Only 1 additional Tamoto can be summoned in this manner, and its duration is independently counted.

Duration: 17 seconds
Attack Interval: 3.6 seconds
Cooldown: 16 seconds


Elemental Burst: Hiyoku: Twin Blades

Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing AoE Geo DMG based on her ATK and DEF.

Cooldown: 13.5 seconds
Energy Cost: 50 seconds


Ascension 1: Tailor-Made

Gain different effects depending on the next action you take within a short duration after using Fluttering Hasode's upward sweep. If you (Press/Tap) the Elemental Skill, you will trigger the Tapestry effect. If you (Press/Tap) your Normal Attack, the Tailoring effect will be triggered instead.

Tapestry
Switches to the next character in your roster.
Grants all your party members "Seize the Moment": When your active party member's Normal Attacks, Charged Attacks, and Plunging Attacks hit a nearby opponent, "Tamoto" will execute a coordinated attack, dealing 100% of Fluttering Hasode's upward sweep DMG as AoE Geo DMG at the opponent's location. DMG dealt this way is considered Elemental Skill DMG.
"Seize the Moment" lasts 8s, and 1 of "Tamoto"'s coordinated attack can be unleashed every 2s. 2 such coordinated attacks can occur per "Seize the Moment" effect duration.

Tailoring
Chiori gains Geo infusion for 5s.

When on the field, if Chiori does not either (Press/Tap) her Elemental Skill or use a Normal Attack within a short time after using Fluttering Hasode's upward sweep, the Tailoring effect will be triggered by default.


Ascension 4: The Finishing Touch

When a nearby party member creates a Geo Construct, Chiori will gain 20% Geo DMG Bonus for 20s.


Passive Talent: Brocaded Collar's Beauteous Silhouette

When any party member is wearing an outfit apart from their default outfit, or is wearing a wind glider other than the Wings of First Flight, your party members will obtain the Swift Stride effect: Movement SPD is increased by 10%.
This effect does not take effect in Domains, Trounce Domains, and the Spiral Abyss. Swift Stride does not stack.


Talent Priorities

Elemental Skill > Elemental Burst > Normal Attack


Constellations

Best Constellations: C1, C2 & C6

C1: Six Paths of Sage Silkcraft
The AoE of the automaton doll "Tamoto" summoned by Fluttering Hasode is increased by 50%.
Additionally, if there is a Geo party member other than Chiori, Fluttering Hasode will trigger the following after the dash is completed:
Summon an additional Tamoto. Only one additional Tamoto can exist at the same time, whether summoned by Chiori this way or through the presence of a Geo Construct.
Triggers the Passive Talent "The Finishing Touch." This effect requires you to first unlock the Passive Talent "The Finishing Touch."

C2: In Five Colors Dyed
For 10s after using Hiyoku: Twin Blades, a simplified automaton doll, "Kinu," will be summoned next to your active character every 3s. Kinu will attack nearby opponents, dealing AoE Geo DMG equivalent to 170% of Tamoto's DMG. DMG dealt this way is considered Elemental Skill DMG.
Kinu will leave the field after 1 attack or after lasting 3s.

C3: Four Brocade Embellishments
Increases the Level of Fluttering Hasode by 3.
Maximum upgrade level is 15.

C4: A Tailor's Three Courtesies
For 8s after triggering either follow-up effect of the Passive Talent "Tailor-Made," when your current active character's Normal, Charged, or Plunging Attacks hit a nearby opponent, a simplified automaton doll, "Kinu," will be summoned near this opponent. You can summon 1 Kinu every 1s in this way, and up to 3 Kinu may be summoned this way during each instance of "Tailor-Made"'s Seize the Moment or Tailoring effect. The above effect can be triggered up to once every 15s.
Must unlock the Passive Talent "Tailor-Made" first.

C5: Two Silken Plumules
Increases the Level of Hiyoku: Twin Blades by 3.
Maximum upgrade level is 15.

C6: Sole Principle Pursuit
After triggering a follow-up effect of the Passive Talent "Tailor-Made," Chiori's own Fluttering Hasode's CD is decreased by 12s. Must unlock the Passive "Tailor-Made" first.
In addition, the DMG dealt by Chiori's own Normal Attacks is increased by an amount equal to 235% of her own DEF.


Recommended Weapons

  1. Uraku Misugiri (5✩)
  2. Cinnabar Spindle (4✩)
  3. Primordial Jade Cutter (5✩)
  4. Harbinger of Dawn (3✩)
  5. Wolf-Fang (4✩)

1) Uraku Misugiri (ATK: 542 • Crit DMG: 88.2%)

Normal Attack DMG is increased by 16/20/24/28/32% and Elemental Skill DMG is increased by 24/30/36/42/48%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20/25/30/35/40%.


2) Cinnabar Spindle (ATK: 454 • DEF: 69%)

Elemental Skill DMG is increased by 40/50/60/70/80% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG.


3) Primordial Jade Cutter (ATK: 542 • Crit Rate: 44.1%)

HP increased by 20/25/30/35/40%. Additionally, provides an ATK bonus based on 1.2/1.5/1.8/2.1/2.4% of the wielder's max HP.


4) Harbinger of Dawn(ATK: 401 • Crit DMG: 46.9)

When HP is above 90%, increases Crit Rate by 14/17.5/21/24.5/28%.


5) Wolf-Fang (ATK: 510 • Crit Rate: 27.6%)

DMG dealt by Elemental Skill and Elemental Burst is increased by 16/20/24/28/32%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2/2.5/3/3.5/4%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2/2.5/3/3.5/4%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.



Recommended Artifacts

  1. Golden Troupe (4)
  2. Husk of Opulent Dreams (4)
  3. Golden Troupe (2) / Archaic Petra (2) / Husk of Opulent Dreams (2) / +18% ATK (2)

1) Golden Troupe (4)

2-Piece Bonus: Increases Elemental Skill DMG by 20%.
4-Piece Bonus: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

2) Husk of Opulent Dreams (4)

2-Piece Bonus: DEF +30%
4-Piece Bonus:
A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions:
When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s.
When off the field, the character gains 1 stack every 3s.
Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus.
When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.

3) Golden Troupe (2) / Archaic Petra (2) / Husk of Opulent Dreams (2) / +18% ATK (2)


Artifact Main StatsArtifact Sub Stats
Sands - DEF%
Goblet - Geo DMG% > DEF%
Circlet - CRIT > DEF%
Crit Rate / DMG
DEF%
ATK%
Energy Recharge

Team Compositions

Remember that Chiori’s Skill has the teammate swap mechanic, so make sure your party is in the correct order.
Example: If you want to swap to your main DPS after using Chiori, she could be in Slot 1 and the main DPS should be in Slot 2.

Mono-Geo Team

Chiori: Off-field DPS
Arataki Itto / Noelle: Main DPS
Gorou: Buffer
Zhongli / Albedo: Shielder / Geo construct ally (For 2 Tamoto dolls) || Bennett: Buffer + Healer (Only 1 Tamoto doll for C0 Chiori)

Crystallize Team

Chiori: Off-field DPS
Navia: Main DPS
Bennett: Buffer + Healer (Only 1 Tamoto doll for C0 Chiori)
Fischl / Xiangling: Sub-DPS

Duo-Geo Team

Chiori: Off-field DPS
Ningguang: Main DPS + Geo construct ally (For 2 Tamoto dolls)
Furina: Sub-DPS + Buffer
Bennett: Buffer + Healer (Use universal healer like Xianyun or Jean if your Chiori uses Harbinger of Dawn)

The post Genshin Impact: Chiori Quick Character Guide appeared first on DotGG.

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18120
Genshin Impact: Lynette Hangout Event Guide https://dotgg.gg/genshin-impact-lynette-hangout-event-guide/ Wed, 13 Mar 2024 04:55:10 +0000 https://dotgg.gg/?p=18126 Lynette finally has her own Hangout Event in Genshin Impact version 4.5 titled ‘Checks & Cat.' Please be mindful that there will spoiler in the shape of the memories that you will get at the end after completing the ending. Remember that there will also be secret achievements in certain routes, and I will be […]

The post Genshin Impact: Lynette Hangout Event Guide appeared first on DotGG.

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Lynette finally has her own Hangout Event in Genshin Impact version 4.5 titled ‘Checks & Cat.' Please be mindful that there will spoiler in the shape of the memories that you will get at the end after completing the ending.

Remember that there will also be secret achievements in certain routes, and I will be covering that too, don’t worry! The total of Primogems you will get here is 90 Primogems. You only need to select certain important dialogues to change the course of the story.


Lynette Hangout Event

Ending 1 - A Roaring Success

A Decision - (When Lynette uses the Fateometer)

Choose the option: I think you should head back to the drinks reception...

That's All, Folks - (When the show is finished and Ginna wants to talk to Lynette)

Choose the option: [Performance] What's she talking about? Never heard of it.
Then, get a card above 6.


Ending 2 - A Seat in the Audience

➥ You can start from the That's All, Folks checkpoint to choose the different important choices.

That's All, Folks - (When the show is finished and Ginna wants to talk to Lynette)

Choose the option: (Wait and see how things play out.)


Ending 3 - Adventurers, Investigators, and Cats

A Decision - (When Lynette uses the Fateometer)

Choose the option: I think you should help Bonnie...

Pierre's Lost Base - (When you swim underwater after Lynette suggested it)

If after swimming around, and this place isn't navigated, try to relog the game.
If it still hasn't been marked, change your in-game time to 15:30 (This is the current time when I find the area)

Detective Game #1

Falling Into Layers of Fog - (When you catch up to Bernand)

Make sure to talk to Lynette first to start the detective games and uncover everything.

You will play a detective game with Lynette. For the first one where you'll choose the option 'About what we found in Poisson...'

1. Interpret everything until you can Associate 'The end of "Lefevere" and 'The pet handoff.'
2. Interpret and Submit Conclusion 'Initial suspicions.'

Detective Game #2

After that, choose the option 'About Bernard's letter...' for a second round of detective games.

1. Interpret and Submit Conclusion 'The letter's delivery method.'

Detective Game #3

Lastly, choose the option 'There's an unexplained part in the operations of this trafficking ring...'

1. Interpret and Submit Conclusion 'Ingredients.'

Detective Game #4

1. Interpret everything and Associate 'Does Pierre have multiple personalities?' and 'The accomplice that was never met.'

2. Submit Conclusion 'There's still a third person out there.'


Ending 4 - Save The Kitty!

➥ You can start from the Falling Into Layers of Fog checkpoint to choose the different important choices.

Falling Into Layers of Fog - (When you catch up to Bernand)

Talk to Elodie without talking to Lynette first. You will have a lack of evidence to further investigate and won't be able to reach the Check Objective when using Fateometer.


Ending 5 - "Standby Mode"

A Decision - (When Lynette uses the Fateometer)

Choose the option: How about... you do neither?

After that, make sure to get a card above 10. Retry this until you get it since it's really just based on luck. Then, you will get the ending.


All Achievements

1) Indicators of Fate
Complete the whole event and get all 5 endings.

2) Speedrun
Get ending 5 "Standby Mode" and you will get this achievement.

3) Decks & Detectives
Get ending 3 "Adventurers, Investigators, and Cats" and you will get this achievement.

The post Genshin Impact: Lynette Hangout Event Guide appeared first on DotGG.

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18126
MTG Arena Midweek Magic: Artisan Brawl – Best Decks https://dotgg.gg/mtg-arena-midweek-magic-artisan-brawl/ Wed, 13 Mar 2024 02:36:54 +0000 https://dotgg.gg/?p=18136 This week's MTG Arena Midweek Magic event format is Artisan Brawl, which only allows players to use commons and uncommons in their Brawl decks. Here are 4 decklists crafted for this event that you can use, so you can grab those wins painlessly! If you want something even more simpler, try use Rat Colony (with […]

The post MTG Arena Midweek Magic: Artisan Brawl – Best Decks appeared first on DotGG.

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This week's MTG Arena Midweek Magic event format is Artisan Brawl, which only allows players to use commons and uncommons in their Brawl decks.

  • Start: March 12, 2024 at 2:00 PM PST
  • End: March 15, 2024 @ 2:00 PM PST

Here are 4 decklists crafted for this event that you can use, so you can grab those wins painlessly! If you want something even more simpler, try use Rat Colony (with Commander as Angrath, Captain of Chaos) or Slime Against Humanity (with Commander as Renata, Called to the Hunt)!

Rewards

WinsReward
1 WinRare Individual Card Reward (ICR)
2 WinsRare Individual Card Reward (ICR)
3 WinsOne Random Cosmetic Item

Anax, Hardened in the Forge

Anax, Hardened in the Forge Artisan Brawl Deck
Click to view deck
Commander
1 Anax, Hardened in the Forge

Deck
1 Iron Apprentice
1 Rabbit Battery
1 Scorch Spitter
1 Frantic Scapegoat
1 Goblin Trapfinder
1 Fanatical Firebrand
1 Rigging Runner
1 Goblin Banneret
1 Fireblade Charger
1 Goblin Javelineer
1 Rohirrim Lancer
1 Monastery Swiftspear
1 A-Dragon's Rage Channeler
1 Ghitu Lavarunner
1 Phoenix Chick
1 Cacophony Scamp
1 Exuberant Fuseling
1 Voldaren Epicure
1 Scrapwork Mutt
1 Big Spender
1 Battle Cry Goblin
1 Goblin Morale Sergeant
1 Aether Chaser
1 Embereth Shieldbreaker
1 Young Pyromancer
1 Flame Channeler
1 Heartfire Immolator
1 Viashino Pyromancer
1 Ahn-Crop Crasher
1 Ambergris, Citadel Agent
1 Twinshot Sniper
1 Flame-Blessed Bolt
1 Fiery Impulse
1 Monstrous Rage
1 Play with Fire
1 Shock
1 Spikefield Hazard
1 Abrade
1 Chandra's Pyrohelix
1 Lightning Strike
1 Magma Jet
1 Searing Blood
1 Brimstone Volley
1 Slaying Fire
1 Wizard's Lightning
1 Stoke the Flames
1 Pillar of Flame
1 Ranger's Firebrand
1 Reckless Charge
1 Shove Aside
1 Strangle
1 Incendiary Flow
1 Mephit's Enthusiasm
1 Rally at the Hornburg
1 Roil Eruption
1 Static Discharge
1 Arc Lightning
1 Magic Missile
1 Skewer the Critics
1 Experimental Synthesizer
1 Mishra's Research Desk
1 Bonesplitter
1 Hexgold Halberd
1 Hexgold Sledge
1 Kumano Faces Kakkazan
1 Invasion of Regatha
33 Mountain

Fynn, the Fangbearer

Fynn, the Fangbearer Artisan Brawl Deck
Click to view deck
Commander
1 Fynn, the Fangbearer

Deck
1 Gnarlwood Dryad
1 Elvish Mystic
1 Llanowar Elves
1 Tajuru Blightblade
1 Narnam Renegade
1 Phyresis Roach
1 Sedge Scorpion
1 Moss Viper
1 Mirkwood Spider
1 Tenacious Pup
1 Fang of Shigeki
1 Narnam Cobra
1 Underdark Basilisk
1 Pollenbright Druid
1 Poison Dart Frog
1 Venom Connoisseur
1 Heir of the Wilds
1 Dauntless Survivor
1 Duskshell Crawler
1 Branchblight Stalker
1 Cankerbloom
1 Copper Longlegs
1 Toxic Scorpion
1 Ruins Recluse
1 Kappa Tech-Wrecker
1 Pestilent Wolf
1 Atraxa's Skitterfang
1 Daggerback Basilisk
1 Evolution Sage
1 Serpent-Blade Assailant
1 Kraul Stinger
1 Ichorspit Basilisk
1 Contagious Vorrac
1 Adaptive Sporesinger
1 Jewel-Eyed Cobra
1 Oakhame Adversary
1 Bloom Hulk
1 Acidic Slime
1 Massive Might
1 Vastwood Fortification
1 Snakeskin Veil
1 Bite Down
1 Cosmic Hunger
1 Fanatical Strength
1 Infectious Bite
1 Master's Rebuke
1 Ram Through
1 Staggering Size
1 Sylvan Smite
1 Poison the Blade
1 Bull's Strength
1 Blizzard Brawl
1 Hard-Hitting Question
1 Thirsting Roots
1 Bushwhack
1 Devouring Tendrils
1 Graceful Takedown
1 Nature's Way
1 Rabid Bite
1 Unnatural Restoration
1 Spinning Wheel Kick
1 Viral Spawning
1 Noxious Assault
1 Audacity
1 A Killer Among Us
34 Snow-Covered Forest

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty Artisan Brawl Deck
Click to view deck
Commander
1 Imoti, Celebrant of Bounty

Deck
1 Kiora, Behemoth Beckoner
1 Llanowar Elves
1 Elvish Mystic
1 Ornithopter of Paradise
1 Scaled Nurturer
1 Tangled Florahedron
1 Leafkin Druid
1 Maraleaf Pixie
1 Armored Scrapgorger
1 Ilysian Caryatid
1 Palladium Myr
1 Risen Reef
1 Tireless Provisioner
1 Somberwald Sage
1 Gyre Engineer
1 Troyan, Gutsy Explorer
1 Quandrix Cultivator
1 Thunderous Snapper
1 Hooting Mandrills
1 Green Dragon
1 Archive Dragon
1 Beluna's Gatekeeper
1 Stormkeld Vanguard
1 Shefet Monitor
1 Topiary Panther
1 Timberland Ancient
1 Generous Ent
1 Greater Tanuki
1 Quickbeam, Upstart Ent
1 Mirrorshell Crab
1 Wretched Gryff
1 Beanstalk Giant
1 Sword Coast Serpent
1 Dread Linnorm
1 Glint Weaver
1 Sifter Wurm
1 Bramble Wurm
1 Colossal Skyturtle
1 Bookwurm
1 Titanoth Rex
1 Simic Charm
1 Growth Spiral
1 Entish Restoration
1 Into the Story
1 Cultivate
1 Circuitous Route
1 Vastwood Surge
1 Set Adrift
1 Treasure Cruise
1 Wayfarer's Bauble
1 Arcane Signet
1 Mind Stone
1 Guardian Idol
1 Coldsteel Heart
1 A-Jade Orb of Dragonkind
1 A-Lapis Orb of Dragonkind
1 Hedron Archive
1 Runaway Boulder
1 Utopia Sprawl
1 Up the Beanstalk
1 Wolfwillow Haven
1 In Bolas's Clutches
1 Lay Claim
1 Tanglepool Bridge
13 Forest
11 Island
1 Command Tower
1 Thornwood Falls
1 Woodland Stream
1 Quandrix Campus
1 Crystal Grotto
1 Littjara Mirrorlake
1 Gate to Manorborn
1 Tangled Islet
1 Simic Guildgate
1 Gate to Seatower
1 Rimewood Falls

Balmor, Battlemage Captain

Balmor, Battlemage Captain Artisan Brawl Deck
Click to view deck
Commander
1 Balmor, Battlemage Captain

Deck
1 Network Disruptor
1 Goldhound
1 Faerie Seer
1 Frantic Scapegoat
1 Reckless Ringleader
1 Rohirrim Lancer
1 Monastery Swiftspear
1 A-Dragon's Rage Channeler
1 A-Symmetry Sage
1 Delver of Secrets
1 Mist-Cloaked Herald
1 Slither Blade
1 Phoenix Chick
1 Cacophony Scamp
1 Pteramander
1 Spyglass Siren
1 Siren Stormtamer
1 A-Lantern Bearer
1 Spectral Sailor
1 Voldaren Epicure
1 Insolent Neonate
1 Battlewing Mystic
1 Stormchaser Drake
1 Rimrock Knight
1 Electrostatic Infantry
1 Kiln Fiend
1 Lightning Stormkin
1 Sprite Dragon
1 Picklock Prankster
1 Third Path Iconoclast
1 Young Pyromancer
1 Heartfire Immolator
1 Khenra Spellspear
1 Accident-Prone Apprentice
1 Frolicking Familiar
1 Consider
1 Fading Hope
1 Shock
1 Infuriate
1 Monstrous Rage
1 Play with Fire
1 Opt
1 Spikefield Hazard
1 Timely Interference
1 Abrade
1 Blazing Crescendo
1 Lightning Strike
1 Izzet Charm
1 Wizard's Lightning
1 Ancestral Anger
1 Ranger's Firebrand
1 Birthday Escape
1 Crash Through
1 Shove Aside
1 Faithless Looting
1 Sleight of Hand
1 Reckless Charge
1 Strangle
1 Warlord's Fury
1 A-Mentor's Guidance
1 Chart a Course
1 Expressive Iteration
1 Mephit's Enthusiasm
1 Rally at the Hornburg
1 Reckless Impulse
1 Winged Words
1 Invasion of Regatha
1 Silverbluff Bridge
10 Island
10 Mountain
1 Command Tower
1 Escape Tunnel
1 Forgotten Cave
1 Lonely Sandbar
1 Maestros Theater
1 Prismari Campus
1 Swiftwater Cliffs
1 Ramunap Ruins
1 Izzet Guildgate
1 Gate to Tumbledown
1 Volatile Fjord

The post MTG Arena Midweek Magic: Artisan Brawl – Best Decks appeared first on DotGG.

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MTG Arena Festival: Ravnica Constructed All-Access – Best Decks https://dotgg.gg/mtg-arena-festival-ravnica-constructed-all-access/ Wed, 13 Mar 2024 02:36:47 +0000 https://dotgg.gg/?p=18154 The Murders at Karlov Manor Festival: Ravnica Constructed All-Access event allows decks using only cards from the sets Guilds of Ravnica, Ravnica Allegiance, War of Spark, and Murders at Karlov Manor will be legal. Like last time, Gates Ablaze is also banned for this event! Here are 4 decklists crafted for this event that you can use, […]

The post MTG Arena Festival: Ravnica Constructed All-Access – Best Decks appeared first on DotGG.

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The Murders at Karlov Manor Festival: Ravnica Constructed All-Access event allows decks using only cards from the sets Guilds of Ravnica, Ravnica Allegiance, War of Spark, and Murders at Karlov Manor will be legal. Like last time, Gates Ablaze is also banned for this event!

  • Start: March 12, 2024 at 8:00 AM PST
  • End: March 19, 2024 @ 8:00 AM PST

Here are 4 decklists crafted for this event that you can use, so you can grab those wins painlessly! Remember, the event is tagged as All-Access - that means you can use all cards legal for this event in your decks without having them in your collection.

Rewards

WinsRewards
5Yarus, Roar of the Old Gods showcase dossier card style
4Izoni, Center of the Web showcase dossier card style
3Kylox, Visionary Inventor showcase dossier card style
2Reenact the Crime showcase magnified card style
1Fanatical Strength showcase magnified card style

Mono White Aggro

Mono White Aggro Ravnica Constructed Deck
Click to view deck
Deck
1 Gideon Blackblade
4 Healer's Hawk
4 Hunted Witness
4 Novice Inspector
3 Law-Rune Enforcer
4 Unyielding Gatekeeper
4 Tenth District Hero
4 Tithe Taker
4 Venerated Loxodon
3 Unbreakable Formation
4 Case of the Gateway Express
21 Plains

Mono Red Burn

Mono Red Burn Ravnica Constructed Deck
Click to view deck
Deck
2 Chandra, Fire Artisan
4 Frantic Scapegoat
4 Goblin Banneret
4 Runaway Steam-Kin
4 Fugitive Codebreaker
4 Pyrotechnic Performer
4 Legion Warboss
4 Shock
4 Galvanize
4 Skewer the Critics
22 Mountain

Grixis Control

Grixis Control Ravnica Constructed Deck
Click to view deck
Deck
3 Nicol Bolas, Dragon-God
2 Liliana, Dreadhorde General
4 Augur of Bolas
2 Massacre Girl
3 Long Goodbye
2 Angrath's Rampage
4 Thought Erasure
3 Extract a Confession
3 Ill-Timed Explosion
4 Deadly Cover-Up
4 Cryptic Coat
7 Island
1 Mountain
3 Swamp
1 Steam Vents
4 Watery Grave
4 Undercity Sewers
4 Blood Crypt
2 Raucous Theater

Simic Ramp

Simic Ramp Ravnica Constructed Deck
Click to view deck
Deck
4 Nissa, Who Shakes the World
4 Growth-Chamber Guardian
4 Incubation Druid
4 Hydroid Krasis
4 Flourishing Bloom-Kin
4 Kellan, Inquisitive Prodigy
1 End-Raze Forerunners
4 Growth Spiral
4 Archdruid's Charm
1 Finale of Devastation
18 Forest
4 Breeding Pool
4 Hedge Maze

The post MTG Arena Festival: Ravnica Constructed All-Access – Best Decks appeared first on DotGG.

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Snowbreak: Containment Zone Njall Guide https://dotgg.gg/snowbreak-containment-zone-njall-guide/ Wed, 13 Mar 2024 02:24:58 +0000 https://dotgg.gg/?p=18132 Tips and tricks to help you deal with everybody's least favourite cube in Snowbreak: Containment's Neural Simulation game mode.

The post Snowbreak: Containment Zone Njall Guide appeared first on DotGG.

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An intimidating machine developed by the Military. Hard carbide plating covers its exterior, which houses electromagnetic cannon technology within.

Njall, commonly referred to as just “the cube,” is a Titan boss introduced in chapter 12, part 1 of the main story. It’s a relatively uninteractive boss that mostly boils down to a DPS check, but there still are a few quirks worth keeping in mind.

Behaviour and Attacks

There are two important things to keep in mind with Njall. One is that it spawns with a large shield that makes up the vast majority of its effective health pool. It doesn’t have a lot of substance once you deplete its shield, and you’ll find its actual health bar depletes much faster.

The other thing, and Njall’s main gimmick, is that it has a white shell covering it. While this shell is up, Njall has no accessible weakspots. Additionally it gains a 50% damage reduction in this state. However, Njall will blow off its shell after its first one or two attacks, then again roughly every minute after, though applying Control effects may cause this timing to desync.

While in this state, Njall reveals its black inner core, the entirety of which is a weak spot. It will also launch bullets up in an arc, as well as deploying bullets in a cross that rotates around it. At higher difficulty levels, you will also be sucked in towards Njall. Despite the danger, this is your best window of opportunity to deal effective damage to Njall, and it should be taken advantage of.

When you break Njall’s shield, it will also shed its shell, interrupting any attack it is casting at the time.

Njall can also teleport, gaining invulnerability while it is doing so. It’s not exactly known what triggers this, but not being too far from Njall seems to prevent it from teleporting pretty consistently.

Laser Cannon

Njall charges up and fires a laser beam at you, dealing damage and staggering if hit. Njall fortunately has a pretty clear indicator of when to dodge.

When the inner diamond lights up blue, that’s your cue to dodge.

Delayed Barrage

Njall deploys several missiles that fly towards you after a delay (hence the name). While this is happening, Njall will also perform a Laser Cannon attack. At higher difficulty levels, more missiles will be deployed. The missiles can be relatively trivially sidestepped or dodged, and the Laser Cannon attack can be dodged in the same way as the normal attack.

Quakeburst Wave

Dodging the attack, not dodging it, and... Katya-ing it

Njall rises up into the air and does a ground pound, doing a small amount of damage and staggering you if hit. At higher difficulty levels, Njall will do this three times in a row every time it does this attack. 

Casual players: When you dodge this, time it for when Njall is going to finish the ground pound animation; the visual wave that expands out is kind of a lie.
Speedrunners: If you have support skills to use, you can time them to dodge the stagger… or you could just use Katya and ignore the stagger while you’re in your skill. Yeah, this boss kinda favours her.

Kaleidoscope Barrage

Njall lowers itself and continuously spawns waves of bullets that expand outward. At higher difficulty levels, being hit by this attack will spawn an additional wave.

Casual players: If you keep your distance from Njall, the bullets will spread out more by the time they reach you, making them easier to dodge.
Speedrunners: You and I both know that the damage from this attack is more than worth the DPS window that you get from not bothering to dodge. Just tank it if you can’t sidestep.

Roaring Blast Shot

Njall fires multiple waves of bullets into the air before calling back a wave to return to it. Njall can perform other attacks once it launches the bullets into the air.

Casual players: Be careful not to let your guard down once the bullets land, there’s still a second part to this attack that’ll be coming up behind you!
Speedrunners: This attack usually doesn’t do that much damage, but sometimes it’ll nuke your health bar for no reason. Njall doesn’t do this attack all that much anyways, so you can just reset if it somehow screws your run over.

Mortar Strike

Njall targets your current location on the ground and fires a ground-targeted attack that deals damage and staggers if hit. These attacks take a bit of time to actually hit, so you can casually walk out of the area of effect, even while hip firing. This attack has a similar windup animation to Roaring Blast Shot, but you can tell the difference because of the different behaviour of the floating antennae above Njall.

Strategy

Njall is straightforward to the point of being boring. A lot of bosses can be boiled down to “shoot them while dodging their attacks,” but Njall takes this to another level by either not having any weak points, or being all weak points, largely removing the requirement to aim. You can try to save your burst for when it sheds its shell, but there’s not a lot of innate strategy otherwise.

Team Building

For most DPS operatives, Njall’s attacks are pretty trivial to manage, and your biggest issue becomes dealing enough damage to kill it quickly. To that end, the overwhelming bias towards shield HP makes ballistic damage operatives the ideal pick here. Of course, it would be irresponsible not to address the favoured operative here, Katya. While she might not be the fastest overall (In a vacuum, a properly built Yao - Winter Solstice team could probably outburst her), She comes with many distinct advantages that other operatives don’t get here. However, this also means that using her as a DPS will have some additional considerations.

Being able to immune all of Njall’s staggers and knockbacks (by having your standard skill active) means that Katya always has a DPS window, but just because you can doesn’t necessarily mean that you should. Some attacks do still need to be dodged (Laser Cannon, Delayed Missiles, and Mortar Strike), while others can mostly be shrugged off. And you need to dodge every now and then to maintain the damage buff you get from it, anyways. Additionally, while you might not be able to move with your standard skill active, Njall can still suck you in with its attacks. Keep that in mind and be ready to dodge backwards when needed to maintain your personal space. Katya can also apply Freeze on her own, which can be useful for obvious reasons. Unfortunately, this can also interfere with the timing of support skill rotations if they include a Control effect applier, as you’ll have to either wait for the CC lockout to end or cast your support skill while Njall is still immune, wasting the Control effect portion of the support skill.

As far as supports go, one in particular stands out, that being Mauxir - Shadow Ka. Her support ability summons a dummy linked to the target enemy that can be attacked to transfer any damage dealt to it to the linked enemy. Importantly, this damage transfer ignores any damage reduction effects that the enemy might have. Thus, you can use Mauxir to bypass Njall’s damage reduction, which makes her a mandatory inclusion in any well-scoring team. There really isn’t anyone that remotely comes close to the value that Mauxir brings here; the difference is night and day. If you don’t have her, this is just another reason to pick her up the next time she’s on rerun.

Slowing Njall can also make your life easier, though the two main sources of Slow both have their own quirks. Acacia - Redacted cannot apply Slow to Njall unless it has its outer shell blown off, though this does at least still let you extend the time that its weak spot is exposed. On the other hand, Cherno can technically slow Njall at any time, but has to wait for Njall to be relatively low to the ground as it often hovers too high out of reach.

And of course, it wouldn’t be any fun if there weren’t any bugs. For those looking to take advantage of Wild Hunt in a supportive role due to her ability to apply Freeze and utilise the damage-over-time aspect to apply the second part of Amarna Squad’s buffs or refresh the duration of Twilight Squad, make sure that her middle-right neuronic is not active. With that neuronic active, the DoT will not work for those purposes.

Without the neuronic activated. Note the refreshing buff from Amarna Squad's second buff.
With the neuronic activated. Note that the buff no longer refreshes.

Why? I sure as hell don’t know. Just make sure to leave the middle-right neuronic unspecced (reset your neuronics if you have to) to avoid missing out on half of the value that Wild Hunt support can provide.

The post Snowbreak: Containment Zone Njall Guide appeared first on DotGG.

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Dragon Ball Super Card Game Masters Best Meta Decks https://dotgg.gg/dbscg-masters-best-decks/ Tue, 12 Mar 2024 21:15:45 +0000 https://dotgg.gg/?p=18081 Best DBS Card Game Masters decks updated for the Beyond Generations (DBS-B24) set.

The post Dragon Ball Super Card Game Masters Best Meta Decks appeared first on DotGG.

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The newest Dragon Ball Super Card Game Masters set, Beyond Generations, is just days away from its official release! Today we're taking a look at the best decks for the upcoming metagame! Let's go! 😀

Introduction

Today we're taking a bit of a different approach. While I'd usually turn this into a tier list, DBSCG Masters has about 40-ish leaders, out of 200+, which can be considered viable so I'll just stick to the meta ones and we'll do one leader for each color!

We just recently got the newest banlist, the rules update and now that we know everything, we can judge accordingly! If you wish to see my actual tier list, check out the video below!

The tier list was made at the start of a livestream, that's why the video is so long

Future Gohan

The title of the best deck in the upcoming meta goes to Future Gohan! This deck had taken the previous meta by storm and now that yellow has been nerfed, there is little opposition left! What does the deck do? Great, question, let's check it out!

Above is Ivan's, my team mate's, top 16 list from the European Finals 2023! Going into the next meta, we can expect Future Gohan to look something like this!

Alright, what does the leader do? What's the gimmick?

Future Gohan puts cards from hand under his z-extra card, which you can think of as a field card in Fusion World, and he later gets to combo with them. Even better, he draws 2 cards when he puts one under the z-extra with his own effect AND he draws 1 more card when he uses the z-extra's effect! That's 3 new cards in hand for doing nothing! Just by existing, he keeps drawing like mad!

The main gimmick comes from Trunk's activate:battle effects. Each Trunks, on combo and as activate:battle, can give your Gohan or Trunks cards keyword skill: barrier, double strike or critical! Basically, unexpected keywords mid-battle!

Exceptional card draw, tons of combat tricks, access to the best floodgate in the game (Explosive Dance) and a strong unison to serve as a backbone, all of these turn Gohan into an actual monster of a deck! If you wish to learn more about how to play the deck, check out our video below!

Deck profile of the above posted video

U7 Yellow Goku

Yellow U7 Goku was the big boogeyman of the previous format! Since then, it got obliterated on the banlist but, just like Goku himself, the deck refused to give up and now is coming back even stronger!

The biggest change was the loss of the Z-leader win condition, the loss of un-interactive burn and, finally, the loss of Swift Retaliation Cooler, which was used to secure that your last attack doesn't get negated! At first, it looked like the deck was done for, but the newest Bardock SR and Porunga SCR are going to bring it back in a big way!

Here is the blueprint for the upcoming U7 Goku builds!

The whole gimmick is that the deck draws like crazy! Whenever we combo with more than 1 card, we draw 1 (most of the time tbh). The first time that we combo with a U7 card, we draw a card! At this rate, we will go through most of our deck lightning fast!

Our wincon is the 6 cost Goku SR! Due to his ability to restand a billion times and attack again, once your opponent is fully tapped out you can go for the game! Granted, your opponent will never fully tap out knowing that a Goku is on his way, but that's where you will use the Porunga SCR to switch up to 3 of your opponent's energy to rest mode!

This is what SCRs look like in Masters! Pay to energy, rest up to 3 of your opponent's energy! In fact, if that doesn't seem optimal you can just discard 3 cards from their hand...and draw 3! Going forward, Porunga will be securing U7 Goku's spot in the meta!

Green Gohan

Green Gohan just refuses to die! This deck has been hit on the banlist so many times and it still keeps going! Gohan is best described as a green deck which does everything: card draw, free plays, critical attackers, hand destruction and borderline infinite aggro!

Here's what a modern Green Gohan build looks like! You can check the full list here!

Basically, you hide behind infinite floodgates, shutting down each of your opponent's turn. Then, on your turn, you swarm the field with attackers! If your opponent tries to clap you back on their turn, play Cooler to send his card into drop (if it costs 4 or less). At this rate, your deck will truly go off by turn 3, when you can start using Cell's Kamehameha do randomly discard cards from your opponent's hand. Afterwards, you just wrap it up by spamming Father-Son Solidarity, the best boss monster in the game!

Simple, isn't it? That's basically green Gohan in a nutshell!

Aegis Gogeta

The blue representative on this list is non other but Aegis Gogeta!

Aegis is a skill which triggers when your opponent attacks you. If you want, you can warp 2 cards from your drop (only Gogeta can use it like this), one blue and one yellow, to switch 2 of your energies to active mode! Yes, for free, restand 2 energies in defense!

Not crazy enough? Aegis Gogeta is also a blue/yellow deck, the combination of two strongest control colors in the game! The deck itself plays very passively, you mostly defend until turn 4 when you start dropping down big Gogeta boss monsters! What's the wincon? Give your Z-leader, a 20,000 power baseline leader, +30,000 power AND triple strike (deal 3 damage), turning him into a huge 50,000 power triple strike attacker BEFORE you event start to combo cards from hand! Wow!

With yellow being neutered on the latest banlist and Android 21 dropping down in power, Aegis Gogeta positions himself as the only blue representative among the meta decks!

SS4 Vegito:Xeno

Black finally has a meta deck! It only took about 6 sets but it is here now! SS4 Vegito:Xeno, the new leader that will carry black to greatness!

This deck is an insane value engine! You spam big beaters for dirt cheap or, sometimes, for completely free and you hide behind your boss monster and Z-unison! Vegito can, as activate:battle, combo with his potara piece from underneath one of his battle cards or Z-unison, giving any card +10k combo power for free! Then, there is the big beater!

This absolute monster of a card is a 30k power double striker, with barrier and blocker, which can restand itself at the end of your turn to defend you from incoming attacks! That is insane value for just 1 energy! In addition, it fills your drop with cards, making it easier to use Over Realm for free play on the following turn! This, combined with one of the best counter:plays in the game and a monster of a Z-unison, makes SS4 Vegito:Xeno one of the top dogs in the upcoming meta!

Conclusion

The top end of the upcoming Masters metagame is mostly filled with familiar faces, with one new addition! However, there is a long list of competitively viable leaders, even budget ones, which are expected to see a lot of play in the near future. The first regional events are happening on the 23rd of March, you can watch them on our Twitch channel, so soon we'll know which other decks will rise to the top! That's it for this article, I'll see you in the next one with the best budget decks for the upcoming meta!

The post Dragon Ball Super Card Game Masters Best Meta Decks appeared first on DotGG.

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Odelia (Ancient Machina Doll): Atelier Resleriana Character Guide #22 https://dotgg.gg/atelier-resleriana-odelia-ancient-machina-doll/ Tue, 12 Mar 2024 14:49:54 +0000 https://dotgg.gg/?p=17440 Odelia (Ancient Machina Doll), controls enemies with paralysis & maximizes her own damage for strategic victories in Atelier Resleriana.

The post Odelia (Ancient Machina Doll): Atelier Resleriana Character Guide #22 appeared first on DotGG.

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Introduction

Odelia (Ancient Machina Doll) excels at controlling the battlefield through paralysis. Her skills boast an extremely high chance of inflicting this debilitating status effect, hindering enemy actions for two turns. This strategic advantage makes her a valuable asset in various game modes, including towers and score battles, where swift action is crucial.

Odelia (CV: Kaori Sadohara) A high-performance automaton created in ancient times. She once worked as an assistant to a certain alchemist, but now travels on her own.

Odelia (Ancient Machina Doll) Resleriana Character Introduction

Basic Information

Character NameOdelia (Ancient Machina Doll)
Initial Rarity
When Summoned
3 stars
Main RoleAttacker

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSpeed
1,503575698455564222

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%5%0%0%0%0%

Skill Set

Skill 1: Electrol

AttributeBoltRangeSingle Target (ONE)
Damage113%Break10%
Healing-Wait100
[Effect]
After attacking, boosts damage the target receives by 15% for 1 attack.
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Electric Field

AttributeBoltRangeSingle Target (ONE)
Damage327%Break43%
Healing-Wait200
[Effect]
Boosts damage by 20% when target has status effects. After attacking, there is a very high chance to inflict the target with Paralysis at the start of their turn for 2 turns.
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill: Boost Shock

AttributeBoltRangeAoE (ALL)
Damage300%Break37%
Healing-Wait200
[Effect]
Boosts damage by 40% while target is paralyzed.
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Advance All - M. DEF I
All allies gain M. DEF +5%
Poison Resist Up
Boost Poison resistance by 30%

Character Gifts

Odilia gift colorLeftRight
bluegreen

Gift Effects

Magic Blessing
Boosts magic attack damage by 3 ~ 30%.
Mighty Curse
Boosts physical damage target receives by 1 ~ 8% for 1 attack.
Magic Damage Boost
Boosts magic skill damage by 2 ~ 20%.

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Combat Guide

Odelia's core strength lies in her ability to inflict paralysis with an extremely high chance. This effectively halts enemy movement for two turns, significantly disrupting their attack patterns. Following up with her other skills capitalizes on this strategic advantage. "Electrol" not only deals good damage but also boosts the target's damage taken for the next attack, creating an opening for your team to unleash a powerful combo. Her "Electric Field" skill compounds this effect further, dealing significant damage and possessing a very high chance to inflict paralysis again.

When the situation demands a decisive blow, Odelia's Burst Skill, "Boost Shock," shines. This AoE attack delivers heavy damage, further amplified by a 40% damage boost against paralyzed enemies. Since Odelia can inflict paralysis so reliably, this Burst Skill consistently unleashes devastating punishment.

It's important to note that enemies may possess varying resistances to paralysis. While Odelia excels against regular foes, event bosses and highly challenging content might require alternative strategies. However, in situations where paralysis is effective, Odelia's ability to self-sustain her damage buffs through strategic skill application makes her a powerhouse.

Paralysis proves particularly useful in towers and score battles, where speed and efficiency are paramount. Odelia's ability to bypass enemy gimmicks by shutting down their actions allows your team to focus on pure offense and consistently achieve high scores.

Recommended Equipment

WeaponArmorOrnaments
   
Spirit Staff - BoltSpirit RobeGodspeed Boots
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

Destined by the StarsLazy AfternoonMy AtelierWalking the Lands of Dusk

Conclusion

Overall, Odelia is a dominant attacker who disrupts enemy strategies with paralysis while maximizing her own damage output. Her self-sufficient paralysis application and damage buffs make her a formidable opponent, especially in situations where enemy gimmicks need to be countered. Just be mindful of enemy paralysis resistance to ensure she remains a shockingly powerful addition to your team. Overall, there are better options for attackers that doesn't need much setup to hit hard such as Rorona (5-Star Pie Meister), Ryza (One Summer Story) or even Valeria (Secret Amnesia).

Official Links

The post Odelia (Ancient Machina Doll): Atelier Resleriana Character Guide #22 appeared first on DotGG.

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Logy (Alchemist of Dusk): Atelier Resleriana Character Guide #21 https://dotgg.gg/atelier-resleriana-logy-alchemist-of-dusk/ Mon, 11 Mar 2024 14:35:33 +0000 https://dotgg.gg/?p=17438 Logy (Alchemist of Dusk) is a reliable attacker! Learn how to unlock his potential with team synergy and high enemy clear efficiency.

The post Logy (Alchemist of Dusk): Atelier Resleriana Character Guide #21 appeared first on DotGG.

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Introduction

Logy (Alchemist of Dusk) shines as a physical attacker whose damage potential explodes when enemies enter a broken state. This mechanic, crucial in the game's battle system, allows Logy to consistently dish out high damage. His strength lies in two key areas: devastating single-target attacks and a powerful AoE burst on stunned enemies.

Basic Information

Character NameLogy (Alchemist of Dusk)
Initial Rarity
When Summoned
3 stars
Main RoleAttacker
This character will always be available in all gacha banners

Stats at Level 60

HPP. ATKM. ATKP. DEFM. DEFSPD
1,576687564548453238

Attribute resistance

fire attributeice attributeLightning attributewind attributeSlash attributeHitting attributespecial attribute
0%0%0%0%5%0%0%

Skill Set

Skill 1: Flash Cut

AttributeSlashRangeSingle Target (ONE)
Damage92%Break8%
Healing-Wait100
[Effect]
After attacking, boosts own skill damage by 15% for 1 turn.
Skill stats and effects depicted are as when character is fully maxed out

Skill 2: Dual Blast

AttributeSlashRangeSingle Target (ONE)
Damage302%Break37%
Healing-Wait200
[Effect]
Boosts damage by 40% while target is stunned.
Skill stats and effects depicted are as when character is fully maxed out

Burst Skill: Plasma Break

AttributeSlashRangeAoE (ALL)
Damage300%Break37%
Healing-Wait200
[Effect]
Boosts damage by 50% while target is stunned.
Skill stats and effects depicted are as when character is fully maxed out

Character Abilities

Advance All - P. ATK I
All allies gain P. ATK +5%
Paralysis Resist Up
Boost Paralysis resistance by 30%

Character Gifts

logy gift colorLeftRight
yellowblue

Gift Effects

Critical Finish
Boosts critical rate by 1 ~ 8% for 1 turn.
P. DEF Blessing
Boosts P. DEF by 1 ~ 8% for 1 attack.
Slash Damage Boost
Boost Slash skill damage by 3-25%

Gift Bonus

If this character is in the party during Synthesis, the odds of a rank IV or V trait appearing increases by 80%

Character Guide

Logy (CV: Kaito Ishikawa) A kind and caring alchemist. He is a user of the "Alchemic Sword", which is a combination of swordsmanship and alchemy. He travels the world, interested in all unexplored regions.

Logy (Alchemist of Dusk) Official Resleriana Character Introduction

Combat Guide

Logy's Skill 1, "Flash Cut," offers a decent damage boost while also setting the stage for even greater punishment. Upon using this skill, Logy's skill damage increases by 15% for a turn, priming him for a powerful follow-up attack.

This primed attack comes in the form of hhi Skill 2, "Dual Blast." This skill boasts a high base damage multiplier (302%) and break gauge damage (37%). However, the true terror lies in its additional effect: a whopping 40% damage boost when the target is stunned. This means against stunned enemies, Logy can unleash a devastating blow, potentially eliminating them entirely.

Logy excels in boss battles where she can exploit the single high-health enemy and their accompanying weaker minions. By focusing on breaking the boss first, Logy can then unleash her full power on both the boss and the remaining minions, potentially clearing the entire encounter in a single burst.

Recommended Equipment

[Weapon][Armor][Ornaments]
Silver Twin SwordsLayered Velvet - SlashGodspeed Boots
Note: These recommendations does not consider past or future missable event recipes

Recommended Memoria

Shoot for the Sky from Global Launch LEGEND FES

Conclusion

To maximize Logy (Alchemist of Dusk) potential, consider pairing her with characters who excel at breaking the enemy's defense and stunning them. This allows Logy to take advantaged on a downed enemy and unleash his devastating attacks sooner. While Logy's damage output is exceptional, it requires some tactical setup. He might be ranked slightly lower on our Tier List due to this reliance on specific team compositions. However, with two strong breakers by his side, Logy can transform into a battlefield dominator, clearing enemies with ruthless efficiency.

Official Links

The post Logy (Alchemist of Dusk): Atelier Resleriana Character Guide #21 appeared first on DotGG.

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